al_have_d3d_n...xture_support(3alleg5)
π al_have_d3d_non_pow2_texture_support β NAME β¨
okay bestie, so this is a page straight out of the Allegro 5 API (that's allegro5, the game programming library, iykyk), and the star of the show is al_have_d3d_non_pow2_texture_support. that's a whole mouthful fr fr, but she's a queen and she's here to answer exactly one question: can your Direct3D device handle textures that aren't powers of two? π
π SYNOPSIS β¨
like, literally the whole thing, no notes:
#include <allegro5/allegro_direct3d.h>
bool al_have_d3d_non_pow2_texture_support(void)
that's it, that's the vibe. one include, one function, zero arguments. she takes nothing and gives you the truth π«Ά
π¦ DESCRIPTION π
so here's the tea β β this function tells you whether the Direct3D device supports textures whose dimensions are not powers of two.
ngl, that's the whole thing. "NPOT" is just the acronym for "non-power-of-two", and if you've ever tried to make a texture that's like 300x200 on hardware that only vibes with 256x256 or 512x512, you already know why this matters π
Returns:</purl> true if the device supports NPOT textures, false otherwise.
not me checking this before I allocate a single byte of texture memory... do it, bestie. always do it. the vibe check comes first π
π the cute little sign-off πΈ
this lil masterpiece lives in the Allegro reference manual (yes, that's the manual name, we stan a classic), and it's page al_have_d3d_n...xture_support(3alleg5) β so go forth, check your NPOT support, and slay πβ¨π§ββοΈ
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms