ALLEGRO_SAMPLE_ID(3alleg5)

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version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– ALLEGRO_SAMPLE_ID πŸ’–

okay bestie, welcome to the Allegro 5 API manual, the audio edition 🎧✨ pull up a chair, we're talking about one lil struct that's lowkey the receipts for your sound effects.


✨ NAME ✨

ALLEGRO_SAMPLE_ID β€” the Allegro 5 API's way of saying "yeah I remember that sample, I got you" 🫢


🌸 SYNOPSIS 🌸

#include <allegro5/allegro_audio.h>

typedef struct ALLEGRO_SAMPLE_ID ALLEGRO_SAMPLE_ID;

like, that's the whole thing. one include, one typedef. iconic behaviour honestly πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

so an ALLEGRO_SAMPLE_ID is basically a little name tag for a sample that's currently being played, and the way it gets played is through al_play_sample(3alleg5) β€” that's the function that hands you one of these bad boys back πŸŽ€

and the whole point? you hold onto it so you can later stop that exact sample with al_stop_sample(3alleg5). no cap, that's its entire job. it's giving "I'll find you again" energy πŸ’…

oh and if you ever need to get at the actual underlying ALLEGRO_SAMPLE_INSTANCE hiding underneath it, you can extract it using al_lock_sample_id(3alleg5). mystery unlocked πŸ”“βœ¨

ngl this struct is tiny but it's doing main character work: play β†’ hold the id β†’ stop. that's the whole arc. periodt. πŸ’œ

alright that's the page, bestie β€” stay slay and keep your sample ids safe πŸŒˆπŸ’–

this was the Allegro reference manual, section 3alleg5, brought to you with love and way too many emoji πŸŽ€βœ¨

πŸ“¦ where this page comes from