SoAppearanceKit(3)

๐Ÿ“ฆ version 3.1.3, in fedora 43, fedora 44

okay so bestie, welcome to the SoAppearanceKit(3) manual page! ๐Ÿ’– This is part 1 of 2, so don't go anywhere, because the rest is coming. โœจ

โœจ NAME โœจ

SoAppearanceKit โ€” this class is a node kit catalog that collects miscellaneous appearance node types. It's literally the "grab bag of glow-up nodes" energy, fr fr. ๐Ÿ’…

โœจ SYNOPSIS โœจ

#include <Inventor/nodekits/SoAppearanceKit.h>

Inherits SoBaseKit.

๐Ÿ’– Public Member Functions

These are the main character functions that SoAppearanceKit brings to the table. No cap. ๐Ÿ‘‘

       virtual SoType getTypeId (void) const
       virtual const SoNodekitCatalog * getNodekitCatalog (void) const
       SoAppearanceKit (void)

๐Ÿ’– Public Member Functions inherited from SoBaseKit

And here's the inheritance tea โ€” these are all the public member functions it gets from SoBaseKit. They're iconic, they're useful, they're exactly as follows:

       SoBaseKit (void)
       virtual SoNode * getPart (const SbName &partname, SbBool makeifneeded)
       SbString getPartString (const SoBase *part)
       virtual SoNodeKitPath * createPathToPart (const SbName &partname, SbBool
           makeifneeded, const SoPath *pathtoextend=NULL)
       virtual SbBool setPart (const SbName &partname, SoNode *from)
       SbBool set (const char *namevaluepairliststring)
       SbBool set (const char *partnamestring, const char *parameterstring)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void search (SoSearchAction *action)
       virtual void write (SoWriteAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual SoChildList * getChildren (void) const
       void printDiagram (void)
       void printSubDiagram (const SbName &rootname, int level)
       void printTable (void)
       virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
       SbBool forceChildDrivenWriteRefs (SoOutput *out)

๐Ÿ’– Public Member Functions inherited from SoNode

Next up, the SoNode glow-up. These are the public member functions inherited from SoNode, and they're giving "base class realness". ๐Ÿ’…

       void setOverride (const SbBool state)
       SbBool isOverride (void) const
       void setNodeType (const NodeType type)
       NodeType getNodeType (void) const
       virtual SoNode * copy (SbBool copyconnections=FALSE) const
       virtual SbBool affectsState (void) const
       virtual void GLRenderBelowPath (SoGLRenderAction *action)
       virtual void GLRenderInPath (SoGLRenderAction *action)
       virtual void GLRenderOffPath (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)
       virtual void audioRender (SoAudioRenderAction *action)
       virtual void grabEventsSetup (void)
       virtual void grabEventsCleanup (void)
       virtual void startNotify (void)
       virtual void notify (SoNotList *l)
       uint32_t getNodeId (void) const
       virtual void writeInstance (SoOutput *out)
       virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿ’– Public Member Functions inherited from SoFieldContainer

Now the SoFieldContainer inheritance. It's a whole vibe of field management, and here are all the public member functions:

       void setToDefaults (void)
       SbBool hasDefaultValues (void) const
       SbBool fieldsAreEqual (const SoFieldContainer *container) const
       void copyFieldValues (const SoFieldContainer *container, SbBool
           copyconnections=FALSE)
       SbBool set (const char *const fielddata)
       void get (SbString &fielddata)
       virtual int getFields (SoFieldList &l) const
       virtual int getAllFields (SoFieldList &l) const
       virtual SoField * getField (const SbName &name) const
       virtual SoField * getEventIn (const SbName &name) const
       virtual SoField * getEventOut (const SbName &name) const
       SbBool getFieldName (const SoField *const field, SbName &name) const
       SbBool enableNotify (const SbBool flag)
       SbBool isNotifyEnabled (void) const
       SbBool set (const char *fielddata, SoInput *input)
       void get (SbString &fielddata, SoOutput *out)
       virtual SbBool validateNewFieldValue (SoField *field, void *newval)
       SbBool getIsBuiltIn (void) const
       virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
           const
       void setUserData (void *userdata) const
       void * getUserData (void) const

๐Ÿ’– Public Member Functions inherited from SoBase

And finally, the SoBase public member functions. The foundation, the roots, the OG. ๐ŸŒฑ

       void ref (void) const
       void unref (void) const
       void unrefNoDelete (void) const
       int32_t getRefCount (void) const
       void touch (void)
       SbBool isOfType (SoType type) const
       virtual SbName getName (void) const
       virtual void setName (const SbName &newname)
       void addAuditor (void *const auditor, const SoNotRec::Type type)
       void removeAuditor (void *const auditor, const SoNotRec::Type type)
       const SoAuditorList & getAuditors (void) const
       SbBool shouldWrite (void)
       void assertAlive (void) const

๐Ÿ’– Static Public Member Functions

Static public member functions? Yes bestie, we have those too. Here they are:

       static SoType getClassTypeId (void)
       static const SoNodekitCatalog * getClassNodekitCatalog (void)
       static void initClass (void)

๐Ÿ’– Static Public Member Functions inherited from SoBaseKit

Static functions from SoBaseKit, coming right up:

       static SoType getClassTypeId (void)
       static void initClass (void)
       static const SoNodekitCatalog * getClassNodekitCatalog (void)
       static SbBool isSearchingChildren (void)
       static void setSearchingChildren (const SbBool newval)

๐Ÿ’– Static Public Member Functions inherited from SoNode

And the static ones from SoNode. So many functions, but we're keeping up. ๐Ÿ’ช

       static uint32_t getCompatibilityTypes (const SoType &nodetype)
       static SoType getClassTypeId (void)
       static SoNode * getByName (const SbName &name)
       static int getByName (const SbName &name, SoNodeList &l)
       static void initClass (void)
       static void initClasses (void)
       static uint32_t getNextNodeId (void)
       static int getActionMethodIndex (const SoType type)
       static void getBoundingBoxS (SoAction *action, SoNode *node)
       static void GLRenderS (SoAction *action, SoNode *node)
       static void callbackS (SoAction *action, SoNode *node)
       static void getMatrixS (SoAction *action, SoNode *node)
       static void handleEventS (SoAction *action, SoNode *node)
       static void pickS (SoAction *action, SoNode *node)
       static void rayPickS (SoAction *action, SoNode *node)
       static void searchS (SoAction *action, SoNode *node)
       static void writeS (SoAction *action, SoNode *node)
       static void audioRenderS (SoAction *action, SoNode *node)
       static void getPrimitiveCountS (SoAction *action, SoNode *node)

๐Ÿ’– Static Public Member Functions inherited from SoFieldContainer

Static public member functions from SoFieldContainer โ€” here's the list:

       static void initClass (void)
       static SoType getClassTypeId (void)
       static void cleanupClass (void)
       static void initCopyDict (void)
       static void addCopy (const SoFieldContainer *orig, const
           SoFieldContainer *copy)
       static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
       static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
           SbBool copyconnections)
       static void copyDone (void)

๐Ÿ’– Static Public Member Functions inherited from SoBase

And the static public member functions from SoBase. The ancestors really came through. โœจ

       static void initClass (void)
       static SoType getClassTypeId (void)
       static void addName (SoBase *const base, const char *const name)
       static void removeName (SoBase *const base, const char *const name)
       static void incrementCurrentWriteCounter (void)
       static void decrementCurrentWriteCounter (void)
       static SoBase * getNamedBase (const SbName &name, SoType type)
       static int getNamedBases (const SbName &name, SoBaseList &baselist,
           SoType type)
       static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
       static void setInstancePrefix (const SbString &c)
       static void setTraceRefs (SbBool trace)
       static SbBool getTraceRefs (void)
       static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
           const SbName &fromfieldname, const SbName &tonodename, const SbName
           &tofieldname)
       static SbBool readRoute (SoInput *input)

๐Ÿ’– Protected Member Functions

Now we're getting into the protected section. These are for the class's inner circle, but we're showing you anyway. ๐Ÿ˜Œ

       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoAppearanceKit ()

๐Ÿ’– Protected Member Functions inherited from SoBaseKit

Protected member functions from SoBaseKit. It's a lot, but it's all here:

       virtual ~SoBaseKit ()
       virtual SoNode * addToCopyDict (void) const
       virtual void copyContents (const SoFieldContainer *fromfc, SbBool
           copyconnections)
       SoGroup * getContainerNode (const SbName &listname, SbBool
           makeifneeded=TRUE)
       virtual SoNode * getAnyPart (const SbName &partname, SbBool
           makeifneeded, SbBool leafcheck=FALSE, SbBool publiccheck=FALSE)
       virtual SoNodeKitPath * createPathToAnyPart (const SbName &partname,
           SbBool makeifneeded, SbBool leafcheck=FALSE, SbBool
           publiccheck=FALSE, const SoPath *pathtoextend=NULL)
       virtual SbBool setAnyPart (const SbName &partname, SoNode *from, SbBool
           anypart=TRUE)
       void createNodekitPartsList (void)
       void createFieldList (void)
       virtual void createDefaultParts (void)
       const SoNodekitParts * getNodekitPartsList (void) const
       const SbList< SoSFNode * > & getCatalogInstances (void) const
       void catalogError (void)
       virtual SbBool setUpConnections (SbBool onoff, SbBool doitalways=FALSE)
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void setDefaultOnNonWritingFields (void)
       void countMyFields (SoOutput *out)
       virtual SbBool setPart (const int partNum, SoNode *node)

๐Ÿ’– Protected Member Functions inherited from SoNode

Protected member functions from SoNode โ€” short and sweet:

       SoNode (void)
       virtual ~SoNode ()

๐Ÿ’– Protected Member Functions inherited from SoFieldContainer

Protected member functions from SoFieldContainer:

       SoFieldContainer (void)
       virtual ~SoFieldContainer ()

๐Ÿ’– Protected Member Functions inherited from SoBase

Protected member functions from SoBase. The deep magic. ๐Ÿ”ฎ

       SoBase (void)
       virtual ~SoBase ()
       virtual void destroy (void)
       SbBool hasMultipleWriteRefs (void) const
       SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
           const
       void writeFooter (SoOutput *out) const
       virtual const char * getFileFormatName (void) const

๐Ÿ’– Static Protected Member Functions

Static protected member functions for SoAppearanceKit itself:

       static const SoFieldData ** getFieldDataPtr (void)
       static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)

๐Ÿ’– Static Protected Member Functions inherited from SoBaseKit

Static protected member functions inherited from SoBaseKit:

       static const SoFieldData ** getFieldDataPtr (void)
       static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)

๐Ÿ’– Static Protected Member Functions inherited from SoNode

Static protected member functions inherited from SoNode:

       static const SoFieldData ** getFieldDataPtr (void)
       static void setNextActionMethodIndex (int index)
       static int getNextActionMethodIndex (void)
       static void incNextActionMethodIndex (void)
       static void setCompatibilityTypes (const SoType &nodetype, const
           uint32_t bitmask)

๐Ÿ’– Static Protected Member Functions inherited from SoBase

Static protected member functions inherited from SoBase:

       static uint32_t getCurrentWriteCounter (void)
       static void staticDataLock (void)
       static void staticDataUnlock (void)

๐Ÿ’– Protected Attributes

Protected attributes! These are the fields that make SoAppearanceKit so appearance-y. ๐Ÿ’…

       SoSFNode complexity
       SoSFNode drawStyle
       SoSFNode environment
       SoSFNode font
       SoSFNode lightModel
       SoSFNode material
       SoSFNode texture2

๐Ÿ’– Protected Attributes inherited from SoBaseKit

Protected attributes inherited from SoBaseKit:

       SoSFNode callbackList
       SoChildList * children
       SbBool connectionsSetUp

๐Ÿ’– Protected Attributes inherited from SoNode

Protected attributes inherited from SoNode:

       uint32_t uniqueId

๐Ÿ’– Protected Attributes inherited from SoFieldContainer

Protected attributes inherited from SoFieldContainer:

       SbBool isBuiltIn

โœจ Additional Inherited Members โœจ

Before we get into the main character stuff, here's all the inherited lore you're lowkey getting for free. ๐Ÿ’–

๐Ÿ‘‘ Public Types inherited from SoNode

SoNode said "here, take these vibes" and handed over this enum. Not me memorizing all these hex values, but slay.

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

๐Ÿซถ Protected Types inherited from SoBase

Another enum, this one protected, so it's giving "for your eyes only" energy. ๐Ÿ™ˆ

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

๐ŸŒธ Static Protected Attributes inherited from SoNode

Static protected attributes? More like static slay attributes, periodt. โœจ

  • static uint32_t nextUniqueId = 1 โ€” yes bestie, it starts at 1.
  • static int nextActionMethodIndex = 0 โ€” and this one starts at 0.

๐Ÿ’… Detailed Description ๐Ÿ’…

The SoAppearanceKit class is a node kit catalog that collects miscellaneous appearance node types. It's literally the closet where all your appearance-related nodes hang out together. ๐Ÿ‘‘

Node kit structure (new entries versus parent class marked with arrow prefix):

CLASS SoAppearanceKit
-->"this"
      "callbackList"
-->   "lightModel"
-->   "environment"
-->   "drawStyle"
-->   "material"
-->   "complexity"
-->   "texture2"
-->   "font"

(See SoBaseKit::printDiagram() for information about the output formatting.) That's the function to call if you want to see this diagram in your terminal, bestie.

Detailed information on catalog parts:

CLASS SoAppearanceKit
PVT   "this",  SoAppearanceKit  ---
      "callbackList",  SoNodeKitListPart [ SoCallback, SoEventCallback ]
      "lightModel",  SoLightModel  ---
      "environment",  SoEnvironment  ---
      "drawStyle",  SoDrawStyle  ---
      "material",  SoMaterial  ---
      "complexity",  SoComplexity  ---
      "texture2",  SoTexture2  ---
      "font",  SoFont  ---

(See SoBaseKit::printTable() for information about the output formatting.) Another iconic print function, no cap.


๐ŸŽ€ Constructor & Destructor Documentation ๐ŸŽ€

SoAppearanceKit::SoAppearanceKit (void )

Constructor. It constructs. It's giving new-beginning energy. โœจ

SoAppearanceKit::~SoAppearanceKit () [protected], [virtual]

Destructor. It destructs. Protected and virtual, so it's lowkey exclusive. ๐Ÿ’…


๐Ÿ”ฅ Member Function Documentation ๐Ÿ”ฅ

SoType SoAppearanceKit::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. Basically, it's the "who dis?" of the Coin type system. ๐Ÿ‘‘

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. So yeah, if you're building your own extension, bestie, you will be overriding this. No skipping. ๐Ÿ˜ค

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoBaseKit.

const SoFieldData * SoAppearanceKit::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. So if you get NULL, that's not a glitch, it's just no fields. ๐Ÿ’€

Reimplemented from SoBaseKit.

const SoNodekitCatalog * SoAppearanceKit::getNodekitCatalog (void ) const [virtual]

Returns the nodekit catalog which defines the layout of this class' kit. It's literally the blueprint of the kit. Iconic. ๐Ÿ“

Reimplemented from SoBaseKit.


๐Ÿฆ‹ Author ๐Ÿฆ‹

Generated automatically by Doxygen for Coin from the source code. Not a human author, just Doxygen doing its little automation thing. ๐Ÿค–๐Ÿ’–


And that's the whole page, bestie! This was Coin Version 3.1.3, for SoAppearanceKit(3). Thanks for reading, mwah! ๐Ÿ’‹๐ŸŽ€โœจ

๐Ÿ“ฆ where this page comes from