al_have_d3d_n...xture_support(3alleg5)
π NAME π
al_have_d3d_non_square_texture_support β the Allegro 5 API function that tells you if your Direct3D device is chill with rectangles instead of just squares π¦
β¨ SYNOPSIS β¨
#include <allegro5/allegro_direct3d.h>
bool al_have_d3d_non_square_texture_support(void)
πΈ DESCRIPTION πΈ
Okay bestie, so picture this: some Direct3D devices are out here being picky. They'll only vibe with textures that are perfectly square, like a little grid of equality. And others? They're flexible, they're open-minded, they support textures that are not square. Non-square textures. Revolutionary, I know. π
This function is literally just the vibe check. You call it, and it tells you whether the Direct3D device you're working with supports textures that are not square.
Returns: true if the Direct3D device supports non-square textures, false otherwise. That's it. That's the whole function. No cap. π
Heads up bestie: this is a Direct3D thing, so it lives in allegro_direct3d.h β if you're not on the D3D side of life, this isn't your era. π
And that's the tea, babe β short page, clean answer, iconic behavior. This lil' slice of documentation came to you straight from the Allegro reference manual, manual section 3alleg5. Go forth and texture responsibly. π«Άβ¨π₯
π¦ where this page comes from
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