SbBox3d(3)
π SbBox3d π (NAME)
Bestie, meet SbBox3d β the SbBox3d class, and it is literally an abstraction for an axis aligned 3 dimensional box. That's it, that's the whole vibe. A box. In 3D. Axis aligned. Iconic behavior honestly. π
This page lives in the Library Functions Manual as SbBox3d(3), so if you're looking for it in man, that's your girl.
πΈ SYNOPSIS πΈ
#include <Inventor/SbBox3d.h>
Inherited by SbXfBox3d.
β¨ Public Member Functions β¨
SbBox3d (void)
SbBox3d (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax)
SbBox3d (const SbVec3d &minpoint, const SbVec3d &maxpoint)
SbBox3d (const SbBox3f &box)
SbBox3d (const SbBox3s &box)
SbBox3d (const SbBox3i32 &box)
SbBox3d & setBounds (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax)
SbBox3d & setBounds (const SbVec3d &minpoint, const SbVec3d &maxpoint)
SbBox3d & setBounds (const SbBox3f &box)
SbBox3d & setBounds (const SbBox3s &box)
SbBox3d & setBounds (const SbBox3i32 &box)
void getBounds (double &xmin, double &ymin, double &zmin, double &xmax, double &ymax, double &zmax) const
void getBounds (SbVec3d &minpoint, SbVec3d &maxpoint) const
const SbVec3d & getMin (void) const
SbVec3d & getMin (void)
const SbVec3d & getMax (void) const
SbVec3d & getMax (void)
void extendBy (const SbVec3d &pt)
void extendBy (const SbBox3d &box)
void transform (const SbDPMatrix &matrix)
void makeEmpty (void)
SbBool isEmpty (void) const
SbBool hasVolume (void) const
double getVolume (void) const
SbBool intersect (const SbVec3d &point) const
SbBool intersect (const SbBox3d &box) const
SbVec3d getClosestPoint (const SbVec3d &point) const
SbBool outside (const SbDPMatrix &mvp, int &cullbits) const
SbVec3d getCenter (void) const
void getOrigin (double &origoX, double &origoY, double &origoZ) const
void getSize (double &sizeX, double &sizeY, double &sizeZ) const
SbVec3d getSize (void) const
void getSpan (const SbVec3d &dir, double &dmin, double &dmax) const
void print (FILE *file) const
π«Ά Protected Attributes π«Ά
SbVec3d minpt
SbVec3d maxpt
π Related Symbols π
(Note that these are not member symbols.)
int operator== (const SbBox3d &b1, const SbBox3d &b2)
int operator!= (const SbBox3d &b1, const SbBox3d &b2)
π Detailed Description π
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.
This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes. Lowkey just a very well-behaved rectangle that got promoted to three dimensions and now runs the whole data-exchange operation. No cap. π
See also
SbBox2s, SbBox2f, SbBox2d, SbBox3s, SbBox3f, SbXfBox3f.
π§ Constructor & Destructor Documentation π§
SbBox3d::SbBox3d (void ) [inline]
The default constructor makes an empty box. Empty! Nothing in it! A blank canvas, main character energy, zero coordinates of commitment. β¨
SbBox3d::SbBox3d (double minx, double miny, double minz, double maxx, double maxy, double maxz) [inline]
Constructs a box with the given corners.
Heads up bestie:minxshould be less thanmaxx,minyshould be less thanmaxyandminzshould be less thanmaxzif you want to make a valid box. Flip those and the box is giving chaos, not geometry. π
SbBox3d::SbBox3d (const SbVec3d & minval, const SbVec3d & maxval) [inline]
Constructs a box with the given corners.
The coordinates of min should be less than the coordinates of max if you want to make a valid box. Same rule, vector-flavored version. πΈ
π Member Function Documentation π
SbBox3d & SbBox3d::setBounds (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax) [inline]
Reset the boundaries of the box.
minxshould be less thanmaxx,minyshould be less thanmaxyandminzshould be less thanmaxzif you want to make a valid box. Yes it's the same warning again, it's important, let it sink in. π
Returns reference to self.
See also
getBounds().
SbBox3d & SbBox3d::setBounds (const SbVec3d & minval, const SbVec3d & maxval) [inline]
Reset the boundaries of the box with the given corners.
The coordinates of min should be less than the coordinates of max if you want to make a valid box.
Returns reference to self.
See also
getBounds().
SbBox3d & SbBox3d::setBounds (const SbBox3f & box)
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
See also
setBounds()
SbBox3d & SbBox3d::setBounds (const SbBox3s & box)
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
See also
setBounds()
SbBox3d & SbBox3d::setBounds (const SbBox3i32 & box)
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
See also
setBounds()
void SbBox3d::getBounds (double & minx, double & miny, double & minz, double & maxx, double & maxy, double & maxz) const [inline]
Returns the box boundaries. Handing you all six numbers like a bestie handing you the aux cord. π₯
See also
setBounds().
void SbBox3d::getBounds (SbVec3d & minobj, SbVec3d & maxobj) const [inline]
Returns the box corner points.
See also
setBounds().
const SbVec3d & SbBox3d::getMin (void ) const [inline]
Returns the minimum point. This should usually be the lower left corner point of the box.
See also
getOrigin(), getMax().
SbVec3d & SbBox3d::getMin (void ) [inline]
Returns a modifiable reference the minimum point. Yes, modifiable β you can reach in and edit it, so be normal about it. π
const SbVec3d & SbBox3d::getMax (void ) const [inline]
Returns the maximum point. This should usually be the upper right corner point of the box.
See also
getMin().
SbVec3d & SbBox3d::getMax (void ) [inline]
Returns a modifiable reference the maximum point. Also editable. Slay, but carefully. π
void SbBox3d::extendBy (const SbVec3d & point)
Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already so. The box grows to accommodate, which is honestly the healthiest relationship dynamic on this whole page. π«Ά
void SbBox3d::extendBy (const SbBox3d & box)
Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.
void SbBox3d::transform (const SbDPMatrix & matrix)
Transform the box by the matrix, and change its boundaries to contain the transformed box.
Doesn't touch illegal/empty boxes. It simply will not engage with that energy. π«
void SbBox3d::makeEmpty (void )
Marks this as an empty box.
See also
isEmpty().
SbBool SbBox3d::isEmpty (void ) const [inline]
Check if this has been marked as an empty box.
See also
makeEmpty().
SbBool SbBox3d::hasVolume (void ) const [inline]
Check if the box has been correctly specified and by that virtue has volume. Correctly specified AND volumous? We love a box that has done the work. β¨
double SbBox3d::getVolume (void ) const [inline]
Check if the box has "positive" volume, i.e. the lower left corner is actually lower and more left than the maximum point. Note the scare quotes around "positive" β that is the original's energy, and I'm respecting it. π
SbBool SbBox3d::intersect (const SbVec3d & point) const
Check if the given point lies within the boundaries of this box.
SbBool SbBox3d::intersect (const SbBox3d & box) const
Check if the given box lies wholly or partly within the boundaries of this box.
SbVec3d SbBox3d::getClosestPoint (const SbVec3d & point) const
Return the point on the box closest to the given point. Emotionally supportive geometry. π₯Ή
SbBool SbBox3d::outside (const SbDPMatrix & mvp, int & cullbits) const
Check if the box is outside the view volume defined by the mvp matrix. Sets cullbits according to which planes we're inside or outside. Bit 0 (0x1) is cleared when box is completely inside left and right clipping planes. Bit 1 (0x2) is cleared when box is inside top and bottom clipping planes. Bit 2 (0x4) is cleared when box is inside near and far clipping planes.
Returns TRUE if box is completely outside one of the clipping planes. FALSE otherwise.
SbVec3d SbBox3d::getCenter (void ) const [inline]
Returns the center point of the box. The middle. The moment. The main character. π
void SbBox3d::getOrigin (double & originX, double & originY, double & originZ) const [inline]
Returns the coordinates of the box origin (i.e. the lower left corner).
See also
getMin().
void SbBox3d::getSize (double & sizeX, double & sizeY, double & sizeZ) const [inline]
Returns width, height and depth of box. The full three-dimensional measurements, fr fr. π
SbVec3d SbBox3d::getSize (void ) const [inline]
Returns width, height and depth of box as a 3D vector.
Since
Coin 3.0
void SbBox3d::getSpan (const SbVec3d & dir, double & dmin, double & dmax) const
Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span. That difference is the number you actually wanted, bestie. π
void SbBox3d::print (FILE * fp) const
Dump the state of this object to the file stream.
Only works in debug version of library, method does nothing in an optimized compile. So if you call it in an optimized build and get nothing back, that's not you being ignored, that's the build. π
π¦ Friends And Related Symbol Documentation π¦
int operator== (const SbBox3d & b1, const SbBox3d & b2) [related]
Check b1 and b2 for equality. Are they the same box? Vibe check: passed or failed, no in-between. π
int operator!= (const SbBox3d & b1, const SbBox3d & b2) [related]
Check b1 and b2 for inequality. The opposite of the above, obviously, and equally committed to it. π
π Author π
Generated automatically by Doxygen for Coin from the source code.
Okay and that's the whole page, bestie β this was SbBox3d(3) from Coin, Version 3.1.3. Drink some water, align your axes, and go build something with volume. Byeee π¦β¨π
π¦ where this page comes from
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