REORDERBDDSYSTEMDYNAMIC(3)

πŸ“¦ version 5.1.1, in fedora 43, fedora 44

okay bestie, buckle up πŸ’– this is reorderbddsystemdynamic, page 3 of the BDD FUNCTIONS manual, and it's literally the little dial you turn to tell your BDD system how and when to dynamically reorder itself. no cap. let's get into it πŸ¦‹


✨ NAME ✨

reorderbddsystemdynamic β€” specifies the dynamic bdd reorder parameters. πŸ’…


🌸 ORIGIN 🌸

ok so this software belongs to the ALLIANCE CAD SYSTEM, which was developed by the ASIM team at the LIP6 laboratory of UniversitΓ© Pierre et Marie CURIE, in Paris, France. iconic. πŸ‡«πŸ‡·βœ¨


πŸŽ€ SYNOPSIS πŸŽ€

#include "bdd101.h"
void reorderbddsystemdynamic( BddSystem, ReorderFunc, ReorderLow, ReorderRatio )
  bddsystem βˆ—BddSystem;
  void     (βˆ—ReorderFunc)();
  long       ReorderLow;
  long       ReorderRatio;

πŸ’œ PARAMETERS πŸ’œ

  • BddSystem β€” the bdd system. that's your whole vibe right there.
  • ReorderFunc β€” the dynamic reorder method. the actual function doing the glow-up.
  • ReorderLow β€” the minimum number of bdd nodes. the floor, the bare minimum, the "don't even think about it below this" number.
  • ReorderRatio β€” the reorder ratio in percent. yes queen, percentages.

🌈 DESCRIPTION 🌈

reorderbddsystemdynamic specifies to parameters for the dynamic reorder in the bdd system BddSystem. lowkey that's the whole job. 🫢

if you hand it a null pointer, the default bdd system is used instead. we love a fallback.

so here's the tea β˜• β€” if the number of bdd nodes is greater than ReorderLow, then the dynamic reorder function ReorderFunc is called. the new reorder limit is computed as the product of the number of bdd nodes and the ReorderRatio value plus 100. and if that limit ends up less than ReorderLow, then the new limit is fixed to ReorderLow. no arguments, that's just the rule. ✨

and if the function ReorderFunc is a null pointer, then the dynamic reorder process is skipped. literally nothing happens. it's giving "not today". πŸ’€

⭐ RETURN VALUE ⭐

reorderbddsystemdynamic returns nothing. not a thing. zero. it's a void girlie and she's thriving. πŸ’…


πŸ¦‹ EXAMPLE πŸ¦‹

#include "bdd101.h"
   bddsystem βˆ—BddSystem;
   BddSystem = createbddsystem( 100, 1000, 100, 50000 );
   reorderbddsystemdynamic( BddSystem, reorderbddsystemwindow, 1000, 50 );
   ...
   destroybddsystem( BddSystem );

see how it's set up, used, and then cleanly destroyed? main character energy fr fr. πŸ”₯


πŸ‘‘ SEE ALSO πŸ‘‘


πŸ“ BUG REPORT πŸ“

this tool is under development at the ASIM department of the LIP6 laboratory. it's a work in progress, and honestly? same. πŸ™ˆ

we need your feedback to improve documentation and tools. so like, tell them things. they're asking nicely. πŸ’Œ


and that's the whole page bestie!! 🌟 this was ASIM/LIP6, dated October 1, 1997 β€” yes, the 90s really did eat, and this manpage is still serving. mwah πŸ’‹ bye!! πŸŽ€πŸ’–