SbImage(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SbImage(3) β€” the Library Functions Manual glow-up πŸ’–

okay bestie, pull up a chair, we're doing SbImage(3) from the Library Functions Manual and it's gonna be a whole vibe. this is the Coin library's abstract datatype situation for 2D and 3D images. no cap. πŸ¦‹


✨ NAME ✨

SbImage β€” the SbImage class is an abstract datatype for 2D and 3D images.


✨ SYNOPSIS ✨

#include <Inventor/SbImage.h>

🌸 Public Member Functions

SbImage (void)
SbImage (const unsigned char *bytes, const SbVec2s &size, const int bytesperpixel)
SbImage (const unsigned char *bytes, const SbVec3s &size, const int bytesperpixel)
~SbImage ()
void setValue (const SbVec2s &size, const int bytesperpixel, const unsigned char *bytes)
void setValue (const SbVec3s &size, const int bytesperpixel, const unsigned char *bytes)
void setValuePtr (const SbVec2s &size, const int bytesperpixel, const unsigned char *bytes)
void setValuePtr (const SbVec3s &size, const int bytesperpixel, const unsigned char *bytes)
unsigned char * getValue (SbVec2s &size, int &bytesperpixel) const
unsigned char * getValue (SbVec3s &size, int &bytesperpixel) const
SbVec3s getSize (void) const
SbBool readFile (const SbString &filename, const SbString *const *searchdirectories=NULL, const int numdirectories=0)
int operator== (const SbImage &image) const
int operator!= (const SbImage &image) const
SbImage & operator= (const SbImage &image)
SbBool hasData (void) const
void readLock (void) const
void readUnlock (void) const
SbBool scheduleReadFile (SbImageScheduleReadCB *cb, void *closure, const SbString &filename, const SbString *const *searchdirectories=NULL, const int numdirectories=0)

🌟 Static Public Member Functions

static void addReadImageCB (SbImageReadImageCB *cb, void *closure)
static void removeReadImageCB (SbImageReadImageCB *cb, void *closure)
static SbString searchForFile (const SbString &basename, const SbString *const *dirlist, const int numdirs)

✨ Detailed Description ✨

The SbImage class is an abstract datatype for 2D and 3D images. that's the whole assignment bestie, that's what it does. πŸŽ€

⚠️ heads up: be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. so if you're out here on vintage SGI energy, this one's not for you. πŸ™ˆ

Since Coin 1.0 🫢


✨ Constructor & Destructor Documentation ✨

πŸ’œ SbImage::SbImage (void )

Default constructor. the blank-slate era. the main character before the character arc. ✨

πŸ’œ SbImage::SbImage (const unsigned char * bytes, const SbVec2s & size, const int bytesperpixel)

Constructor which sets 2D data using setValue().

See also setValue()

πŸ’œ SbImage::SbImage (const unsigned char * bytes, const SbVec3s & size, const int bytesperpixel)

Constructor which sets 3D data using setValue().

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

See also setValue()

Since Coin 2.0

πŸ’œ SbImage::~SbImage (void )

Destructor. it's giving closure. it's giving goodbye. πŸ’…


✨ Member Function Documentation ✨

πŸ¦‹ void SbImage::setValue (const SbVec2s & size, const int bytesperpixel, const unsigned char * bytes)

Convenience 2D version of setValue. lowkey just the 2D shortcut bestie 🫢

πŸ¦‹ void SbImage::setValue (const SbVec3s & size, const int bytesperpixel, const unsigned char * bytes)

Sets the image to size and bytesperpixel. If bytes != NULL, data is copied from bytes into this class' image data. If bytes == NULL, the image data is left uninitialized.

The image data will always be allocated in multiples of four. This means that if you set an image with size == (1,1,1) and bytesperpixel == 1, four bytes will be allocated to hold the data. This is mainly done to simplify the export code in SoSFImage and normally you'll not have to worry about this feature.

If the depth of the image (size[2]) is zero, the image is considered a 2D image.

Since Coin 2.0

πŸ¦‹ void SbImage::setValuePtr (const SbVec2s & size, const int bytesperpixel, const unsigned char * bytes)

Convenience 2D version of setValuePtr.

See also setValue()

Since Coin 2.0

πŸ¦‹ void SbImage::setValuePtr (const SbVec3s & size, const int bytesperpixel, const unsigned char * bytes)

Sets the image data without copying the data. bytes will be used directly, and the data will not be freed when the image instance is destructed.

πŸ’€ fr fr important: no copy, no cleanup. bytes is used directly and it does not get freed when the image instance is destructed. you've been warned, bestie.

If the depth of the image (size[2]) is zero, the image is considered a 2D image.

See also setValue()

Since Coin 2.0

πŸ¦‹ unsigned char * SbImage::getValue (SbVec2s & size, int & bytesperpixel) const

Returns the 2D image data. hand it over πŸ’…

πŸ¦‹ unsigned char * SbImage::getValue (SbVec3s & size, int & bytesperpixel) const

Returns the 3D image data.

Since Coin 2.0

πŸ¦‹ SbVec3s SbImage::getSize (void ) const

Returns the size of the image. If this is a 2D image, the z component is zero. If this is a 3D image, the z component is >= 1.

Since Coin 2.0

πŸ¦‹ SbBool SbImage::readFile (const SbString & filename, const SbString *const * searchdirectories = NULL, const int numdirectories = 0)

Reads image data from filename. In Coin, simage is used to load image files, and several common file formats are supported. simage can be downloaded from our webpages. If loading fails for some reason this method returns FALSE, and the instance is set to an empty image. If the file is successfully loaded, the file image data is copied into this class.

If numdirectories > 0, this method will search for filename in all directories in searchdirectories. ✨ scavenger hunt era ✨

πŸ¦‹ int SbImage::operator== (const SbImage & image) const

Compare image of image with the image in this class and return TRUE if they are equal. twin check πŸ‘―

πŸ¦‹ int SbImage::operator!= (const SbImage & image) const [inline]

Compare image of image with the image in this class and return FALSE if they are equal. yes it's the inverse, yes it's chaotic, we love her πŸŽ€

πŸ¦‹ SbImage & SbImage::operator= (const SbImage & image)

Assignment operator. copy the whole vibe, respectfully πŸ’œ

πŸ¦‹ void SbImage::addReadImageCB (SbImageReadImageCB * cb, void * closure) [static]

Add a callback which will be called whenever Coin wants to read an image file. The callback should return TRUE if it was able to successfully read and set the image data, and FALSE otherwise.

The callback(s) will be called before attempting to use simage to load images.

See also removeReadImageCB()

Since Coin 3.0

πŸ¦‹ void SbImage::removeReadImageCB (SbImageReadImageCB * cb, void * closure) [static]

Remove a read image callback added with addReadImageCB().

See also addReadImageCB()

Since Coin 3.0

πŸ¦‹ SbString SbImage::searchForFile (const SbString & basename, const SbString *const * dirlist, const int numdirs) [static]

Given a basename for a file and and array of directories to search (in dirlist, of length numdirs), returns the full name of the file found.

In addition to looking at the root of each directory in dirlist, we also look into the subdirectories texture/, textures/, images/, pics/ and pictures/ of each dirlist directory.

If no file matching basename could be found, returns an empty string. 😭 the search came up empty bestie

πŸ¦‹ SbBool SbImage::hasData (void ) const

Returns TRUE if the image is not empty. This can be useful, since getValue() will start loading the image if scheduleReadFile() has been used to set the image data.

Since Coin 2.0

πŸ¦‹ void SbImage::readLock (void ) const

Apply a read lock on this image. This will make it impossible for other threads to change the image while this lock is active. Other threads can do read-only operations on this image, of course. πŸ‘‘

For the single thread version of Coin, this method does nothing.

See also readUnlock()

Since Coin 2.0

πŸ¦‹ void SbImage::readUnlock (void ) const

Release a read lock on this image. let it go, let it breathe πŸ¦‹

For the single thread version of Coin, this method does nothing.

See also readLock()

Since Coin 2.0

πŸ¦‹ SbBool SbImage::scheduleReadFile (SbImageScheduleReadCB * cb, void * closure, const SbString & filename, const SbString *const * searchdirectories = NULL, const int numdirectories = 0)

Schedule a file for reading. cb will be called the first time getValue() is called for this image, and the callback should then start a thread to read the image.

🚨 do NOT read the image in the callback β€” that will lock up the application. fr fr. the callback starts the thread, the thread does the reading. do not skip this step, bestie, your app will simply stop being fun. πŸ’€

See also readFile()

Since Coin 2.0


✨ Author ✨

Generated automatically by Doxygen for Coin from the source code. yes she was born from a doc generator and yes she still ate πŸ’…βœ¨


and that's the whole page, bestie 🫢 this was Coin, Version 3.1.3, serving you SbImage(3) from the Library Functions Manual. go forth and image, 2D or 3D, your choice, main character energy only. periodt. πŸ‘‘πŸ’–

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