SoComplexity(3)
π NAME π
okay so bestie, this is SoComplexity(3), from the Library Functions Manual, and it's genuinely iconic. Here's the whole point of it:
SoComplexity β it's a node type, and its entire personality is setting the tradeoff between quality and performance. That's it. That's the job. π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoComplexity.h>
Inherits SoNode. (so it's got the whole SoNode family tree behind it, iykyk π³)
πΈ Public Types πΈ
enum Type { OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE, BOUNDING_BOX =
SoComplexityTypeElement::BOUNDING_BOX }
π¦ Public Types inherited from SoNode π¦
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Public Member Functions π
virtual SoType getTypeId (void) const
SoComplexity (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
π¦ Public Member Functions inherited from SoNode π¦
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer π¦
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
const
void setUserData (void *userdata) const
void * getUserData (void) const
π¦ Public Member Functions inherited from SoBase π¦
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)
static void initClass (void)
π¦ Static Public Member Functions inherited from SoNode π¦
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
π¦ Static Public Member Functions inherited from SoFieldContainer π¦
static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
SbBool copyconnections)
static void copyDone (void)
π¦ Static Public Member Functions inherited from SoBase π¦
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
const SbName &fromfieldname, const SbName &tonodename, const SbName
&tofieldname)
static SbBool readRoute (SoInput *input)
π Public Attributes π
SoSFEnum typeβ the field that says which flavour of complexity math you want. it's one of thoseTypevalues, more on that below π«SoSFFloat valueβ the actual complexity number. the whole quality-vs-performance slider, basically.SoSFFloat textureQualityβ how fancy the texture mapping gets. lowkey the glow-up dial for your textures β¨
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) const
virtual ~SoComplexity ()
π¦ Protected Member Functions inherited from SoNode π¦
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
π¦ Protected Member Functions inherited from SoFieldContainer π¦
SoFieldContainer (void)
virtual ~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase π¦
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoNode π¦
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
uint32_t bitmask)
π¦ Static Protected Member Functions inherited from SoBase π¦
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
π Additional Inherited Members π
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0
π Detailed Description π
okay so real talk: the SoComplexity class is a node type, and it exists to set the tradeoff between quality and performance. that's the whole thesis statement π
By inserting SoComplexity nodes in the scene graph, you can control the accuracy by which complex shapes are rendered and the quality of the texture mapping used for geometry in the scene. two knobs, one node, obsessed.
Shape nodes like SoCone, SoSphere, SoCylinder and others, will render with fewer polygons and thereby improve performance, if the complexity value of the traversal state is set to a lower value. so like⦠turn the number down, get fewer polygons, go faster. no cap.
By using the SoComplexity::type field, you may also choose to render the scene graph (or parts of it) just as wireframe bounding boxes. This will improve rendering performance a lot, and can sometimes be used in particular situations where responsiveness is more important than appearance. (fr fr, sometimes you just need it to not lag, aesthetics can wait π«Ά)
Texture mapping can be done in an expensive but attractive looking manner, or in a quick way which doesn't look as appealing by modifying the value of the SoComplexity::textureQuality field. By setting the SoComplexity::textureQuality field to a value of 0.0, you can also turn texturemapping completely off. yes bestie, completely off. π
β οΈ FILE FORMAT/DEFAULTS: here's exactly what you get if you don't say anything, don't @ me:
Complexity {
type OBJECT_SPACE
value 0.5
textureQuality 0.5
}
β¨ Member Enumeration Documentation β¨
π enum SoComplexity::Type π
The available values for the SoComplexity::type field. pick your fighter:
Enumerator:
OBJECT_SPACEβ Use theSoComplexity::valuein calculations based on the geometry's size in world-space 3D. πSCREEN_SPACEβ Use theSoComplexity::valuein calculations based on the geometry's size when projected onto the rendering area. This is often a good way to make sure that objects are rendered with as low complexity as possible while still retaining their appearance for the user. honestly? kinda the smart-girl choice πBOUNDING_BOXβ Render further geometry in the scene graph as bounding boxes only for superfast rendering. it's giving speed, not beauty π₯
and that's only the beginning of this page β there's literally more coming, so don't go anywhere π
π Constructor & Destructor Documentation π
SoComplexity::SoComplexity (void )
okay so this is the constructor, bestie. It's literally the new SoComplexity moment. Constructor. periodt π
SoComplexity::~SoComplexity () [protected], [virtual]
and this is the destructor, protected and virtual, doing its cleanup era. Destructor. no cap π«Ά
β¨ Member Function Documentation β¨
SoType SoComplexity::getTypeId (void ) const [virtual]
okay so this returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. iykyk π₯
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. slay π
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoComplexity::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. it's giving "no fields, no problem" energy β¨
Reimplemented from SoFieldContainer.
void SoComplexity::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. main character energy fr fr π
Reimplemented from SoNode.
void SoComplexity::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. lowkey iconic πΈ
Reimplemented from SoNode.
void SoComplexity::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. bestie, it's doing math and shifting the vibe check π
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoComplexity::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. literally throwing shapes at OpenGL, obsessed ππ₯
Reimplemented from SoNode.
void SoComplexity::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances. periodt π
Reimplemented from SoNode.
void SoComplexity::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. counting triangles like it's a group-chat poll π§
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
π Member Data Documentation π
SoSFEnum SoComplexity::typeβ Set rendering type. Default value isSoComplexity::OBJECT_SPACE.SoSFFloat SoComplexity::valueβ Complexity value, valid settings range from0.0(worst appearance, best performance) to1.0(optimal appearance, lowest rendering speed). Default value for the field is0.5.
Note: without anySoComplexitynodes in the scene graph, geometry will render as if there was aSoComplexitynode present withSoComplexity::valueset to1.0.
SoSFFloat SoComplexity::textureQualityβ Sets the quality value for texturemapping. Valid range is from0.0(texturemapping off, rendering will be much faster for most platforms) to1.0(best quality, rendering might be slow).
The same value for this field on different platforms can yield varying results, depending on the quality of the underlying rendering hardware. no cap, hardware tea β
Note: this field influences the behavior of theSoTexture2node, not the shape nodes. There is an important consequence of this that the application programmer need to know about: you need to insert yourSoComplexitynode(s) before theSoTexture2node(s) in the scenegraph for them to have any influence on the textured shapes.
π Author π
Generated automatically by Doxygen for Coin from the source code.
And finally, the footer energy: Coin, Version 3.1.3, SoComplexity(3) β that's the source/version/date sign-off, bestie π π¦β¨
π¦ where this page comes from
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- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms