SoGeometryShader(3)
β¨ NAME β¨
okay so this is SoGeometryShader(3) from the Library Functions Manual, and bestie it's giving shader realness π
SoGeometryShader β the class used for loading geometry shader programs. No cap.
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoGeometryShader.h>
Inherits SoShaderObject.
Public Types
enum InputType { POINTS_IN, LINES_IN, TRIANGLES_IN }enum OutputType { POINTS_OUT, LINE_STRIP_OUT, TRIANGLE_STRIP_OUT }
Public Types inherited from SoShaderObject
enum SourceType { ARB_PROGRAM, CG_PROGRAM, GLSL_PROGRAM, FILENAME }
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
Public Member Functions
virtual SoType getTypeId (void) constSoGeometryShader (void)virtual ~SoGeometryShader ()virtual void GLRender (SoGLRenderAction *action)
Public Member Functions inherited from SoShaderObject
virtual void search (SoSearchAction *action)void updateParameters (SoState *state)SourceType getSourceType (void) constSbString getSourceProgram (void) const
Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)static SbBool isSupported (SourceType sourceType)
Static Public Member Functions inherited from SoShaderObject
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
Public Attributes
SoSFEnum inputTypeSoSFEnum outputTypeSoSFInt32 maxEmit
Public Attributes inherited from SoShaderObject
SoSFBool isActiveSoSFEnum sourceTypeSoSFString sourceProgramSoMFNode parameter
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
Protected Member Functions inherited from SoShaderObject
SoShaderObject (void)virtual ~SoShaderObject ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoShaderObject
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
Additional Inherited Members
- Protected Types inherited from
SoBase:enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 } - Protected Attributes inherited from
SoNode:uint32_t uniqueId - Protected Attributes inherited from
SoFieldContainer:SbBool isBuiltIn - Static Protected Attributes inherited from
SoNode:static uint32_t nextUniqueId = 1,static int nextActionMethodIndex = 0
β¨ Detailed Description β¨
The SoGeometryShader class is used for loading geometry shader programs. That's the whole assignment, bestie.
See Shaders in Coin for more information on how to set up a scene graph with shaders. iykyk.
FILE FORMAT/DEFAULTS:
GeometryShader {
isActive TRUE
sourceType FILENAME
sourceProgram ""
parameter []
inputType TRIANGLES_IN
outputType TRIANGLE_STRIP_OUT
maxEmit 8
}
See also
SoShaderObjectSoShaderProgram
Since
Coin 2.5
β¨ Member Enumeration Documentation β¨
enum SoGeometryShader::InputType
Enumerates the input types. Here's the lineup:
Enumerator:
POINTS_INβ Shader uses points as input.LINES_INβ Shader uses lines as input.TRIANGLES_INβ Shader uses triangles as input. OpenGL will automatically convert quads and polygons into triangles.
enum SoGeometryShader::OutputType
Enumerates the output types. The output vibes:
Enumerator:
POINTS_OUTβ Shader generates points.LINE_STRIP_OUTβ Shader generates line strips.
β¨ Constructor & Destructor Documentation β¨
SoGeometryShader::SoGeometryShader (void )
Constructor. The moment she arrives π
SoGeometryShader::~SoGeometryShader () [virtual]
Destructor. She's logging off, periodt.
β¨ Member Function Documentation β¨
π¦ SoType SoGeometryShader::getTypeId (void ) const [virtual]
Okay bestie, this one gives you back the type ID of any object that inherits from SoBase. What's it for? Run-time type checking and "downward" casting, that's what. Iconic behavior, honestly.
Usage example, and yes we're keeping it exact:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
Now listen up, because this part is for the application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else your heart desires: this method needs to be overridden in all subclasses. No skips, no shortcuts, fr fr. You usually do it as part of setting up the full type system for your extension classes, and the way you do that is with the pre-defined macros you get from, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on and so on. β¨
Want the whole lore on writing Coin extensions? Go read the class documentation of the toplevel superclasses for the various class groups. It's giving required reading. π
Reimplemented from SoShaderObject.
π const SoFieldData * SoGeometryShader::getFieldData (void ) const [protected], [virtual]
Hands you a pointer to the class-wide field data storage object for this instance. And if there are literally no fields present? You get NULL. That's it, that's the whole vibe. π«Ά
Reimplemented from SoShaderObject.
π₯ void SoGeometryShader::GLRender (SoGLRenderAction * action) [virtual]
This is the action method for the SoGLRenderAction.
It gets called during rendering traversals. Any node that influences the rendering state in any way β or that wants to yeet geometry primitives straight at OpenGL β overrides this method. Main character energy, obviously. π
Reimplemented from SoShaderObject.
πΈ SbBool SoGeometryShader::isSupported (SourceType sourceType) [static]
Returns a boolean telling you whether the source type you asked for is supported by the OpenGL driver or not. Simple. Clean. Slay.
Beware bestie: to get a correct answer, a valid OpenGL context must be available. No context, no truth. Don't come for me when it lies. π
π Member Data Documentation π
π SoSFEnum SoGeometryShader::inputType
The type of geometry used as input to the shader. Default value is TRIANGLES_IN. That's the starting point, periodt.
π SoSFEnum SoGeometryShader::outputType
The type of geometry generated from the shader. Default value is TRIANGLE_FAN_OUT. Cute, right? That's what you're getting out the other side. π
β SoSFInt32 SoGeometryShader::maxEmit
The maximum number of vertices emitted from the shader. Default value is 8. And this one corresponds to the GL_GEOMETRY_VERTICES_OUT_EXT enum, iykyk. π₯
π§ Author π§
Generated automatically by Doxygen for Coin from the source code. Not me writing it by hand, it literally spawned itself. β¨
And that's a wrap on SoGeometryShader(3)! π¦ This page came to you courtesy of Coin, Version 3.1.3, and it's dated right there in the footer like a little timestamped selfie. Go forth and shader, bestie β you ate. πβ¨π
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms