al_have_d3d_n...xture_support(3alleg5)

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version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– NAME πŸ’–

al_have_d3d_non_square_texture_support β€” the Allegro 5 API function that tells you if your Direct3D device is chill with rectangles instead of just squares πŸ¦‹


✨ SYNOPSIS ✨

#include <allegro5/allegro_direct3d.h>

bool al_have_d3d_non_square_texture_support(void)

🌸 DESCRIPTION 🌸

Okay bestie, so picture this: some Direct3D devices are out here being picky. They'll only vibe with textures that are perfectly square, like a little grid of equality. And others? They're flexible, they're open-minded, they support textures that are not square. Non-square textures. Revolutionary, I know. πŸ’…

This function is literally just the vibe check. You call it, and it tells you whether the Direct3D device you're working with supports textures that are not square.

Returns: true if the Direct3D device supports non-square textures, false otherwise. That's it. That's the whole function. No cap. πŸŽ€

Heads up bestie: this is a Direct3D thing, so it lives in allegro_direct3d.h β€” if you're not on the D3D side of life, this isn't your era. πŸ™ˆ

And that's the tea, babe β€” short page, clean answer, iconic behavior. This lil' slice of documentation came to you straight from the Allegro reference manual, manual section 3alleg5. Go forth and texture responsibly. 🫢✨πŸ”₯

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