SbSphereSheetProjector(3)
β¨ SbSphereSheetProjector(3) β¨
okay so bestie, welcome to the Library Functions Manual π this one's about SbSphereSheetProjector and honestly? it's giving "math but make it fashion." let's get into it π«Ά
πΈ NAME πΈ
SbSphereSheetProjector β the class that projects 2D points onto 3D points on a sheet covering a spherical shape. no cap, that's literally its whole job π
π SYNOPSIS π
#include <Inventor/projectors/SbSphereSheetProjector.h>
Inherits SbSphereProjector. yes bestie, it's a nepo baby, but in a cute inheritance way π
π Public Member Functions π
SbSphereSheetProjector(const SbBool orienttoeye=TRUE)SbSphereSheetProjector(const SbSphere &sph,const SbBool orienttoeye=TRUE)virtual SbProjector * copy(void)constvirtual SbVec3f project(const SbVec2f &point)virtual SbRotation getRotation(const SbVec3f &point1,const SbVec3f &point2)
π¦ Public Member Functions inherited from SbSphereProjector π¦
SbVec3f projectAndGetRotation(const SbVec2f &point,SbRotation &rot)void setSphere(const SbSphere &sph)const SbSphere & getSphere(void)constvoid setOrientToEye(const SbBool orienttoeye)SbBool isOrientToEye(void)constvoid setFront(const SbBool infront)SbBool isFront(void)constSbBool isPointInFront(const SbVec3f &point)constvirtual void setWorkingSpace(const SbMatrix &space)
π Public Member Functions inherited from SbProjector π
virtual void setViewVolume(const SbViewVolume &vol)const SbViewVolume & getViewVolume(void)constconst SbMatrix & getWorkingSpace(void)constvirtual SbBool tryProject(const SbVec2f &point,const float epsilon,SbVec3f &result)
π§ Protected Member Functions π§
void setupPlane(void)
π Protected Member Functions inherited from SbSphereProjector π
SbSphereProjector(const SbBool orienttoeye)SbSphereProjector(const SbSphere &s,const SbBool orienttoeye)SbBool intersectSphereFront(const SbLine &l,SbVec3f &result)
π Protected Member Functions inherited from SbProjector π
SbProjector(void)virtual ~SbProjector()SbLine getWorkingLine(const SbVec2f &point)constfloat findVanishingDistance(void)constSbBool verifyProjection(const SbVec3f &projpt)const
β Protected Attributes β
SbVec3f workingProjPointSbVec3f planePointSbVec3f planeDirfloat planeDistSbPlane tolPlane
πΈ Protected Attributes inherited from SbSphereProjector πΈ
SbBool intersectFrontSbSphere sphereSbBool orientToEyeSbBool needSetupSbVec3f lastPoint
π« Protected Attributes inherited from SbProjector π«
SbViewVolume viewVolSbMatrix worldToWorkingSbMatrix workingToWorld
π Detailed Description π
The SbSphereSheetProjector class projects 2D points to 3D points on a sheet covering a spherical shape. that's the vibe, that's the whole assignment, and it ate π
The following stand-alone example shows how screen space coordinates projects into 3D when mapped with an SbSphereSheetProjector. It outputs the resulting projections as an SoPointSet in a Inventor-file on stdout:
#include <stdio.h>
#include <Inventor/SbLinear.h>
#include <Inventor/projectors/SbSphereSheetProjector.h>
#include <Inventor/SoDB.h>
int
main(void)
{
SoDB::init();
const float START = 0.0f;
const float END = 1.0f;
const float STEPS = 50.0f;
const float STEPSIZE = ((END - START) / STEPS);
SbSphere s(SbVec3f(0, 0, 0), 0.8);
SbSphereSheetProjector ssp(s, TRUE); // last argument is orientToEye
SbViewVolume volume;
volume.ortho(-1, 1, -1, 1, -1, 1);
ssp.setViewVolume(volume);
(void)fprintf(stdout, "#Inventor V2.1 ascii\n\n"
"Separator {\n"
" Coordinate3 {\n"
" point [\n");
for (float i=START; i <= END; i += STEPSIZE) {
for (float j=START; j <= END; j += STEPSIZE) {
SbVec3f v = ssp.project(SbVec2f(j, i));
(void)fprintf(stdout, "\t%f %f %f,\n", v[0], v[1], v[2]);
}
}
(void)fprintf(stdout, " ]\n"
" }\n"
" DrawStyle { pointSize 2 }\n"
" PointSet { }\n"
"}\n");
return 0;
}
The projections to 3D points in the resulting Inventor-file looks like this:
β¨ (this is where a picture would go in the original β imagine something gorgeous, bestie, we can't render it here) β¨
π Constructor & Destructor Documentation π
π SbSphereSheetProjector::SbSphereSheetProjector (const SbBool orienttoeye = TRUE) π
Constructor. Uses default sphere defintion, see SbSphereProjector::SbSphereProjector().
orienttoeye decides whether or not the sheet should always be oriented towards the viewer. main character energy: does it face the audience or not π
π SbSphereSheetProjector::SbSphereSheetProjector (const SbSphere & sph, const SbBool orienttoeye = TRUE) π
Constructor with explicit definition of projection sphere. now you pick the sphere, periodt πΈ
π₯ Member Function Documentation π₯
π SbProjector * SbSphereSheetProjector::copy (void ) const [virtual] π
Construct and return a copy of this projector. The caller is responsible for destructing the new instance. yes bestie, you made it, you clean it up π
β οΈ Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes. not the mysterious crashes π fr fr do not skip this one.
Implements SbProjector.
π SbVec3f SbSphereSheetProjector::project (const SbVec2f & point) [virtual] π
Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector. it's doing its lil transformation thing β¨
Implements SbProjector.
π SbRotation SbSphereSheetProjector::getRotation (const SbVec3f & point1, const SbVec3f & point2) [virtual] π
Returns rotation on the projection surface which re-orients point1 to point2. like a glow-up but for a point π«
Implements SbSphereProjector.
π void SbSphereSheetProjector::setupPlane (void ) [protected] π
Recalculates projection surface settings after changes to the parameters. basically the "recheck the vibe" function π§
π¦ Member Data Documentation π¦
β SbVec3f SbSphereSheetProjector::workingProjPoint [protected] β
Last projected point, in the working space coordinate system. the most recent one, the freshest, the it-girl β¨
β SbVec3f SbSphereSheetProjector::planePoint [protected] β
Position of the center of the sphere in the plane of the hyberbolic sheet.
β SbVec3f SbSphereSheetProjector::planeDir [protected] β
Normal vector of the plane defining the orientation of the sheet.
β float SbSphereSheetProjector::planeDist [protected] β
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. iykyk β it's private business, bestie, don't touch π
β SbPlane SbSphereSheetProjector::tolPlane [protected] β
The tolerance value specifying how much of the sphere is "above" the sheet.
π Author π
Generated automatically by Doxygen for Coin from the source code. (yes, a robot wrote this, and it still served π )
and that's the whole page, bestie!! you made it to the end, so proud of you π«Άβ¨
this was brought to you by Coin, Version 3.1.3 β signed off on SbSphereSheetProjector(3) π slay, and remember: the sheet is always covering the sphere, no cap πΈ
π¦ where this page comes from
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