SbBox2f(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

🌸 NAME 🌸

SbBox2f β€” bestie, it's the SbBox2f class: a 2 dimensional box with floating point corner coordinates. That's it. That's the whole job. πŸ’…


✨ SYNOPSIS ✨

#include <Inventor/SbBox.h>

🫢 Public Member Functions 🫢

SbBox2f (void)
SbBox2f (float xmin, float ymin, float xmax, float ymax)
SbBox2f (const SbVec2f &minpoint, const SbVec2f &maxpoint)
SbBox2f (const SbBox2d &box)
SbBox2f (const SbBox2s &box)
SbBox2f (const SbBox2i32 &box)
SbBox2f & setBounds (float xmin, float ymin, float xmax, float ymax)
SbBox2f & setBounds (const SbVec2f &minpoint, const SbVec2f &maxpoint)
SbBox2f & setBounds (const SbBox2d &box)
SbBox2f & setBounds (const SbBox2s &box)
SbBox2f & setBounds (const SbBox2i32 &box)
void getBounds (float &xmin, float &ymin, float &xmax, float &ymax)
    const
void getBounds (SbVec2f &minpoint, SbVec2f &maxpoint) const
const SbVec2f & getMin (void) const
SbVec2f & getMin (void)
const SbVec2f & getMax (void) const
SbVec2f & getMax (void)
void extendBy (const SbVec2f &point)
void extendBy (const SbBox2f &box)
void makeEmpty (void)
SbBool isEmpty (void) const
SbBool hasArea (void) const
SbBool intersect (const SbVec2f &point) const
SbBool intersect (const SbBox2f &box) const
SbVec2f getClosestPoint (const SbVec2f &point) const
SbVec2f getCenter (void) const
void getOrigin (float &originX, float &originY) const
void getSize (float &sizeX, float &sizeY) const
float getAspectRatio (void) const

πŸ”’ Protected Attributes πŸ”’

SbVec2f minpt
SbVec2f maxpt
Heads up bestie: these are not member symbols. They just live nearby. iykyk. πŸ™ˆ
int operator== (const SbBox2f &b1, const SbBox2f &b2)
int operator!= (const SbBox2f &b1, const SbBox2f &b2)

πŸ“– Detailed Description πŸ“–

The SbBox2f class is a 2 dimensional box with floating point corner coordinates. πŸŽ€

This box class is used by many other classes in Coin for data exchange and storage. It provides two box corners with floating point coordinates, which is among other things useful for representing screen or canvas dimensions in normalized coordinates. So like… it's the little rectangle that knows where it is. Main character energy, honestly. πŸ‘‘

See also

  • SbBox2s, SbBox2d, SbBox3s, SbBox3f, SbBox3d, SbXfBox3f

🧚 Constructor & Destructor Documentation 🧚

SbBox2f::SbBox2f (void ) [inline]

The default constructor makes an empty box. Yes, an empty box. It's giving "I have nothing but potential". ✨

SbBox2f::SbBox2f (float xmin, float ymin, float xmax, float ymax) [inline]

Constructs a box with the given corners. πŸ¦‹

Okay so real talk: xmin should be less than xmax and ymin should be less than ymax if you want to make a valid box. If you don't, that's on you bestie, the box will simply not be valid. πŸ’€

SbBox2f::SbBox2f (const SbVec2f & min, const SbVec2f & max) [inline]

Constructs a box with the given lower left and upper right corners. 🌸

Same deal: the coordinates of min should be less than the coordinates of max if you want to make a valid box. πŸ’–

πŸ’… Member Function Documentation πŸ’…

SbBox2f & SbBox2f::setBounds (float xmin, float ymin, float xmax, float ymax) [inline]

Reset the boundaries of the box. Fresh start, new era. πŸŽ€

xmin should be less than xmax and ymin should be less than ymax if you want to make a valid box. No cap.

Returns a reference to self. (It's literally returning itself. Self-love. We stan. 🫢)

See also

  • getBounds().

SbBox2f & SbBox2f::setBounds (const SbVec2f & min, const SbVec2f & max) [inline]

Reset the boundaries of the box with the given corners. πŸ”₯

The coordinates of min should be less than the coordinates of max if you want to make a valid box.

Returns a reference to self.

See also

  • getBounds().

SbBox2f & SbBox2f::setBounds (const SbBox2d & box)

Reset the boundaries of the box to the boundaries of the given box. Copying someone's whole vibe but it's fine because it's a box. πŸ¦‹

Returns a reference to self.

See also

  • getBounds()

SbBox2f & SbBox2f::setBounds (const SbBox2s & box)

Reset the boundaries of the box to the boundaries of the given box. Same energy, different precision. ✨

Returns a reference to self.

See also

  • getBounds()

SbBox2f & SbBox2f::setBounds (const SbBox2i32 & box)

Reset the boundaries of the box to the boundaries of the given box. Iconic behaviour. πŸ‘‘

Returns a reference to self.

See also

  • getBounds()

void SbBox2f::getBounds (float & xmin, float & ymin, float & xmax, float & ymax) const [inline]

Returns the box boundaries. It's giving "here are my four numbers, enjoy". πŸ’–

See also

  • setBounds(), getMin(), getMax().

void SbBox2f::getBounds (SbVec2f & min, SbVec2f & max) const [inline]

Returns the box corner points. Two little points, slaying. πŸŽ€

See also

  • setBounds(), getMin(), getMax().

const SbVec2f & SbBox2f::getMin (void ) const [inline]

Returns the lower left corner of the box. The origin-coded one. 🌸

See also

  • getOrigin(), getMax().

SbVec2f & SbBox2f::getMin (void ) [inline]

Returns a modifiable reference to the lower left corner of the box. Yes bestie, you can literally reach in and change it. Use that power wisely. 😭

See also

  • getOrigin(), getMax().

const SbVec2f & SbBox2f::getMax (void ) const [inline]

Returns the upper right corner of the box. The other one. The sequel. 🌈

See also

  • getMin().

void SbBox2f::extendBy (const SbVec2f & point)

Extend the boundaries of the box by the given point, i.e. make the box fit around the point if it isn't already situated within it. Growth mindset fr fr. 🌱

void SbBox2f::extendBy (const SbBox2f & box)

Extend the boundaries of the box by the given box parameter. This is equal to calling the above method twice with the corner points. Two for one, we love efficiency. πŸ”₯

void SbBox2f::makeEmpty (void )

Marks this as an empty box. The digital equivalent of clearing your room and starting over. 🧹✨

See also

  • isEmpty().

SbBool SbBox2f::isEmpty (void ) const [inline]

Check if this has been marked as an empty box. Vibe check but for emptiness. 🫢

See also

  • makeEmpty().

SbBool SbBox2f::hasArea (void ) const [inline]

Check if the box has "positive" area, i.e. the lower left corner is actually lower and more to the left than the other corner point. If it isn't… girl, that box is inverted. πŸ’€

SbBool SbBox2f::intersect (const SbVec2f & point) const

Check if point lies within the boundaries of this box. Are you in or are you out? πŸŽ€

SbBool SbBox2f::intersect (const SbBox2f & box) const

Check if box lies wholly or partly within the boundaries of this box. Partly counts! We accept partial overlap in this house. πŸ’–

SbVec2f SbBox2f::getClosestPoint (const SbVec2f & p) const

Return the point on the box closest to the given point p. It'll find you the nearest possible spot. So supportive. πŸ₯Ί

SbVec2f SbBox2f::getCenter (void ) const [inline]

Returns the center point of the box. Dead center. Main character position. πŸ‘‘

void SbBox2f::getOrigin (float & originX, float & originY) const [inline]

Returns the coordinates of the box origin (i.e. the lower left corner). Yes, the origin is just the lower left corner. That's the lore. 🌸

See also

  • getMin().

void SbBox2f::getSize (float & sizeX, float & sizeY) const [inline]

Returns width and height of box. The measurements. The stats. πŸ“

float SbBox2f::getAspectRatio (void ) const [inline]

Returns aspect ratio of box, which is defined as box width divided on box height. Math girlies rise up. βž—βœ¨


Check b1 and b2 for equality. Are they the same box? Twin behaviour. πŸ‘―

Check b1 and b2 for inequality. Are they not the same box? Not twins. Different eras. πŸ’…


πŸŽ€ Author πŸŽ€

Generated automatically by Doxygen for Coin from the source code. (Not a human. No thoughts, just parsing. 🫢)


And that's the whole page bestie! This one came from Coin, Version 3.1.3, and the date slot says SbBox2f(3). Byeee, go build a rectangle πŸ’–βœ¨πŸ¦‹πŸŽ€πŸ’…
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