SoDirectionalLightManip(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

✨ NAME ✨

SoDirectionalLightManip β€” bestie, this is the class that lets you manipulate SoDirectionalLight nodes. That's the whole gig. It's the glow-up button for your lights. πŸ’‘πŸ’…


🌈 SYNOPSIS 🌈

#include <Inventor/manips/SoDirectionalLightManip.h>

Inherits SoDirectionalLight. So it literally is a directional light, it just also has hands. πŸ™Œ

🫢 Public Member Functions

  • virtual SoType getTypeId (void) const β€” the type-ID moment, virtual edition.
  • SoDirectionalLightManip (void) β€” constructor, no args, no drama.
  • SoDragger * getDragger (void) β€” hand over the dragger, please.
  • SbBool replaceNode (SoPath *path) β€” swap the node out.
  • SbBool replaceManip (SoPath *path, SoDirectionalLight *newone) const β€” swap the manip out for a real light.
  • virtual void doAction (SoAction *action) β€” do the action thing.
  • virtual void callback (SoCallbackAction *action) β€” callback action energy.
  • virtual void GLRender (SoGLRenderAction *action) β€” render it, bestie.
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action) β€” bounding box, get it.
  • virtual void getMatrix (SoGetMatrixAction *action) β€” matrix time.
  • virtual void handleEvent (SoHandleEventAction *action) β€” handle that event.
  • virtual void pick (SoPickAction *action) β€” pick action, iconic.
  • virtual void search (SoSearchAction *action) β€” search action, go off.
  • virtual SoChildList * getChildren (void) const β€” gimme the children list.

🌸 Public Member Functions inherited from SoDirectionalLight

  • SoDirectionalLight (void)

πŸ¦‹ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸŽ€ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)

⭐ Static Public Member Functions inherited from SoDirectionalLight

  • static SoType getClassTypeId (void)
  • static void initClass (void)

⭐ Static Public Member Functions inherited from SoLight

  • static SoType getClassTypeId (void)
  • static void initClass (void)

⭐ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

⭐ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

⭐ Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🧚 Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoDirectionalLightManip (void)
  • void setDragger (SoDragger *newdragger)
  • virtual void copyContents (const SoFieldContainer *fromfc, SbBool copyconnections)

🧚 Protected Member Functions inherited from SoDirectionalLight

  • virtual ~SoDirectionalLight ()

🧚 Protected Member Functions inherited from SoLight

  • SoLight (void)
  • virtual ~SoLight ()

🧚 Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🧚 Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🧚 Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

🌟 Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void transferFieldValues (const SoDirectionalLight *from, SoDirectionalLight *to)
  • static void valueChangedCB (void *f, SoDragger *d)
  • static void fieldSensorCB (void *f, SoSensor *d)

🌟 Static Protected Member Functions inherited from SoDirectionalLight

  • static const SoFieldData ** getFieldDataPtr (void)

🌟 Static Protected Member Functions inherited from SoLight

  • static const SoFieldData ** getFieldDataPtr (void)

🌟 Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🌟 Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ“ Protected Attributes

  • SoFieldSensor * directionFieldSensor
  • SoFieldSensor * colorFieldSensor
  • SoChildList * children

πŸ“ Protected Attributes inherited from SoNode

  • uint32_t uniqueId

πŸ“ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

🌈 Additional Inherited Members 🌈

πŸ‘‘ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

yes bestie, that's a lot of hex. it's giving "I memorized the whole enum". periodt. πŸ’…

πŸ‘‘ Public Attributes inherited from SoDirectionalLight

  • SoSFVec3f direction

πŸ‘‘ Public Attributes inherited from SoLight

  • SoSFBool on
  • SoSFFloat intensity
  • SoSFColor color

πŸŽ€ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸŽ€ Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

🌸 Detailed Description 🌸

Okay so. The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes. Same sentence as the NAME section, because the docs said it twice and honestly? It bears repeating. 😌

So here's the whole concept, and it's lowkey genius: a manipulator works by replacing the node you want to edit in the graph with the manipulator itself. Then draggers are used to manipulate the node β€” like, actual grabby interactive handles, bestie, you just drag and the light moves. πŸ–οΈβœ¨ And when the manipulation is finished, the node is put back into the graph, replacing the manipulator. So it's a temporary glow-up that returns to its normal form. Cinderella but for scene graphs. πŸ‘‘πŸ¦‹


πŸ¦‹ Constructor & Destructor Documentation πŸ¦‹

SoDirectionalLightManip::SoDirectionalLightManip (void )

The constructor sets up the internal SoDiretionalLightDragger used by the manipulator. (Yes, that spelling is exactly what the docs say β€” we do not correct the original, we respect the original. πŸ™ˆπŸ’–)

SoDirectionalLightManip::~SoDirectionalLightManip (void ) [protected], [virtual]

Destructor. It cleans up the resources used by the manipulator. Say bye, queen. 🫢

πŸ’– Member Function Documentation πŸ’–

okay bestie, part 2 is the function tea β˜•οΈ and it's giving a lot. Every single one, no skipping. Periodt.


SoType SoDirectionalLightManip::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoDirectionalLight.


const SoFieldData * SoDirectionalLightManip::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoDirectionalLight.


SoDragger * SoDirectionalLightManip::getDragger (void )

Return pointer to internal SoDirectionalLightDragger dragger.


SbBool SoDirectionalLightManip::replaceNode (SoPath * path)

Replaces the node specified by path with this manipulator. The manipulator will copy the field data from the node, to make it affect the state in the same way as the node.


SbBool SoDirectionalLightManip::replaceManip (SoPath * path, SoDirectionalLight * newone) const

Replaces this manipulator from the position specified by path with newnode. If newnode is NULL, an SoDirectionalLight will be created for you.


void SoDirectionalLightManip::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.


void SoDirectionalLightManip::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoLight.


void SoDirectionalLightManip::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoDirectionalLight.


void SoDirectionalLightManip::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.


void SoDirectionalLightManip::getMatrix (SoGetMatrixAction * action) [virtual]

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.


void SoDirectionalLightManip::handleEvent (SoHandleEventAction * action) [virtual]

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also overrides this method.

Reimplemented from SoNode.


void SoDirectionalLightManip::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.


void SoDirectionalLightManip::search (SoSearchAction * action) [virtual]

Action method for SoSearchAction.

Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.

See also: SoSearchAction

Reimplemented from SoNode.


SoChildList * SoDirectionalLightManip::getChildren (void ) const [virtual]

Returns the children of this node. This node only has the dragger as a child.

Reimplemented from SoNode.


void SoDirectionalLightManip::setDragger (SoDragger * newdragger) [protected]

Set dragger to be used by this manipulator.


void SoDirectionalLightManip::copyContents (const SoFieldContainer * from, SbBool copyconnections) [protected], [virtual]

Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.

This is the protected method that should be overridden by extension node / engine / dragger / whatever subclasses which needs to account for internal data that are not handled automatically.

For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:

SoNode * mynewnode = templatenode->copy();

The same also goes for engines.

Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

       void
       MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                         SbBool copyconnections)
       {
         // let parent superclasses do their thing (copy fields, copy
         // instance name, etc etc)
         SoNode::copyContents(from, copyconnections);

         // [..then copy internal data..]
       }

Reimplemented from SoNode.


void SoDirectionalLightManip::transferFieldValues (const SoDirectionalLight * from, SoDirectionalLight * to) [static], [protected]

Copies field values.


void SoDirectionalLightManip::valueChangedCB (void * m, SoDragger * dragger) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Convert from matrix to direction.


void SoDirectionalLightManip::fieldSensorCB (void * m, SoSensor * d) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


πŸ’Ύ Member Data Documentation πŸ’Ύ

SoFieldSensor* SoDirectionalLightManip::directionFieldSensor [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


SoFieldSensor* SoDirectionalLightManip::colorFieldSensor [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


SoChildList* SoDirectionalLightManip::children [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


πŸ‘‘ Author πŸ‘‘

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