al_set_d3d_de...tore_callback(3alleg5)

πŸ“¦
version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– NAME πŸ’–

al_set_d3d_device_restore_callback β€” it's giving Allegro 5 API, bestie ✨

This page lives in the allegro5 manual, and it's all about that one lil' function that hooks you up with a D3D device restore moment. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro5/allegro_direct3d.h>

void al_set_d3d_device_restore_callback(
   void (*callback)(ALLEGRO_DISPLAY *display))

okay so literally just include the header and call it, no biggie πŸ¦‹


🌸 DESCRIPTION 🌸

So here's the vibe: whenever a D3D device that has been reset gets restored, your callback gets called. That's it, that's the whole thing. 🫢

In the callback, bestie, you should restore any d3d resources you created yourself. Like, the ones that are yours. Your babies. Bring them back. πŸ’…

And the callback receives the affected display as a parameter β€” so you always know exactly which display is going through it. Main character energy, honestly. πŸ‘‘

Pass NULL to disable the callback. That's it. NULL = no callback, we're off the clock. 😴

⭐ SINCE ⭐

5.1.0 β€” an icon, an era, a classic. 🌈


and that's the whole page, no cap πŸ’œ it came straight out of the Allegro reference manual (that's the al_set_d3d_de...tore_callback(3alleg5) one, iykyk), so go forth and restore those resources, bestie πŸ§šπŸ“

πŸ“¦ where this page comes from