al_have_d3d_n...xture_support(3alleg5)

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version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– al_have_d3d_non_pow2_texture_support β€” NAME ✨

okay bestie, so this is a page straight out of the Allegro 5 API (that's allegro5, the game programming library, iykyk), and the star of the show is al_have_d3d_non_pow2_texture_support. that's a whole mouthful fr fr, but she's a queen and she's here to answer exactly one question: can your Direct3D device handle textures that aren't powers of two? πŸ‘‘


🌈 SYNOPSIS ✨

like, literally the whole thing, no notes:

#include <allegro5/allegro_direct3d.h>

bool al_have_d3d_non_pow2_texture_support(void)

that's it, that's the vibe. one include, one function, zero arguments. she takes nothing and gives you the truth 🫢


πŸ¦‹ DESCRIPTION πŸ’…

so here's the tea β˜• β€” this function tells you whether the Direct3D device supports textures whose dimensions are not powers of two.

ngl, that's the whole thing. "NPOT" is just the acronym for "non-power-of-two", and if you've ever tried to make a texture that's like 300x200 on hardware that only vibes with 256x256 or 512x512, you already know why this matters 😭

Returns:</purl> true if the device supports NPOT textures, false otherwise.

not me checking this before I allocate a single byte of texture memory... do it, bestie. always do it. the vibe check comes first πŸ’€

πŸŽ€ the cute little sign-off 🌸

this lil masterpiece lives in the Allegro reference manual (yes, that's the manual name, we stan a classic), and it's page al_have_d3d_n...xture_support(3alleg5) β€” so go forth, check your NPOT support, and slay πŸ’–βœ¨πŸ§šβ€β™€οΈ

πŸ“¦ where this page comes from