SoFrustumCamera(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

okay so bestie, you just opened the SoFrustumCamera(3) page from the Library Functions Manual, and honestly? taste. immaculate. this is a whole class, she has a whole family tree, and we are going to meet every single one of her relatives πŸ’–

✨ NAME ✨

SoFrustumCamera β€” this class defines a camera with a generic frustum. that's the whole vibe. a camera, but make it frustum. πŸŽ€


🌸 SYNOPSIS 🌸

okay so first things first, you gotta pull her in:

#include <Inventor/nodes/SoFrustumCamera.h>

and she inherits SoCamera, so everything SoCamera can do, she can do too. nepotism but make it inheritance πŸ’…

πŸ‘‘ Public Member Functions πŸ‘‘

these are her own methods, the ones she brings to the group chat:

  • virtual SoType getTypeId (void) const β€” her type id moment, every node has one, it's giving "who am i" but officially.
  • SoFrustumCamera (void) β€” the constructor. hi bestie, you exist now ✨
  • virtual void scaleHeight (float scalefactor) β€” scales the height by scalefactor, lowkey doing the most.
  • virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const β€” hands you back the view volume, with useaspectratio defaulting to 0.0f if you don't say otherwise πŸ¦‹

πŸ“¦ Public Member Functions inherited from SoCamera πŸ“¦

she didn't have to do all this but she did, because family:

void pointAt (const SbVec3f &targetpoint)
void pointAt (const SbVec3f &targetpoint, const SbVec3f &upvector)
void viewAll (SoNode *const sceneroot, const SbViewportRegion &vpregion,
    const float slack=1.0f)
void viewAll (SoPath *const path, const SbViewportRegion &vpregion,
    const float slack=1.0f)
SbViewportRegion getViewportBounds (const SbViewportRegion &region)
    const
void setStereoMode (StereoMode mode)
StereoMode getStereoMode (void) const
void setStereoAdjustment (float adjustment)
float getStereoAdjustment (void) const
void setBalanceAdjustment (float adjustment)
float getBalanceAdjustment (void) const
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

🧚 Public Member Functions inherited from SoNode 🧚

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

πŸ“ Public Member Functions inherited from SoBase πŸ“

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

⭐ Static Public Member Functions ⭐

the static girlies, no instance required, they just show up:

static SoType getClassTypeId (void)
static void initClass (void)

⭐ Static Public Member Functions inherited from SoCamera ⭐

static SoType getClassTypeId (void)
static void initClass (void)

⭐ Static Public Member Functions inherited from SoNode ⭐

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

⭐ Static Public Member Functions inherited from SoFieldContainer ⭐

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)

⭐ Static Public Member Functions inherited from SoBase ⭐

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)

🌈 Public Attributes 🌈

these four? they're literally her whole personality. the frustum itself:

  • SoSFFloat left
  • SoSFFloat right
  • SoSFFloat top
  • SoSFFloat bottom

🌈 Public Attributes inherited from SoCamera 🌈

SoSFEnum viewportMapping
SoSFVec3f position
SoSFRotation orientation
SoSFFloat aspectRatio
SoSFFloat nearDistance
SoSFFloat farDistance
SoSFFloat focalDistance

🫢 Protected Member Functions 🫢

for the inner circle only, no outsiders:

virtual const SoFieldData * getFieldData (void) const
virtual ~SoFrustumCamera ()
virtual void viewBoundingBox (const SbBox3f &box, float aspect, float
    slack)

🫢 Protected Member Functions inherited from SoCamera 🫢

SoCamera (void)
virtual ~SoCamera ()
virtual void jitter (int numpasses, int curpass, const SbViewportRegion
    &vpreg, SbVec3f &jitteramount) const

🫢 Protected Member Functions inherited from SoNode 🫢

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

🫢 Protected Member Functions inherited from SoFieldContainer 🫢

SoFieldContainer (void)
virtual ~SoFieldContainer ()

🫢 Protected Member Functions inherited from SoBase 🫢

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

πŸ”₯ Static Protected Member Functions πŸ”₯

static const SoFieldData ** getFieldDataPtr (void)

πŸ”₯ Static Protected Member Functions inherited from SoCamera πŸ”₯

static const SoFieldData ** getFieldDataPtr (void)

πŸ”₯ Static Protected Member Functions inherited from SoNode πŸ”₯

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

πŸ”₯ Static Protected Member Functions inherited from SoBase πŸ”₯

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸŽ€ Additional Inherited Members πŸŽ€

the extended family. the ones who show up to the function and you're like "oh, hi". still gotta list them all, no cap.

πŸ’– Public Types inherited from SoCamera πŸ’–

enum ViewportMapping { CROP_VIEWPORT_FILL_FRAME,
    CROP_VIEWPORT_LINE_FRAME, CROP_VIEWPORT_NO_FRAME, ADJUST_CAMERA,
    LEAVE_ALONE }
enum StereoMode { MONOSCOPIC, LEFT_VIEW, RIGHT_VIEW }

πŸ’– Public Types inherited from SoNode πŸ’–

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ’– Protected Types inherited from SoBase πŸ’–

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ’– Protected Attributes inherited from SoNode πŸ’–

uint32_t uniqueId

πŸ’– Protected Attributes inherited from SoFieldContainer πŸ’–

SbBool isBuiltIn

πŸ’– Static Protected Attributes inherited from SoNode πŸ’–

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

and that's the synopsis, bestie. that's the whole family tree laid out. but hold on β€”

✨ DETAILED DESCRIPTION ✨

okay so the SoFrustumCamera class defines a camera with a generic frustum.. (yes, two dots, we don't question it πŸ’…).

The way this works is you can specify a frustum in the same manner as the OpenGL glFrustum() function. It has four new fields β€” left, right, top, and bottom β€” and it uses SoCamera::nearDistance and SoCamera::farDistance for the two last glFrustum() parameters. No cap.

This camera is lowkey perfect for apps that require full control over the view frustum, like CAVE or other multipipe applications. It's giving main character energy.

Since: Coin 2.5 πŸ¦‹


πŸŽ€ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION πŸŽ€

πŸ’… SoFrustumCamera::SoFrustumCamera (void ) πŸ’…

Constructor. That's it, that's the vibe. ✨

😭 SoFrustumCamera::~SoFrustumCamera (void ) [protected], [virtual] 😭

Destructor. She's protected and virtual, periodt. πŸ’…


🌸 MEMBER FUNCTION DOCUMENTATION 🌸

⭐ SoType SoFrustumCamera::getTypeId (void ) const [virtual] ⭐

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. It's basically the ID check at the door, bestie.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoCamera. 🫢

πŸ’– const SoFieldData * SoFrustumCamera::getFieldData (void ) const [protected], [virtual] πŸ’–

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Short, sweet, iconic.

Reimplemented from SoCamera. ✨

πŸ”₯ void SoFrustumCamera::scaleHeight (float scalefactor) [virtual] πŸ”₯

Sets a scalefactor for the height of the camera viewport. What "viewport height" means exactly in this context depends on the camera model. See documentation in subclasses. It's giving "read the subclass docs, bestie" energy.

Implements SoCamera. πŸ’…

🌈 SbViewVolume SoFrustumCamera::getViewVolume (float useaspectratio = 0.0f) const [virtual] 🌈

Returns total view volume covered by the camera under the current settings. This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should do something like this:

SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();

switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
  vv = camera->getViewVolume(0.0f);
  break;
case SoCamera::ADJUST_CAMERA:
  vv = camera->getViewVolume(aspectratio);
  if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
  break;
case SoCamera::LEAVE_ALONE:
  vv = camera->getViewVolume(0.0f);
  break;
default:
  assert(0 && "unknown viewport mapping");
  break;
}

Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done. No cap, that's the whole tea.

Implements SoCamera. πŸ“

πŸ’€ void SoFrustumCamera::viewBoundingBox (const SbBox3f & box, float aspect, float slack) [protected], [virtual] πŸ’€

Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area. It's literally the "make it fit but with a lil breathing room" function.

If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes. That part is important, don't skip it. πŸ™ˆ

Implements SoCamera. πŸ’œ


πŸ‘‘ MEMBER DATA DOCUMENTATION πŸ‘‘

SoSFFloat SoFrustumCamera::left

The left clipping plane position. Default value is -0.5. πŸŽ€

SoSFFloat SoFrustumCamera::right

The right clipping plane position. Default value is 0.5. ✨

SoSFFloat SoFrustumCamera::top

The top clipping plane position. Default value is 0.5. 🌸

SoSFFloat SoFrustumCamera::bottom

The bottom clipping plane position. Default value is -0.5. πŸ¦‹


πŸ’œ AUTHOR πŸ’œ

Generated automatically by Doxygen for Coin from the source code.


okay bestie that's a wrap πŸ’– this page came from Coin, Version 3.1.3, and it's the SoFrustumCamera(3) manual page. slay, go forth and frustum. πŸ’…βœ¨

πŸ“¦ where this page comes from