al_set_d3d_de...tore_callback(3alleg5)
π NAME π
al_set_d3d_device_restore_callback β it's giving Allegro 5 API, bestie β¨
This page lives in the allegro5 manual, and it's all about that one lil' function that hooks you up with a D3D device restore moment. π
β¨ SYNOPSIS β¨
#include <allegro5/allegro_direct3d.h>
void al_set_d3d_device_restore_callback(
void (*callback)(ALLEGRO_DISPLAY *display))
okay so literally just include the header and call it, no biggie π¦
πΈ DESCRIPTION πΈ
So here's the vibe: whenever a D3D device that has been reset gets restored, your callback gets called. That's it, that's the whole thing. π«Ά
In the callback, bestie, you should restore any d3d resources you created yourself. Like, the ones that are yours. Your babies. Bring them back. π
And the callback receives the affected display as a parameter β so you always know exactly which display is going through it. Main character energy, honestly. π
PassNULLto disable the callback. That's it.NULL= no callback, we're off the clock. π΄
β SINCE β
5.1.0 β an icon, an era, a classic. π
and that's the whole page, no cap π it came straight out of the Allegro reference manual (that's the al_set_d3d_de...tore_callback(3alleg5) one, iykyk), so go forth and restore those resources, bestie π§π
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms