SoGLLineWidthElement(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoGLLineWidthElement πŸ’–

okay bestie, welcome to the SoGLLineWidthElement page β€” this is a page from the Library Functions Manual for the Coin library, and yes it's a whole class, and yes it's iconic. buckle up πŸŽ€


✨ NAME ✨

SoGLLineWidthElement β€” the class that changes the linewidth setting of the OpenGL render state. periodt πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/elements/SoGLLineWidthElement.h>

Inherits SoLineWidthElement. it's giving legacy, it's giving lineage πŸ‘‘

🫢 Public Member Functions

  • virtual void init (SoState *state)
  • virtual void push (SoState *state)
  • virtual void pop (SoState *state, const SoElement *prevTopElement)

Public Member Functions inherited from SoFloatElement

  • virtual SbBool matches (const SoElement *element) const
  • virtual SoElement * copyMatchInfo (void) const
  • virtual void print (FILE *file) const

Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual ~SoElement ()

⭐ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoLineWidthElement

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void set (SoState *const state, SoNode *const node, const float lineWidth)
  • static void set (SoState *const state, const float lineWidth)
  • static float get (SoState *const state)
  • static float getDefault ()

Static Public Member Functions inherited from SoFloatElement

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initClass (void)
  • static void set (const int stackIndex, SoState *const state, SoNode *const node, const float value)
  • static void set (const int stackIndex, SoState *const state, const float value)
  • static float get (const int stackIndex, SoState *const state)

Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

πŸŽ€ Protected Member Functions

  • virtual ~SoGLLineWidthElement ()
  • virtual void setElt (float width)

Protected Member Functions inherited from SoLineWidthElement

  • virtual ~SoLineWidthElement ()

Protected Member Functions inherited from SoFloatElement

  • virtual ~SoFloatElement ()

Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

πŸ¦‹ Additional Inherited Members

Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

Protected Attributes inherited from SoFloatElement

  • float data

Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ’œ Detailed Description πŸ’œ

The SoGLLineWidthElement class changes the linewidth setting of the OpenGL render state. that's literally the whole assignment and she ate πŸ”₯

So when the scenegraph wants to change the linewidth while it's rendering OpenGL line primitives, the request comes through this element, and this element forwards it to the appropriate native OpenGL call. middle-man behaviour but make it slay πŸ’…

Now here's the tea, bestie 🍡 β€” the Coin library does not place any bounds on the values of the linewidths. none. zero. it just sends them. BUT β€” and this is a big but β€” be aware that the range and granularity of what counts as valid linewidths depends on the underlying OpenGL implementation. so what's fine on one machine might be giving absolutely nothing on another 😭 Application programmers using line primitives (typically through the SoLineSet or SoIndexedLineSet nodes) should heed these boundary values. like, respect them fr fr.

You can acquire them by running the following code from within a valid OpenGL context:

GLfloat bounds[2];
glGetFloatv(GL_LINE_WIDTH_RANGE, bounds);
GLfloat granularity[1];
glGetFloatv(GL_LINE_WIDTH_GRANULARITY, granularity);

Another, perhaps more convenient, way of acquiring the OpenGL implementation limits with regard to pointsizes is to use the So*GLWidget::getPointSizeLimits() method in the GUI "glue" interface library you are using (SoQt, SoXt, SoGtk, SoWin, ...). pick your fave, they're all valid πŸ’–


🌈 Constructor & Destructor Documentation 🌈

SoGLLineWidthElement::~SoGLLineWidthElement (void ) [protected], [virtual]

Destructor. it destroys. respectfully. πŸ’€


✨ Member Function Documentation ✨

void * SoGLLineWidthElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like... not your business bestie, no offense 🫢 iykyk

void SoGLLineWidthElement::init (SoState * state) [virtual]

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoLineWidthElement. πŸ’…

void SoGLLineWidthElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement. πŸ‘‘

void SoGLLineWidthElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement. πŸ¦‹

ngl, yes, "callled" with three L's is exactly how the original spells it and i'm not about to fix her typo, she's doing her best, it's giving authentic 😭

void SoGLLineWidthElement::setElt (float value) [protected], [virtual]

Set element value. short. sweet. to the point. ⭐

Reimplemented from SoFloatElement.


🌸 Author 🌸

Generated automatically by Doxygen for Coin from the source code. not a human, not a bestie, just a tool doing its little job πŸ€–πŸ’–


and that's the whole page, you made it to the end, i'm so proud of you πŸ₯Ή this doc was for Coin, Version 3.1.3, and it was served up on the SoGLLineWidthElement(3) manual page β€” go forth and set your linewidths responsibly, mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from