SoCameraKit(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoCameraKit(3) β€” Library Functions Manual πŸ’–

okay so bestie, welcome to the SoCameraKit page πŸ’… this is part 1 of 2, we're doing the whole thing, no skipping, and yes it's long, but so is my attention span when the topic slays.


✨ NAME ✨

SoCameraKit β€” the SoCameraKit class is a node kit with a transform and a camera. that's it. that's the whole vibe. a transform, a camera, together, in a kit. iconic behaviour honestly πŸŽ€


✨ SYNOPSIS ✨

first things first, you gotta pull the header in:

#include <Inventor/nodekits/SoCameraKit.h>

and it Inherits SoBaseKit. so everything SoBaseKit can do, it can do too (and we're gonna list literally all of it, don't you worry).

πŸ’« Public Member Functions πŸ’«

these three are the ones that are actually SoCameraKit's own, the rest below are inherited:

  • virtual SoType getTypeId (void) const β€” hands you the type id, the const version, no drama ✨
  • virtual const SoNodekitCatalog * getNodekitCatalog (void) const β€” gives you back the nodekit catalog pointer, also const πŸŽ€
  • SoCameraKit (void) β€” the constructor. no arguments. it just is. main character energy πŸ‘‘

πŸ¦‹ Public Member Functions inherited from SoBaseKit πŸ¦‹

all of these come free with the inheritance, bestie, you don't have to do a thing:

SoBaseKit (void)
virtual SoNode * getPart (const SbName &partname, SbBool makeifneeded)
SbString getPartString (const SoBase *part)
virtual SoNodeKitPath * createPathToPart (const SbName &partname, SbBool
    makeifneeded, const SoPath *pathtoextend=NULL)
virtual SbBool setPart (const SbName &partname, SoNode *from)
SbBool set (const char *namevaluepairliststring)
SbBool set (const char *partnamestring, const char *parameterstring)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual SoChildList * getChildren (void) const
void printDiagram (void)
void printSubDiagram (const SbName &rootname, int level)
void printTable (void)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool forceChildDrivenWriteRefs (SoOutput *out)

πŸ¦‹ Public Member Functions inherited from SoNode πŸ¦‹

the whole node buffet, lowkey a lot, but here it is, all of it, exactly:

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual void writeInstance (SoOutput *out)
virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer πŸ¦‹

fields! fields! fields! 🌸

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

πŸ¦‹ Public Member Functions inherited from SoBase πŸ¦‹

the root of it all, ref counting and friends:

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

πŸ’« Static Public Member Functions πŸ’«

  • static SoType getClassTypeId (void) β€” the class-level type id, static so you can grab it without an instance, slay ✨
  • static const SoNodekitCatalog * getClassNodekitCatalog (void) β€” the class-level nodekit catalog pointer πŸŽ€
  • static void initClass (void) β€” the classic init hook, call it and everything's set up πŸ’…

πŸ¦‹ Static Public Member Functions inherited from SoBaseKit πŸ¦‹

static SoType getClassTypeId (void)
static void initClass (void)
static const SoNodekitCatalog * getClassNodekitCatalog (void)
static SbBool isSearchingChildren (void)
static void setSearchingChildren (const SbBool newval)

πŸ¦‹ Static Public Member Functions inherited from SoNode πŸ¦‹

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer πŸ¦‹

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase πŸ¦‹

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)

πŸ’« Protected Member Functions πŸ’«

these are the ones that are, y'know, protected. family only. πŸ™ˆ

virtual const SoFieldData * getFieldData (void) const
virtual ~SoCameraKit ()

πŸ¦‹ Protected Member Functions inherited from SoBaseKit πŸ¦‹

virtual ~SoBaseKit ()
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *fromfc, SbBool
    copyconnections)
SoGroup * getContainerNode (const SbName &listname, SbBool
    makeifneeded=TRUE)
virtual SoNode * getAnyPart (const SbName &partname, SbBool
    makeifneeded, SbBool leafcheck=FALSE, SbBool publiccheck=FALSE)
virtual SoNodeKitPath * createPathToAnyPart (const SbName &partname,
    SbBool makeifneeded, SbBool leafcheck=FALSE, SbBool
    publiccheck=FALSE, const SoPath *pathtoextend=NULL)
virtual SbBool setAnyPart (const SbName &partname, SoNode *from, SbBool
    anypart=TRUE)
void createNodekitPartsList (void)
void createFieldList (void)
virtual void createDefaultParts (void)
const SoNodekitParts * getNodekitPartsList (void) const
const SbList< SoSFNode * > & getCatalogInstances (void) const
void catalogError (void)
virtual SbBool setUpConnections (SbBool onoff, SbBool doitalways=FALSE)
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void setDefaultOnNonWritingFields (void)
void countMyFields (SoOutput *out)
virtual SbBool setPart (const int partNum, SoNode *node)

πŸ¦‹ Protected Member Functions inherited from SoNode πŸ¦‹

SoNode (void)
virtual ~SoNode ()

πŸ¦‹ Protected Member Functions inherited from SoFieldContainer πŸ¦‹

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸ¦‹ Protected Member Functions inherited from SoBase πŸ¦‹

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

πŸ’« Static Protected Member Functions πŸ’«

static const SoFieldData ** getFieldDataPtr (void)
static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoBaseKit πŸ¦‹

static const SoFieldData ** getFieldDataPtr (void)
static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoNode πŸ¦‹

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

πŸ¦‹ Static Protected Member Functions inherited from SoBase πŸ¦‹

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸ’« Protected Attributes πŸ’«

these are the actual pieces of the kit, the moment honestly:

  • SoSFNode camera β€” the camera node field πŸ“Έ
  • SoSFNode transform β€” the transform node field πŸŒ€
  • SoSFNode transformGroup β€” and the transform group node field ✨

πŸ¦‹ Protected Attributes inherited from SoBaseKit πŸ¦‹

SoSFNode callbackList
SoChildList * children
SbBool connectionsSetUp

πŸ¦‹ Protected Attributes inherited from SoNode πŸ¦‹

uint32_t uniqueId

πŸ¦‹ Protected Attributes inherited from SoFieldContainer πŸ¦‹

SbBool isBuiltIn

πŸ’« Additional Inherited Members πŸ’«

πŸ¦‹ Public Types inherited from SoNode πŸ¦‹

the enum, all of it, every single value, don't blink:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

and that's literally just the synopsis, bestie 😭 part 2 is coming with all the rest of it, so stay right here, don't scroll away, we're not done πŸ’…βœ¨

okay bestie we're picking right back up, no recap needed, let's get into the inherited-members corner of this class πŸ’…βœ¨

🌈 Protected Types (inherited, we love a hand-me-down) 🌈

  • inherited from SoBase:
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌟 Static Protected Attributes (also inherited) 🌟

  • inherited from SoNode:
static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

so literally the whole point of SoCameraKit: it's a node kit that's got a transform and a camera in it. two things. living together. iconic roommates fr fr 🫢

here's the node kit structure, and the stuff that's new compared to the parent class gets an arrow --> in front of it, so you can tell what's fresh:

CLASS SoCameraKit
-->"this"
      "callbackList"
-->   "transformGroup"
-->      "transform"
-->      "camera"

if you wanna know more about how that diagram gets formatted when it prints, go peek at SoBaseKit::printDiagram(), it's all explained there πŸ‘‘

and here's the detailed tea on the catalog parts, like what type each piece actually is:

CLASS SoCameraKit
PVT   "this",  SoCameraKit  ---
      "callbackList",  SoNodeKitListPart [ SoCallback, SoEventCallback ]
PVT   "transformGroup",  SoTransformSeparator  ---
      "transform",  SoTransform  ---
      "camera",  SoCamera  --- , (default type = SoPerspectiveCamera)

note that the "camera" part defaults to SoPerspectiveCamera, that's lowkey important, don't forget it πŸ’€

and yeah, for the formatting of that table thing, SoBaseKit::printTable() has you covered ✨


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

🌸 SoCameraKit::SoCameraKit (void ) 🌸

Constructor. makes the thing. that's it, that's the job πŸ’–

🌸 SoCameraKit::~SoCameraKit () [protected], [virtual] 🌸

Destructor. it's protected and virtual, mind you, so don't come for it from outside the family πŸ™ˆ


✨ Member Function Documentation ✨

🌈 SoType SoCameraKit::getTypeId (void ) const [virtual] 🌈

okay so this one gives you back the type identification of an object that's derived from a class inheriting SoBase. what's that for?? run-time type checking and "downward" casting, bestie. that's the whole vibe.

usage example, here you go, keep it in your notes πŸ“:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

now for all my application programmers out there who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else: you have to override this method in all your subclasses. no skipping, it's giving required πŸ’…

how you usually do it: as part of setting up the full type system for your extension classes, and that's normally done by using the pre-defined macros that are available through, for instance:

  • Inventor/nodes/SoSubNode.h β€” for node classes, that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR
  • Inventor/engines/SoSubEngine.h β€” for engine classes
  • and so on, you get the pattern πŸ¦‹

for even more info on writing Coin extensions, go read the class documentation of the toplevel superclasses for whichever class group you're in. slay.

Reimplemented from SoBaseKit.

🌈 const SoFieldData * SoCameraKit::getFieldData (void ) const [protected], [virtual] 🌈

hands you back a pointer to the class-wide field data storage object for this instance. and if there are no fields present at all? it returns NULL. that's it. that's the deal πŸ“

Reimplemented from SoBaseKit.

🌈 const SoNodekitCatalog * SoCameraKit::getNodekitCatalog (void ) const [virtual] 🌈

this one returns the nodekit catalog that defines the layout of this class' kit β€” like the little blueprint of where everything goes 🧚

Reimplemented from SoBaseKit.

πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. yeah, it's a robot-authored moment but we still stan the documentation, no cap πŸ€–πŸ’œ


and that's the whole page, bestie!! this was Coin, Version 3.1.3, and this iconic lil entry is SoCameraKit(3) β€” go forth and build your cameras, you absolute main character πŸŽ€πŸ’–βœ¨πŸ¦‹

πŸ“¦ where this page comes from