SbColor4f(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SbColor4f(3) β€” Library Functions Manual πŸ’–

okay so bestie, welcome to the manual page for SbColor4f(3). this is the Library Functions Manual, and we're about to get into a class that's literally the glow-up of color values. no cap.


✨ NAME ✨

SbColor4f β€” the class that holds the red, green, blue and alpha components that make up a color value. periodt.


🌸 SYNOPSIS 🌸

#include <Inventor/SbColor4f.h>

Inherits SbVec4f.

πŸ’… Public Member Functions πŸ’…

  • SbColor4f (void)
  • SbColor4f (const SbColor &rgb, const float alpha)
  • SbColor4f (const SbVec4f &v)
  • SbColor4f (const float *const rgba)
  • SbColor4f (const float r, const float g, const float b, const float a=1.0f)
  • void setValue (const float r, const float g, const float b, const float a=1.0f)
  • void setValue (const float col[4])
  • const float * getValue () const
  • void getValue (float &r, float &g, float &b, float &a)
  • SbColor4f & setRGB (const SbColor &col)
  • void getRGB (SbColor &color)
  • SbColor4f & setHSVValue (float h, float s, float v, float a=1.0f)
  • SbColor4f & setHSVValue (const float hsv[3], float alpha=1.0f)
  • void getHSVValue (float &h, float &s, float &v) const
  • void getHSVValue (float hsv[3]) const
  • SbColor4f & setPackedValue (const uint32_t rgba)
  • uint32_t getPackedValue () const
  • float operator[] (const int idx) const
  • float & operator[] (const int idx)
  • SbColor4f & operator*= (const float d)
  • SbColor4f & operator/= (const float d)
  • SbColor4f & operator+= (const SbColor4f &c)
  • SbColor4f & operator-= (const SbColor4f &c)

πŸ¦‹ Public Member Functions inherited from SbVec4f πŸ¦‹

  • SbVec4f (void)
  • SbVec4f (const float v[4])
  • SbVec4f (float x, float y, float z, float w)
  • SbVec4f (const SbVec4d &v)
  • SbVec4f (const SbVec4b &v)
  • SbVec4f (const SbVec4s &v)
  • SbVec4f (const SbVec4i32 &v)
  • SbVec4f & setValue (const float v[4])
  • SbVec4f & setValue (float x, float y, float z, float w)
  • SbVec4f & setValue (const SbVec4d &v)
  • SbVec4f & setValue (const SbVec4b &v)
  • SbVec4f & setValue (const SbVec4s &v)
  • SbVec4f & setValue (const SbVec4i32 &v)
  • const float * getValue (void) const
  • void getValue (float &x, float &y, float &z, float &w) const
  • float & operator[] (int i)
  • const float & operator[] (int i) const
  • SbBool equals (const SbVec4f &v, float tolerance) const
  • float dot (const SbVec4f &v) const
  • void getReal (SbVec3f &v) const
  • float length (void) const
  • float sqrLength (void) const
  • void negate (void)
  • float normalize (void)
  • SbVec4f & operator*= (float d)
  • SbVec4f & operator/= (float d)
  • SbVec4f & operator+= (const SbVec4f &v)
  • SbVec4f & operator-= (const SbVec4f &v)
  • SbVec4f operator- (void) const
  • void print (FILE *fp) const

πŸŽ€ Additional Inherited Members πŸŽ€

πŸ“ Protected Attributes inherited from SbVec4f πŸ“

  • float vec [4]
  • SbVec4f operator* (const SbVec4f &v, float d)
  • SbVec4f operator* (float d, const SbVec4f &v)
  • SbVec4f operator/ (const SbVec4f &v, float d)
  • SbVec4f operator+ (const SbVec4f &v1, const SbVec4f &v2)
  • SbVec4f operator- (const SbVec4f &v1, const SbVec4f &v2)
  • int operator== (const SbVec4f &v1, const SbVec4f &v2)
  • int operator!= (const SbVec4f &v1, const SbVec4f &v2)

πŸ’– Detailed Description πŸ’–

The SbColor4f class contains the red, green, blue and alpha components which make up a color value. like, it's giving "color with extra transparency realness".

This class is used internally within other classes in Coin. It contains a 4 component vector as a position in the RGB cube with an additional transparency value.

The red, green and blue values should be between 0.0 and 1.0, where 0.0 is interpreted as minimum intensity, and 1.0 is maximum intensity. The transparency value is also between 0.0 and 1.0. no cap, keep it in range bestie.

SbColor4f contains methods for convenient handling of setting and getting color values as 32 bit packed values or as HSV values.

⚠️ Note: this class is not part of Open Inventor, but is an extension to the API. Don't use it if you want your code to be compatible with Open Inventor. lowkey important if you care about that compatibility vibe.

See also: SbColor


πŸ‘‘ Constructor & Destructor Documentation πŸ‘‘

SbColor4f::SbColor4f (void )

Default constructor. The color value will be uninitialized until explicitly set. so don't come for it if it's giving mystery vibes β€” you gotta set it yourself.

SbColor4f::SbColor4f (const SbColor & rgb, const float alpha)

Construct and initialize an SbColor4f with the red, green and blue components from the SbColor rgb, and the alpha value from the supplied alpha argument. it's giving "borrowed the rgb from bae, added my own transparency".

SbColor4f::SbColor4f (const SbVec4f & v)

Construct and initialize an SbColor4f with the red, green, blue and alpha values given by the v vector.

SbColor4f::SbColor4f (const float *const rgba)

Construct and initialize an SbColor4f with the red, green, blue and alpha taken from given rgba array.

SbColor4f::SbColor4f (const float r, const float g, const float b, const float a = 1.0f)

Construct and initialize an SbColor4f with the given red, green, blue and alpha values.


πŸ”₯ Member Function Documentation πŸ”₯

void SbColor4f::setValue (const float r, const float g, const float b, const float a = 1.0f)

Set a new color. simple as that, bestie.

void SbColor4f::setValue (const float col[4])

Set a new color. The elements of the array will be read in turned as red, green, blue and transparency. (yes, "in turned" is exactly what the original says β€” we don't fix, we just vibe.)

const float * SbColor4f::getValue (void ) const

Return pointer to array of 4 float values representing the red, green, blue and transparency values of the color.

void SbColor4f::getValue (float & r, float & g, float & b, float & a)

Return components of the stored color.

SbColor4f & SbColor4f::setRGB (const SbColor & col)

Sets the RGB components of the color. The alpha component is left unchanged. so your transparency stays exactly where it was, iconic.

void SbColor4f::getRGB (SbColor & color)

Returns the RGB components of this color.

SbColor4f & SbColor4f::setHSVValue (float hue, float saturation, float value, float alpha = 1.0f)

Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0Β° and 1 is equal to 360Β°.

See also: getHSVValue().

SbColor4f & SbColor4f::setHSVValue (const float hsv[3], float a = 1.0f)

Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0Β° and 1 is equal to 360Β°.

See also: getHSVValue().

void SbColor4f::getHSVValue (float & h, float & s, float & v) const

Return the color as a hue, saturation, value triplet. Alpha component is ignored.

See also: setHSVValue().

void SbColor4f::getHSVValue (float hsv[3]) const

Return the color as a hue, saturation, value triplet. Alpha component is ignored.

See also: setHSVValue().

SbColor4f & SbColor4f::setPackedValue (const uint32_t rgba)

Set the color value as a 32 bit combined red/green/blue/alpha value. Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red value should be stored leftmost, like this: 0xRRGGBBAA.

See also: getPackedValue().

uint32_t SbColor4f::getPackedValue () const

Return color as a 32 bit packed integer in the form 0xRRGGBBAA.

See also: setPackedValue().

float SbColor4f::operator[] (const int idx) const

Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.

float & SbColor4f::operator[] (const int idx)

Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.

SbColor4f & SbColor4f::operator*= (const float d)

Multiplies the RGB components by d. The alpha component is left unchanged.

SbColor4f & SbColor4f::operator/= (const float d)

Divides the RGB components by d. The alpha component is left unchanged.

SbColor4f & SbColor4f::operator+= (const SbColor4f & c)

Adds the RGB components. Alpha is ignored.

SbColor4f & SbColor4f::operator-= (const SbColor4f & c)

Subtracts the RGB components. Alpha is ignored.


✍️ Author ✍️

Generated automatically by Doxygen for Coin from the source code. not a human author, just doxygen doing its thing.


πŸ’– okay bestie, that's the whole SbColor4f(3) manual page, brought to you by Coin, Version 3.1.3, and the page name is literally SbColor4f(3). mwah! stay colorful, stay transparent (only in your alpha values tho). πŸ’…βœ¨
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