SoGeometryShader(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

✨ NAME ✨

okay so this is SoGeometryShader(3) from the Library Functions Manual, and bestie it's giving shader realness πŸ’…

SoGeometryShader β€” the class used for loading geometry shader programs. No cap.

✨ SYNOPSIS ✨

#include <Inventor/nodes/SoGeometryShader.h>

Inherits SoShaderObject.

Public Types

  • enum InputType { POINTS_IN, LINES_IN, TRIANGLES_IN }
  • enum OutputType { POINTS_OUT, LINE_STRIP_OUT, TRIANGLE_STRIP_OUT }

Public Types inherited from SoShaderObject

  • enum SourceType { ARB_PROGRAM, CG_PROGRAM, GLSL_PROGRAM, FILENAME }

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

Public Member Functions

  • virtual SoType getTypeId (void) const
  • SoGeometryShader (void)
  • virtual ~SoGeometryShader ()
  • virtual void GLRender (SoGLRenderAction *action)

Public Member Functions inherited from SoShaderObject

  • virtual void search (SoSearchAction *action)
  • void updateParameters (SoState *state)
  • SourceType getSourceType (void) const
  • SbString getSourceProgram (void) const

Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static SbBool isSupported (SourceType sourceType)

Static Public Member Functions inherited from SoShaderObject

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

Public Attributes

  • SoSFEnum inputType
  • SoSFEnum outputType
  • SoSFInt32 maxEmit

Public Attributes inherited from SoShaderObject

  • SoSFBool isActive
  • SoSFEnum sourceType
  • SoSFString sourceProgram
  • SoMFNode parameter

Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const

Protected Member Functions inherited from SoShaderObject

  • SoShaderObject (void)
  • virtual ~SoShaderObject ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()

Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoShaderObject

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

Additional Inherited Members

  • Protected Types inherited from SoBase: enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
  • Protected Attributes inherited from SoNode: uint32_t uniqueId
  • Protected Attributes inherited from SoFieldContainer: SbBool isBuiltIn
  • Static Protected Attributes inherited from SoNode: static uint32_t nextUniqueId = 1, static int nextActionMethodIndex = 0

✨ Detailed Description ✨

The SoGeometryShader class is used for loading geometry shader programs. That's the whole assignment, bestie.

See Shaders in Coin for more information on how to set up a scene graph with shaders. iykyk.

FILE FORMAT/DEFAULTS:

GeometryShader {
  isActive TRUE
  sourceType FILENAME
  sourceProgram ""
  parameter []
  inputType TRIANGLES_IN
  outputType TRIANGLE_STRIP_OUT
  maxEmit 8
}

See also

  • SoShaderObject
  • SoShaderProgram

Since

Coin 2.5

✨ Member Enumeration Documentation ✨

enum SoGeometryShader::InputType

Enumerates the input types. Here's the lineup:

Enumerator:

  • POINTS_IN β€” Shader uses points as input.
  • LINES_IN β€” Shader uses lines as input.
  • TRIANGLES_IN β€” Shader uses triangles as input. OpenGL will automatically convert quads and polygons into triangles.

enum SoGeometryShader::OutputType

Enumerates the output types. The output vibes:

Enumerator:

  • POINTS_OUT β€” Shader generates points.
  • LINE_STRIP_OUT β€” Shader generates line strips.

✨ Constructor & Destructor Documentation ✨

SoGeometryShader::SoGeometryShader (void )

Constructor. The moment she arrives πŸ’…

SoGeometryShader::~SoGeometryShader () [virtual]

Destructor. She's logging off, periodt.

✨ Member Function Documentation ✨

πŸ¦‹ SoType SoGeometryShader::getTypeId (void ) const [virtual]

Okay bestie, this one gives you back the type ID of any object that inherits from SoBase. What's it for? Run-time type checking and "downward" casting, that's what. Iconic behavior, honestly.

Usage example, and yes we're keeping it exact:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

Now listen up, because this part is for the application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else your heart desires: this method needs to be overridden in all subclasses. No skips, no shortcuts, fr fr. You usually do it as part of setting up the full type system for your extension classes, and the way you do that is with the pre-defined macros you get from, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on and so on. ✨

Want the whole lore on writing Coin extensions? Go read the class documentation of the toplevel superclasses for the various class groups. It's giving required reading. πŸ“š

Reimplemented from SoShaderObject.


πŸ’œ const SoFieldData * SoGeometryShader::getFieldData (void ) const [protected], [virtual]

Hands you a pointer to the class-wide field data storage object for this instance. And if there are literally no fields present? You get NULL. That's it, that's the whole vibe. 🫢

Reimplemented from SoShaderObject.


πŸ”₯ void SoGeometryShader::GLRender (SoGLRenderAction * action) [virtual]

This is the action method for the SoGLRenderAction.

It gets called during rendering traversals. Any node that influences the rendering state in any way β€” or that wants to yeet geometry primitives straight at OpenGL β€” overrides this method. Main character energy, obviously. πŸ‘‘

Reimplemented from SoShaderObject.


🌸 SbBool SoGeometryShader::isSupported (SourceType sourceType) [static]

Returns a boolean telling you whether the source type you asked for is supported by the OpenGL driver or not. Simple. Clean. Slay.

Beware bestie: to get a correct answer, a valid OpenGL context must be available. No context, no truth. Don't come for me when it lies. 😭

πŸ’– Member Data Documentation πŸ’–

🌈 SoSFEnum SoGeometryShader::inputType

The type of geometry used as input to the shader. Default value is TRIANGLES_IN. That's the starting point, periodt.

πŸŽ€ SoSFEnum SoGeometryShader::outputType

The type of geometry generated from the shader. Default value is TRIANGLE_FAN_OUT. Cute, right? That's what you're getting out the other side. πŸ’…

⭐ SoSFInt32 SoGeometryShader::maxEmit

The maximum number of vertices emitted from the shader. Default value is 8. And this one corresponds to the GL_GEOMETRY_VERTICES_OUT_EXT enum, iykyk. πŸ”₯


🧚 Author 🧚

Generated automatically by Doxygen for Coin from the source code. Not me writing it by hand, it literally spawned itself. ✨


And that's a wrap on SoGeometryShader(3)! πŸ¦‹ This page came to you courtesy of Coin, Version 3.1.3, and it's dated right there in the footer like a little timestamped selfie. Go forth and shader, bestie β€” you ate. πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from