al_set_current_opengl_context(3alleg5)

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version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’… al_set_current_opengl_context β€” Allegro 5 API

okay bestie, welcome to the Allegro 5 API manual page for al_set_current_opengl_context ✨ this one's short and sweet, we love that for us πŸŽ€


🌸 SYNOPSIS

#include <allegro5/allegro_opengl.h>

void al_set_current_opengl_context(ALLEGRO_DISPLAY *display)

like literally three lines, iconic πŸ’–


✨ DESCRIPTION

okay so, this function makes the OpenGL context that's associated with the display you pass in current for the thread that's calling it. that's it, that's the job 🫢

one lil thing though β€” if there's a current target bitmap hanging around and it belongs to a different OpenGL context, then the target bitmap gets changed to NULL. so heads up, no cap πŸ‘€

ngl, normally you do not need to touch this function at all, because the context gets made current automatically when you call al_set_target_bitmap(3alleg5) or al_set_target_backbuffer(3alleg5). the vibes are handled for you πŸ’…

but bestie, there's a case where you might actually need it: if you created an OpenGL "forward compatible" context. in that situation, al_get_backbuffer(3alleg5) only returns NULL 😭 which means it would not work to pass that to al_set_target_bitmap(3alleg5). so yeah, that's the plot twist πŸ¦‹

πŸ’œ SEE ALSO


and that's the whole page, periodt πŸ‘‘ this was the Allegro reference manual entry for al_set_current_opengl_context (that's the 3alleg5 section, iykyk πŸ’–). go forth and make those contexts current, bestie, you got this πŸŒˆβ­πŸŽ€

πŸ“¦ where this page comes from