SoCallback(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoCallback(3) πŸ’–

okay bestie, welcome to SoCallback(3) from the Library Functions Manual 🌸 this is the glow-up of the page and we are NOT skipping anything, periodt.


✨ NAME ✨

SoCallback β€” it's a node type, and its whole thing is providing a means of setting callback hooks in the scene graph. iykyk πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/nodes/SoCallback.h>

Inherits SoNode.

πŸ’– Public Member Functions

virtual SoType getTypeId (void) const
SoCallback (void)
void setCallback (SoCallbackCB *function, void *userdata=NULL)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

πŸŽ€ Public Member Functions inherited from SoNode

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual SoFieldContainer * copyThroughConnection (void) const

πŸŽ€ Public Member Functions inherited from SoFieldContainer

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

πŸŽ€ Public Member Functions inherited from SoBase

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

πŸ’… Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)

πŸŽ€ Static Public Member Functions inherited from SoNode

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸŽ€ Static Public Member Functions inherited from SoFieldContainer

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)

πŸŽ€ Static Public Member Functions inherited from SoBase

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)

🌸 Protected Member Functions

virtual const SoFieldData * getFieldData (void) const
virtual ~SoCallback ()
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)

πŸŽ€ Protected Member Functions inherited from SoNode

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸŽ€ Protected Member Functions inherited from SoFieldContainer

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸŽ€ Protected Member Functions inherited from SoBase

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

⭐ Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoNode

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

πŸŽ€ Static Protected Member Functions inherited from SoBase

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

🌈 Additional Inherited Members

πŸ’œ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ’œ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ’œ Protected Attributes inherited from SoNode

uint32_t uniqueId

πŸ’œ Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

πŸ’œ Static Protected Attributes inherited from SoNode

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

🫢 Detailed Description 🫢

The SoCallback class is a node type which provides a means of setting callback hooks in the scene graph. literally its entire job πŸ’…

By inserting SoCallback nodes in a scene graph, the application programmer can set up functions to be executed at certain points in the traversal. cute, right? πŸŽ€

The callback function will be executed during traversal of any action, so check the type of the action argument of the callback function if you only want to run your code at specific actions. no cap, that's the important part bestie β€” don't assume it's only firing when you want it to πŸ‘‘

FILE FORMAT/DEFAULTS:

Callback {
}

🧚 Constructor & Destructor Documentation 🧚

SoCallback::SoCallback (void )

Constructor. that's it, that's the whole description πŸ’–

SoCallback::~SoCallback () [protected], [virtual]

Destructor. yeah she's protected and virtual, that's the vibe πŸ¦‹

πŸ’– Member Function Documentation πŸ’–

okay so this is where SoCallback spills all the tea about how it does its thing. every single method is here, no skips, no cap. let's get into it. 🫢


✨ SoType SoCallback::getTypeId (void ) const [virtual] ✨

This one returns the type identification of an object derived from a class inheriting SoBase. It's used for run-time type checking and "downward" casting. iykyk.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.


✨ const SoFieldData * SoCallback::getFieldData (void ) const [protected], [virtual] ✨

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.


✨ void SoCallback::setCallback (SoCallbackCB * function, void * userdata = NULL) ✨

Set up the function to call at traversal of this node. userdata will be passed back as the first argument of the callback function. Setting function to NULL removes the previously set callback function.

If you want a callback only for a specific action, you must (in your callback function) remember to check which action invoked the callback, for instance like this:

void mycallback(void * userdata, SoAction * action)
{
  if (action->isOfType(SoGLRenderAction::getClassTypeId())) {
    // do stuff specific for GL rendering here.
  }
}
Please note that SoCallback nodes under a Separator might be included in a cache. Cached nodes are not traversed, and you'll not receive any callbacks. If you want to make sure that your callback is called every time the scene graph is rendered, you must invalidate the render cache in your callback:
void mycallback(void * userdata, SoAction * action)
{
  if (action->isOfType(SoGLRenderAction::getClassTypeId())) {
    SoCacheElement::invalidate(action->getState());
  }
}

If you want to invalidate all caches (for instance also the bounding box cache), you can do this in your callback:

void mycallback(void * userdata, SoAction * action)
{
  SoState * state = action->getState();
  if (state->isElementEnabled(SoCacheElement::getClassStackIndex())) {
    SoCacheElement::invalidate(state);
  }
}

✨ void SoCallback::doAction (SoAction * action) [virtual] ✨

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.


✨ void SoCallback::callback (SoCallbackAction * action) [virtual] ✨

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.


✨ void SoCallback::GLRender (SoGLRenderAction * action) [virtual] ✨

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.


✨ void SoCallback::getBoundingBox (SoGetBoundingBoxAction * action) [virtual] ✨

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.


✨ void SoCallback::getMatrix (SoGetMatrixAction * action) [virtual] ✨

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.


✨ void SoCallback::handleEvent (SoHandleEventAction * action) [virtual] ✨

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also overrides this method.

Reimplemented from SoNode.


✨ void SoCallback::pick (SoPickAction * action) [virtual] ✨

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.


✨ void SoCallback::search (SoSearchAction * action) [virtual] ✨

Action method for SoSearchAction.

Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.

See also SoSearchAction

Reimplemented from SoNode.


✨ void SoCallback::write (SoWriteAction * action) [virtual] ✨

Action method for SoWriteAction.

Writes out a node object, and any connected nodes, engines etc, if necessary.

Reimplemented from SoNode.


✨ void SoCallback::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual] ✨

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.


✨ void SoCallback::copyContents (const SoFieldContainer * from, SbBool copyconnections) [protected], [virtual] ✨

Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.

This is the protected method that should be overridden by extension node / engine / dragger / whatever subclasses which needs to account for internal data that are not handled automatically.

For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:

SoNode * mynewnode = templatenode->copy();

The same also goes for engines.

Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                  SbBool copyconnections)
{
  // let parent superclasses do their thing (copy fields, copy
  // instance name, etc etc)
  SoNode::copyContents(from, copyconnections);

  // [..then copy internal data..]
}

Reimplemented from SoNode.


πŸ‘‘ Author πŸ‘‘

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okay that's the whole page, bestie. source is Coin, version 3.1.3, and the page is SoCallback(3). no date line in this footer, just the version and source, so that's the sign-off. stay iconic. πŸ¦‹βœ¨

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