SbPlaneProjector(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

✨ NAME ✨

okay bestie, welcome to SbPlaneProjector(3) β€” this is a page from the Library Functions Manual, and it's giving "2D points, but make them 3D, and also stick them inside a plane." The SbPlaneProjector class projects 2D points to 3D points in a plane. periodt. πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/projectors/SbPlaneProjector.h>

Inherits SbProjector.

πŸ‘‘ Public Member Functions

SbPlaneProjector (const SbBool orient=FALSE)
SbPlaneProjector (const SbPlane &plane, const SbBool orient=FALSE)
virtual SbProjector * copy (void) const
virtual SbVec3f project (const SbVec2f &point)
virtual SbBool tryProject (const SbVec2f &point, const float epsilon,
    SbVec3f &result)
void setPlane (const SbPlane &plane)
const SbPlane & getPlane (void) const
void setOrientToEye (const SbBool orienttoeye)
SbBool isOrientToEye (void) const
virtual SbVec3f getVector (const SbVec2f &viewpos1, const SbVec2f
    &viewpos2)
virtual SbVec3f getVector (const SbVec2f &viewpos)
void setStartPosition (const SbVec2f &viewpos)
void setStartPosition (const SbVec3f &point)

πŸ’– Public Member Functions inherited from SbProjector

virtual void setViewVolume (const SbViewVolume &vol)
const SbViewVolume & getViewVolume (void) const
virtual void setWorkingSpace (const SbMatrix &space)
const SbMatrix & getWorkingSpace (void) const

πŸ¦‹ Protected Member Functions

void setupPlane (void)

πŸ’œ Protected Member Functions inherited from SbProjector

SbProjector (void)
virtual ~SbProjector ()
SbLine getWorkingLine (const SbVec2f &point) const
float findVanishingDistance (void) const
SbBool verifyProjection (const SbVec3f &projpt) const

πŸŽ€ Protected Attributes

SbPlane plane
SbPlane nonOrientPlane
SbBool orientToEye
SbBool needSetup
SbVec3f lastPoint

🌈 Protected Attributes inherited from SbProjector

SbViewVolume viewVol
SbMatrix worldToWorking
SbMatrix workingToWorld

🫢 Detailed Description 🫢

The SbPlaneProjector class projects 2D points to 3D points in a plane.

For this projector class, the 3D projection of the 2D coordinates is constrained to lie inside a pre-defined 3D plane. no cap, it literally cannot leave that plane. πŸ›‘βœ¨

See also

  • SbLineProjector

πŸ’… Constructor & Destructor Documentation πŸ’…

SbPlaneProjector::SbPlaneProjector (const SbBool orient = FALSE)

Constructor. Sets up a projection plane parallel with the XY-plane in world coordinates. iconic default behavior, honestly. πŸ’–

SbPlaneProjector::SbPlaneProjector (const SbPlane & plane, const SbBool orient = FALSE)

Constructor taking an explicit projection plane definition β€” so you get to pick the plane yourself, main character energy. πŸ‘‘


πŸ”₯ Member Function Documentation πŸ”₯

SbProjector * SbPlaneProjector::copy (void ) const [virtual]

Construct and return a copy of this projector. The caller is responsible for destructing the new instance. so like, you made it, you clean it up, bestie. 🧹

⚠️ Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes. πŸ’€ this is the real deal, not a vibe β€” do not skip this.

Implements SbProjector.

SbVec3f SbPlaneProjector::project (const SbVec2f & point) [virtual]

Projects 2D point into a 3D point within the current projection plane. yes, the whole point of the class, and it ate. πŸ“

Implements SbProjector.

SbBool SbPlaneProjector::tryProject (const SbVec2f & point, const float epsilon, SbVec3f & result) [virtual]

Try projecting the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

If the projection can't be done safely (for instance when the projection plane or line is parallel to the view volume projection), this function should return FALSE.

Default implementation will call project() and always return TRUE, but subclasses can override this behavior to support safe projections.

Since

Coin 3.0

Reimplemented from SbProjector.

void SbPlaneProjector::setPlane (const SbPlane & planeref)

Set a new projection plane. glow up for your plane, slay. ✨

const SbPlane & SbPlaneProjector::getPlane (void ) const

Returns the current projection plane.

void SbPlaneProjector::setOrientToEye (const SbBool orienttoeye)

Sets whether or not the plane should always be oriented towards the "eye" of the viewer. πŸ‘οΈπŸ‘„πŸ‘οΈ

SbBool SbPlaneProjector::isOrientToEye (void ) const

Returns the state of the plane orientation flag.

SbVec3f SbPlaneProjector::getVector (const SbVec2f & viewpos1, const SbVec2f & viewpos2) [virtual]

Returns a vector between the projected 3D points of viewpos1 and viewpos2.

SbVec3f SbPlaneProjector::getVector (const SbVec2f & viewpos) [virtual]

Returns a vector between the last projected point and the projected 3D point of viewpos.

void SbPlaneProjector::setStartPosition (const SbVec2f & viewpos)

Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.

void SbPlaneProjector::setStartPosition (const SbVec3f & point)

Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.

void SbPlaneProjector::setupPlane (void ) [protected]

Should be called whenever SbPlaneProjector::needSetup is TRUE. Will recalculate projection plane. πŸ”„


🌟 Member Data Documentation 🌟

SbPlane SbPlaneProjector::plane [protected]

The projection plane.

SbPlane SbPlaneProjector::nonOrientPlane [protected]

The "original" plane which was set (as opposed to the recalculated projection plane according to the SbPlaneProjector::orientToEye setting).

SbBool SbPlaneProjector::orientToEye [protected]

Which direction the plane is oriented.

SbBool SbPlaneProjector::needSetup [protected]

Set to TRUE whenever the plane needs to be recalculated according to the setting of the SbPlaneProjector::orientToEye flag.

SbVec3f SbPlaneProjector::lastPoint [protected]

Stores the previously projected 3D point.


πŸ’œ Author πŸ’œ

Generated automatically by Doxygen for Coin from the source code.


and that's the whole page, bestie β€” no notes, we kept every single flag and field 🫢. this lil' slice of the manual is brought to you by Coin, Version 3.1.3, and SbPlaneProjector(3) said "bye, ily, go project some points" πŸ’–βœ¨

πŸ“¦ where this page comes from