SbBox2f(3)
πΈ NAME πΈ
SbBox2f β bestie, it's the SbBox2f class: a 2 dimensional box with floating point corner coordinates. That's it. That's the whole job. π
β¨ SYNOPSIS β¨
#include <Inventor/SbBox.h>
π«Ά Public Member Functions π«Ά
SbBox2f (void)
SbBox2f (float xmin, float ymin, float xmax, float ymax)
SbBox2f (const SbVec2f &minpoint, const SbVec2f &maxpoint)
SbBox2f (const SbBox2d &box)
SbBox2f (const SbBox2s &box)
SbBox2f (const SbBox2i32 &box)
SbBox2f & setBounds (float xmin, float ymin, float xmax, float ymax)
SbBox2f & setBounds (const SbVec2f &minpoint, const SbVec2f &maxpoint)
SbBox2f & setBounds (const SbBox2d &box)
SbBox2f & setBounds (const SbBox2s &box)
SbBox2f & setBounds (const SbBox2i32 &box)
void getBounds (float &xmin, float &ymin, float &xmax, float &ymax)
const
void getBounds (SbVec2f &minpoint, SbVec2f &maxpoint) const
const SbVec2f & getMin (void) const
SbVec2f & getMin (void)
const SbVec2f & getMax (void) const
SbVec2f & getMax (void)
void extendBy (const SbVec2f &point)
void extendBy (const SbBox2f &box)
void makeEmpty (void)
SbBool isEmpty (void) const
SbBool hasArea (void) const
SbBool intersect (const SbVec2f &point) const
SbBool intersect (const SbBox2f &box) const
SbVec2f getClosestPoint (const SbVec2f &point) const
SbVec2f getCenter (void) const
void getOrigin (float &originX, float &originY) const
void getSize (float &sizeX, float &sizeY) const
float getAspectRatio (void) const
π Protected Attributes π
SbVec2f minpt
SbVec2f maxpt
π Related Symbols π
Heads up bestie: these are not member symbols. They just live nearby. iykyk. π
int operator== (const SbBox2f &b1, const SbBox2f &b2)
int operator!= (const SbBox2f &b1, const SbBox2f &b2)
π Detailed Description π
The SbBox2f class is a 2 dimensional box with floating point corner coordinates. π
This box class is used by many other classes in Coin for data exchange and storage. It provides two box corners with floating point coordinates, which is among other things useful for representing screen or canvas dimensions in normalized coordinates. So likeβ¦ it's the little rectangle that knows where it is. Main character energy, honestly. π
See also
SbBox2s,SbBox2d,SbBox3s,SbBox3f,SbBox3d,SbXfBox3f
π§ Constructor & Destructor Documentation π§
SbBox2f::SbBox2f (void ) [inline]
The default constructor makes an empty box. Yes, an empty box. It's giving "I have nothing but potential". β¨
SbBox2f::SbBox2f (float xmin, float ymin, float xmax, float ymax) [inline]
Constructs a box with the given corners. π¦
Okay so real talk:xminshould be less thanxmaxandyminshould be less thanymaxif you want to make a valid box. If you don't, that's on you bestie, the box will simply not be valid. π
SbBox2f::SbBox2f (const SbVec2f & min, const SbVec2f & max) [inline]
Constructs a box with the given lower left and upper right corners. πΈ
Same deal: the coordinates ofminshould be less than the coordinates ofmaxif you want to make a valid box. π
π Member Function Documentation π
SbBox2f & SbBox2f::setBounds (float xmin, float ymin, float xmax, float ymax) [inline]
Reset the boundaries of the box. Fresh start, new era. π
xminshould be less thanxmaxandyminshould be less thanymaxif you want to make a valid box. No cap.
Returns a reference to self. (It's literally returning itself. Self-love. We stan. π«Ά)
See also
getBounds().
SbBox2f & SbBox2f::setBounds (const SbVec2f & min, const SbVec2f & max) [inline]
Reset the boundaries of the box with the given corners. π₯
The coordinates ofminshould be less than the coordinates ofmaxif you want to make a valid box.
Returns a reference to self.
See also
getBounds().
SbBox2f & SbBox2f::setBounds (const SbBox2d & box)
Reset the boundaries of the box to the boundaries of the given box. Copying someone's whole vibe but it's fine because it's a box. π¦
Returns a reference to self.
See also
getBounds()
SbBox2f & SbBox2f::setBounds (const SbBox2s & box)
Reset the boundaries of the box to the boundaries of the given box. Same energy, different precision. β¨
Returns a reference to self.
See also
getBounds()
SbBox2f & SbBox2f::setBounds (const SbBox2i32 & box)
Reset the boundaries of the box to the boundaries of the given box. Iconic behaviour. π
Returns a reference to self.
See also
getBounds()
void SbBox2f::getBounds (float & xmin, float & ymin, float & xmax, float & ymax) const [inline]
Returns the box boundaries. It's giving "here are my four numbers, enjoy". π
See also
setBounds(),getMin(),getMax().
void SbBox2f::getBounds (SbVec2f & min, SbVec2f & max) const [inline]
Returns the box corner points. Two little points, slaying. π
See also
setBounds(),getMin(),getMax().
const SbVec2f & SbBox2f::getMin (void ) const [inline]
Returns the lower left corner of the box. The origin-coded one. πΈ
See also
getOrigin(),getMax().
SbVec2f & SbBox2f::getMin (void ) [inline]
Returns a modifiable reference to the lower left corner of the box. Yes bestie, you can literally reach in and change it. Use that power wisely. π
See also
getOrigin(),getMax().
const SbVec2f & SbBox2f::getMax (void ) const [inline]
Returns the upper right corner of the box. The other one. The sequel. π
See also
getMin().
void SbBox2f::extendBy (const SbVec2f & point)
Extend the boundaries of the box by the given point, i.e. make the box fit around the point if it isn't already situated within it. Growth mindset fr fr. π±
void SbBox2f::extendBy (const SbBox2f & box)
Extend the boundaries of the box by the given box parameter. This is equal to calling the above method twice with the corner points. Two for one, we love efficiency. π₯
void SbBox2f::makeEmpty (void )
Marks this as an empty box. The digital equivalent of clearing your room and starting over. π§Ήβ¨
See also
isEmpty().
SbBool SbBox2f::isEmpty (void ) const [inline]
Check if this has been marked as an empty box. Vibe check but for emptiness. π«Ά
See also
makeEmpty().
SbBool SbBox2f::hasArea (void ) const [inline]
Check if the box has "positive" area, i.e. the lower left corner is actually lower and more to the left than the other corner point. If it isn'tβ¦ girl, that box is inverted. π
SbBool SbBox2f::intersect (const SbVec2f & point) const
Check if point lies within the boundaries of this box. Are you in or are you out? π
SbBool SbBox2f::intersect (const SbBox2f & box) const
Check if box lies wholly or partly within the boundaries of this box. Partly counts! We accept partial overlap in this house. π
SbVec2f SbBox2f::getClosestPoint (const SbVec2f & p) const
Return the point on the box closest to the given point p. It'll find you the nearest possible spot. So supportive. π₯Ί
SbVec2f SbBox2f::getCenter (void ) const [inline]
Returns the center point of the box. Dead center. Main character position. π
void SbBox2f::getOrigin (float & originX, float & originY) const [inline]
Returns the coordinates of the box origin (i.e. the lower left corner). Yes, the origin is just the lower left corner. That's the lore. πΈ
See also
getMin().
void SbBox2f::getSize (float & sizeX, float & sizeY) const [inline]
Returns width and height of box. The measurements. The stats. π
float SbBox2f::getAspectRatio (void ) const [inline]
Returns aspect ratio of box, which is defined as box width divided on box height. Math girlies rise up. ββ¨
π Friends And Related Symbol Documentation π
int operator== (const SbBox2f & b1, const SbBox2f & b2) [related]
Check b1 and b2 for equality. Are they the same box? Twin behaviour. π―
int operator!= (const SbBox2f & b1, const SbBox2f & b2) [related]
Check b1 and b2 for inequality. Are they not the same box? Not twins. Different eras. π
π Author π
Generated automatically by Doxygen for Coin from the source code. (Not a human. No thoughts, just parsing. π«Ά)
And that's the whole page bestie! This one came from Coin, Version 3.1.3, and the date slot says SbBox2f(3). Byeee, go build a rectangle πβ¨π¦ππ
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