SoGLMultiT...ageElement(3)
π NAME π
SoGLMultiTextureImageElement β bestie, this is the element that controls the current GL texture for texture units. That's the whole vibe. π
(Also, when you pull this up in your man reader the header is literally SoGLMultiT...ageElement(3) because the name got chopped off β she's long, she's iconic, she doesn't fit. π
)
β¨ SYNOPSIS β¨
#include <Inventor/elements/SoGLMultiTextureImageElement.h>
Inherits SoMultiTextureImageElement.
πΈ Public Member Functions
virtual void init (SoState *state)β FIXME: write doc. (yes, the docs really say that, we are not making it up π)virtual void push (SoState *state)virtual void pop (SoState *state, const SoElement *prevTopElement)
π¦ Public Member Functions inherited from SoMultiTextureImageElement
virtual SbBool matches (const SoElement *elem) constSoElement * copyMatchInfo (void) constvirtual void setElt (const int unit, const uint32_t nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)β FIXME: write doc.virtual void setElt (const int unit, const uint32_t nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor)
π Public Member Functions inherited from SoElement
const SoType getTypeId (void) constint getStackIndex (void) constvoid setDepth (const int depth)int getDepth (void) constvirtual void print (FILE *file=stdout) constvirtual ~SoElement ()
β Static Public Member Functions
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void set (SoState *const state, SoNode *const node, const int unit, SoGLImage *image, const SoTextureImageElement::Model model, const SbColor &blendColor)static void restore (SoState *state, const int unit)static SoGLImage * get (SoState *state, const int unit, SoTextureImageElement::Model &model, SbColor &blendcolor)static SbBool hasTransparency (SoState *state)
π Static Public Member Functions inherited from SoMultiTextureImageElement
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void setDefault (SoState *const state, SoNode *const node, const int unit)static void set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)β FIXME: write doc.static void set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor)static const unsigned char * get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Model &model, SbColor &blendColor)β FIXME: write doc.static const unsigned char * get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Wrap &wrapR, SoTextureImageElement::Model &model, SbColor &blendColor)static const unsigned char * getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents)static const unsigned char * getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents)static const SbColor & getBlendColor (SoState *const state, const int unit)static SoTextureImageElement::Model getModel (SoState *const state, const int unit)static SoTextureImageElement::Wrap getWrapS (SoState *const state, const int unit)static SoTextureImageElement::Wrap getWrapT (SoState *const state, const int unit)static SoTextureImageElement::Wrap getWrapR (SoState *const state, const int unit)static SbBool containsTransparency (SoState *const state)β FIXME: write doc.static const unsigned char * getDefault (SbVec2s &size, int &numComponents)β FIXME: write doc.static const unsigned char * getDefault (SbVec3s &size, int &numComponents)
π Static Public Member Functions inherited from SoElement
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π§ Protected Member Functions
virtual ~SoGLMultiTextureImageElement ()virtual SbBool hasTransparency (const int unit) const
π Protected Member Functions inherited from SoMultiTextureImageElement
virtual ~SoMultiTextureImageElement ()const UnitData & getUnitData (const int unit) const
πΈ Protected Member Functions inherited from SoElement
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π«Ά Additional Inherited Members
π« Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
π₯ Protected Attributes inherited from SoElement
SoType typeIdint stackIndexint depth
π Static Protected Attributes inherited from SoElement
static int classStackIndexstatic SoTypeList * stackToType
π« Detailed Description π«
SoGLMultiTextureImageElement is used to control the current GL texture for texture units. No cap. That is genuinely the entire description and honestly? She said what she said. π¦
π Constructor & Destructor Documentation π
SoGLMultiTextureImageElement::~SoGLMultiTextureImageElement (void ) [protected], [virtual]
The destructor. π Rest in peace, queen.
π₯ Member Function Documentation π₯
void * SoGLMultiTextureImageElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So likeβ¦ bestie, this one's not for you. It's giving staff-only door. πͺβ¨
void SoGLMultiTextureImageElement::initClass (void ) [static]
This static method initializes static data in the SoGLMultiTextureImageElement class.
void SoGLMultiTextureImageElement::init (SoState * state) [virtual]
FIXME: write doc.
Reimplemented from SoMultiTextureImageElement.
void SoGLMultiTextureImageElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoMultiTextureImageElement.
void SoGLMultiTextureImageElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
void SoGLMultiTextureImageElement::set (SoState *const state, SoNode *const node, const int unit, SoGLImage * image, const SoTextureImageElement::Model model, const SbColor & blendColor) [static]
Sets the current texture. If Id didapply is TRUE, it is assumed that the texture image already is the current GL texture.
π¨ Do not use this feature unless you know what you're doing. For real, fr fr. This is the "trust me bro" of texture APIs. π
SbBool SoGLMultiTextureImageElement::hasTransparency (SoState * state) [static]
Returns TRUE if any of the images have at least one transparent pixel.
Since: Coin 3.1
SbBool SoGLMultiTextureImageElement::hasTransparency (const int unit) const [protected], [virtual]
Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or 4.
Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible). Lowkey the default is out here guessing, so if it matters to you, do it yourself bestie. π
Reimplemented from SoMultiTextureImageElement.
π¦ Author π¦
Generated automatically by Doxygen for Coin from the source code. (Not a human. Not even a little bit. She was born in a doc generator. π)
And that's the whole page, bestie β thanks for reading all the way to the bottom, you're the main character. π This little icon was brought to you by Coin, Version 3.1.3, and yes the manual page still insists on calling itself SoGLMultiT...ageElement(3) at the footer because apparently truncation is forever. πβ¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms