SoBoxHighl...nderAction(3)
β¨ NAME β¨
SoBoxHighl...nderAction(3) β straight outta the Library Functions Manual, bestie π
The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections. That's the whole vibe. π
πΈ SYNOPSIS πΈ
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
Inherits SoGLRenderAction.
π« Public Member Functions
virtual SoType getTypeId (void) constSoBoxHighlightRenderAction (void)SoBoxHighlightRenderAction (const SbViewportRegion &viewportregion)virtual ~SoBoxHighlightRenderAction ()virtual void apply (SoNode *node)virtual void apply (SoPath *path)virtual void apply (const SoPathList &pathlist, SbBool obeysrules=0)void setVisible (const SbBool visible)SbBool isVisible (void) constvoid setColor (const SbColor &color)const SbColor & getColor (void)void setLinePattern (unsigned short pattern)unsigned short getLinePattern (void) constvoid setLineWidth (const float width)float getLineWidth (void) const
π«Ά Public Member Functions inherited from SoGLRenderAction
SoGLRenderAction (const SbViewportRegion &viewportregion)virtual ~SoGLRenderAction (void)void setViewportRegion (const SbViewportRegion &newregion)const SbViewportRegion & getViewportRegion (void) constvoid setUpdateArea (const SbVec2f &origin, const SbVec2f &size)void getUpdateArea (SbVec2f &origin, SbVec2f &size) constvoid setAbortCallback (SoGLRenderAbortCB *const func, void *const userdata)void setTransparencyType (const TransparencyType type)TransparencyType getTransparencyType (void) constvoid setSmoothing (const SbBool smooth)SbBool isSmoothing (void) constvoid setNumPasses (const int num)int getNumPasses (void) constvoid setPassUpdate (const SbBool flag)SbBool isPassUpdate (void) constvoid setPassCallback (SoGLRenderPassCB *const func, void *const userdata)void setCacheContext (const uint32_t context)uint32_t getCacheContext (void) constvoid addDelayedPath (SoPath *path)SbBool isRenderingDelayedPaths (void) constSbBool handleTransparency (SbBool istransparent=0)int getCurPass (void) constSbBool abortNow (void)void setRenderingIsRemote (SbBool isremote)SbBool getRenderingIsRemote (void) constvirtual void invalidateState (void)void addPreRenderCallback (SoGLPreRenderCB *func, void *userdata)void removePreRenderCallback (SoGLPreRenderCB *func, void *userdata)void setSortedLayersNumPasses (int num)int getSortedLayersNumPasses (void) constvoid setSortedObjectOrderStrategy (const SortedObjectOrderStrategy strategy, SoGLSortedObjectOrderCB *cb=NULL, void *closure=NULL)
π Public Member Functions inherited from SoAction
virtual ~SoAction ()virtual SbBool isOfType (SoType type) constvoid apply (SoAction *beingApplied)AppliedCode getWhatAppliedTo (void) constSoNode * getNodeAppliedTo (void) constSoPath * getPathAppliedTo (void) constconst SoPathList * getPathListAppliedTo (void) constconst SoPathList * getOriginalPathListAppliedTo (void) constSbBool isLastPathListAppliedTo (void) constPathCode getPathCode (int &numindices, const int *&indices)void traverse (SoNode *const node)SbBool hasTerminated (void) constconst SoPath * getCurPath (void)SoState * getState (void) constPathCode getCurPathCode (void) constvirtual SoNode * getCurPathTail (void)void usePathCode (int &numindices, const int *&indices)void pushCurPath (const int childindex, SoNode *node=NULL)void popCurPath (const PathCode prevpathcode)void pushCurPath (void)void popPushCurPath (const int childindex, SoNode *node=NULL)void popCurPath (void)void switchToPathTraversal (SoPath *path)void switchToNodeTraversal (SoNode *node)
π Static Public Member Functions
static SoType getClassTypeId (void)static void addMethod (const SoType type, SoActionMethod method)static void enableElement (const SoType type, const int stackindex)static void initClass (void)
π Static Public Member Functions inherited from SoGLRenderAction
static SoType getClassTypeId (void)static void addMethod (const SoType type, SoActionMethod method)static void enableElement (const SoType type, const int stackindex)static void initClass (void)
β Static Public Member Functions inherited from SoAction
static void initClass (void)static void initClasses (void)static SoType getClassTypeId (void)static void nullAction (SoAction *action, SoNode *node)
π¦ Protected Member Functions
virtual const SoEnabledElementsList & getEnabledElements (void) const
π§ Protected Member Functions inherited from SoGLRenderAction
virtual void beginTraversal (SoNode *node)virtual void endTraversal (SoNode *node)
πΈ Protected Member Functions inherited from SoAction
SoAction (void)void setTerminated (const SbBool flag)virtual SbBool shouldCompactPathList (void) const
π Static Protected Member Functions
static SoEnabledElementsList * getClassEnabledElements (void)static SoActionMethodList * getClassActionMethods (void)
π
Static Protected Member Functions inherited from SoGLRenderAction
static SoEnabledElementsList * getClassEnabledElements (void)static SoActionMethodList * getClassActionMethods (void)
π Static Protected Member Functions inherited from SoAction
static SoEnabledElementsList * getClassEnabledElements (void)static SoActionMethodList * getClassActionMethods (void)
π Protected Attributes
SbBool hlVisible
π Protected Attributes inherited from SoAction
SoState * stateSoActionMethodList * traversalMethods
π₯ Additional Inherited Members
π« Public Types inherited from SoGLRenderAction
enum TransparencyType { SCREEN_DOOR, ADD, DELAYED_ADD, SORTED_OBJECT_ADD, BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND, SORTED_OBJECT_SORTED_TRIANGLE_ADD, SORTED_OBJECT_SORTED_TRIANGLE_BLEND, NONE, SORTED_LAYERS_BLEND }enum AbortCode { CONTINUE, ABORT, PRUNE, DELAY }enum SortedObjectOrderStrategy { BBOX_CENTER, BBOX_CLOSEST_CORNER, BBOX_FARTHEST_CORNER, CUSTOM_CALLBACK }typedef AbortCode SoGLRenderAbortCB(void *userdata)
π Public Types inherited from SoAction
enum AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 }enum PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 }
π Detailed Description π
Okay so real talk, bestie β the SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections. π
This action does the exact same jobs as its parent class, SoGLRenderAction, except it also has the added ability to render highlighted bounding boxes around geometry in selected nodes. Lowkey iconic. It's a simple but convenient way of giving feedback to the user upon interaction with the scene graph. π«Ά
But here's the tea: to have the highlighting actually happen (and to be able to automatically "select" nodes by picking with the mouse cursor), you need to useSoSelectionnodes in place of group nodes. NoSoSelection, no sparkle. Periodt. β¨
See also
SoLineHighlightRenderActionSoSelection
π Constructor & Destructor Documentation π
SoBoxHighlightRenderAction::SoBoxHighlightRenderAction (void )
Default constructor. π¦
Note: it passes a default SbViewportRegion to the parent constructor.
Referenced by addMethod().
SoBoxHighlightRenderAction::SoBoxHighlightRenderAction (const SbViewportRegion & viewportregion)
Constructor, taking an explicit viewportregion to render. You get to pick the viewport yourself, main character energy. π
SoBoxHighlightRenderAction::~SoBoxHighlightRenderAction (void ) [virtual]
Destructor. π Say bye bye, clean up your mess.
π Member Function Documentation π
okay bestie, this is the part where we meet all the actual functions π every single one, no skips, no cap. it's giving "I read the whole thing and I understood it" energy β¨
SoType SoBoxHighlightRenderAction::getTypeId (void ) const [virtual]
This one is the type ID bestie β¨ It returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and "downward" casting. iykyk π
Usage example:
void bar(SoAction * action)
{
if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
// safe downward cast, know the type
SoGLRenderAction * glrender = (SoGLRenderAction *)action;
}
return; // ignore if not renderaction
}
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR. π οΈ
For more information on writing Coin extensions, see the SoAction class documentation. π
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Reimplemented from SoGLRenderAction.
void SoBoxHighlightRenderAction::addMethod (const SoType type, SoActionMethod method) [static]
ngl this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. π
References SoBoxHighlightRenderAction(), and SoGLRenderAction::SoGLRenderAction().
void SoBoxHighlightRenderAction::enableElement (const SoType type, const int stackindex) [static]
Same vibe, bestie: this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. π«Ά
const SoEnabledElementsList & SoBoxHighlightRenderAction::getEnabledElements (void ) const [protected], [virtual]
Returns a list of the elements used by action instances of this class upon traversal operations. β¨
Reimplemented from SoGLRenderAction.
void SoBoxHighlightRenderAction::apply (SoNode * root) [virtual]
Applies the action to the scene graph rooted at root. πΈ
Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined. π undefined behavior alert, bestie!
Reimplemented from SoAction.
References SoAction::apply(), SbPList::getLength(), SoSelection::getList(), SoSelection::getNumSelected(), SoPath::getTail(), SoSelection::getTypeId(), hlVisible, and SoType::isDerivedFrom().
void SoBoxHighlightRenderAction::apply (SoPath * path) [virtual]
Applies the action to the parts of the graph defined by path. π¦
Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly. π
If the path ends in an SoGroup node, the action will also traverse the tail node's children.
Reimplemented from SoAction.
References SoAction::apply().
void SoBoxHighlightRenderAction::apply (const SoPathList & pathlist, SbBool obeysrules = 0) [virtual]
Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):
- All paths must start at the same head node.
- All paths must be sorted in traversal order.
- The paths must be unique.
- No path can continue through the end point of another path.
See also SoAction::apply(SoPath * path)
Reimplemented from SoAction.
References SoAction::apply().
void SoBoxHighlightRenderAction::setVisible (const SbBool visible)
Sets if highlighted boxes should be visible when rendering. Defaults to TRUE. π
References hlVisible.
SbBool SoBoxHighlightRenderAction::isVisible (void ) const
Return if highlighted boxes are to be visible. π
References hlVisible.
void SoBoxHighlightRenderAction::setColor (const SbColor & color)
Sets the color for the highlighted boxes. Defaults to completely red. β€οΈ
const SbColor & SoBoxHighlightRenderAction::getColor (void )
Returns rendering color of the highlighted boxes. π¨
void SoBoxHighlightRenderAction::setLinePattern (unsigned short pattern)
Sets the line pattern used for the highlighted boxes. Defaults to 0xffff (i.e. drawn with no stipples). β¨
unsigned short SoBoxHighlightRenderAction::getLinePattern (void ) const
Returns line pattern used when drawing boxes. π
void SoBoxHighlightRenderAction::setLineWidth (const float width)
Sets the line width used when drawing boxes, in screen pixels (as for all OpenGL rendering). Defaults to 3. π
float SoBoxHighlightRenderAction::getLineWidth (void ) const
Returns the line width used when drawing highlight boxes. π₯
π Member Data Documentation π
SbBool SoBoxHighlightRenderAction::hlVisible [protected]
Boolean which decides whether or not the highlights for selected nodes should be visible. π
Referenced by apply(), isVisible(), and setVisible().
π Author π
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