SoBumpMapTransform(3)
okay so bestie, you've stumbled onto the SoBumpMapTransform(3) page from the Library Functions Manual, and honestly? it's a good one. it's the node that tells Coin how to slide, spin and squish your 2D bump maps around, and it is so much less scary than the synopsis wall below makes it look. let's get into it π
β¨ NAME β¨
SoBumpMapTransform β the class that defines 2D bump map transformations. that's it, that's the job π«Ά
π¦ SYNOPSIS π¦
first things first, the include, no cap:
#include <Inventor/nodes/SoBumpMapTransform.h>
it Inherits SoNode. yes bestie, it's a node, it lives in the scene graph like the rest of the family πΈ
π Public Member Functions
virtual SoType getTypeId (void) constSoBumpMapTransform (void)virtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void pick (SoPickAction *action)
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π« Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
β¨ Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes
these four are the whole personality of the node, fr fr:
SoSFVec2f translationSoSFFloat rotationSoSFVec2f scaleFactorSoSFVec2f center
π§ Protected Member Functions
virtual const SoFieldData * getFieldData (void) constvirtual ~SoBumpMapTransform ()
π Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
πΈ Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
πΈ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
πΈ Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π«Ά Additional Inherited Members
π₯ Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes inherited from SoNode
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
π Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
okay so the whole point of SoBumpMapTransform is defining 2D bump map transformations. that's the vibe. β¨
bump maps that get applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. and like β translations, rotations and scaling in 2D are all on the menu. you can do all three. iconic π
and here's the chill part: the default settings of this node's fields equal a "nulltransform", ie no transformation. so if you just drop one in and touch nothing, nothing moves. she's lowkey just standing there being a vibe π¦
FILE FORMAT/DEFAULTS:
BumpMapTransform {
translation 0 0
rotation 0
scaleFactor 1 1
center 0 0
}
β Since
Coin 2.2 β yes she's been around, she's a legacy queen π
π Constructor & Destructor Documentation π
π«Ά SoBumpMapTransform::SoBumpMapTransform (void )
Constructor. that's the glow-up moment, she exists now πΈ
π«Ά SoBumpMapTransform::~SoBumpMapTransform () [protected], [virtual]
Destructor. protected and virtual, as she deserves. π
okay bestie that's the class shape, the fields, and the birth/death of the node β but we are so not done. the next part has the rest, don't wander off π β¨
π Member Function Documentation π
π SoType SoBumpMapTransform::getTypeId(void) const [virtual]
okay bestie, this one is the vibe check for your objects π
It hands you back the type identification of any object derived from a class that inherits SoBase, and it's what powers run-time type checking plus those "downward" casts. iykyk.
Usage example, no cap:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
Now, if you're an application programmer who wants to extend the library with brand-new nodes, engines, nodekits, draggers or whatever else β this method needs to be overridden in all subclasses. like, all of them, fr fr. You typically do it as part of setting up the full type system for your extension classes, and that's usually accomplished with the pre-defined macros you can grab from, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on π
want more tea on writing Coin extensions? Go read the class documentation of the toplevel superclasses for the various class groups. slay.
Implements SoBase.
π¦ const SoFieldData * SoBumpMapTransform::getFieldData(void) const [protected], [virtual]
Gives you back a pointer to the class-wide field data storage object for this instance β¨ And if there are no fields present at all? It returns NULL. That's it, that's the whole thing π
Reimplemented from SoFieldContainer.
πΈ void SoBumpMapTransform::doAction(SoAction * action) [virtual]
This function performs the typical operation of a node for any action. any action, bestie, it's giving main character energy π
Reimplemented from SoNode.
π« void SoBumpMapTransform::callback(SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
It simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph π΅οΈβοΈ lowkey iconic.
Reimplemented from SoNode.
π₯ void SoBumpMapTransform::GLRender(SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This one gets called during rendering traversals π¬ Nodes that influence the rendering state in any way β or that just want to throw geometry primitives at OpenGL β override this method. periodt.
Reimplemented from SoNode.
β void SoBumpMapTransform::getMatrix(SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
It updates action by accumulating with the transformation matrix of this node (if any) π§
Reimplemented from SoNode.
π
void SoBumpMapTransform::pick(SoPickAction * action) [virtual]
Action method for SoPickAction.
Does the common processing for SoPickAction action instances. standard queen behaviour π
Reimplemented from SoNode.
π Member Data Documentation π
π SoSFVec2f SoBumpMapTransform::translation
Texture coordinate translation πΈ Default value is [0, 0].
π SoSFFloat SoBumpMapTransform::rotation
Texture coordinate rotation (around the z-axis, where s is the x-axis and t is the y-axis, bestie) π Defaults to an identity rotation, ie zero rotation.
β¨ SoSFVec2f SoBumpMapTransform::scaleFactor
Texture coordinate scale factors π¦ Default value is [1, 1].
π SoSFVec2f SoBumpMapTransform::center
Center for scale and rotation π― Default value is [0, 0].
π Author π
Generated automatically by Doxygen for Coin from the source code. so yes, a robot wrote this, and it still ate π
and that's a wrap on part 2, bestie!! π«Ά this whole page is from Coin, Version 3.1.3, and it's SoBumpMapTransform(3) β go forth and transform those texture coordinates, you absolute icon ππ
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms