ADDBDDCIRCUITIN(3)

πŸ“¦ version 5.1.1, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

okay so bestie, this is addbddcircuitin(3) β€” a BDD FUNCTION β€” and it literally just adds an input in a bdd circuit. that's it. that's the whole job. slay. ✨


🌸 ORIGIN 🌸

this software belongs to the ALLIANCE CAD SYSTEM, developed by the ASIM team at the LIP6 laboratory of UniversitΓ© Pierre and Marie CURIE, in Paris, France. iconic lineage fr fr πŸ₯–


πŸŽ€ SYNOPSIS πŸŽ€

#include "bdd101.h"
bddnode βˆ—addbddcircuitin( BddCircuit, InputName, Index, Mode )
  bddcircuit βˆ—BddCircuit;
  char       βˆ—InputName;
  bddindex    Index;
  long        Mode;

πŸ¦‹ PARAMETERS πŸ¦‹

  • BddCircuit β€” the bdd circuit. the main character of this whole situation πŸ’…
  • InputName β€” the name of the input. what we're calling this lil guy.
  • Index β€” the bdd index of the input. the position tea β˜•
  • Mode β€” the mode. the vibe selector. we'll get into it.

✨ DESCRIPTION ✨

so addbddcircuitin adds an input named InputName into the bdd circuit BddCircuit. if a null pointer is given, the default bdd circuit is used. ngl that's a nice little fallback, love that for us 🫢

if the input InputName already exists, its node pointer is just returned. no duplicates, no drama, we're not doing that today. πŸ™…β€β™€οΈ

the Mode parameter specifies how to create the new variable associated to the name InputName. and the Index parameter is used with the BDD_IN_MODE_BEFORE and BDD_IN_MODE_AFTER modes. so Mode can take these values, bestie, write them down πŸ“:

  • BDD_IN_MODE_FIRST β€” adds a variable before all others. she's first in line, obviously. πŸ‘‘
  • BDD_IN_MODE_LAST β€” adds a variable after all others. fashionably late, still iconic. ⭐
  • BDD_IN_MODE_BEFORE β€” adds a variable before the one specified by Index.
  • BDD_IN_MODE_AFTER β€” adds a variable after the one specified by Index.
  • BDD_IN_MODE_IMPOSE β€” if this flag is set, only the variables found in the BddCircuit are taken into account. it permits to merge variables from different circuit working on the same bdd system. highkey a whole merge situation, iykyk πŸ”₯

πŸ’œ RETURN VALUE πŸ’œ

addbddcircuitin returns a pointer to the new created node. a fresh node, born this very moment, so cute πŸŽ€


πŸ’€ ERRORS πŸ’€

  • "unknwon in mode xxx error !" β€” The Mode parameter must be defined. (yes bestie, that typo is canon, we do not touch it, we do not "fix" it, we simply respect the artifact πŸ™ˆ)

🌈 EXAMPLE 🌈

#include "bdd101.h"
   bddsystem  βˆ—BddSystem;
   bddcircuit βˆ—BddCircuit;
   bddnode    βˆ—BddNode;
   BddSystem  = createbddsystem( 100, 1000, 100, 50000 );
   BddCircuit = createbddcircuit( "hello_world", 10, 10, BddSystem );
   addbddcircuitin ( (bddcircuit βˆ—)0, "i0", 0, BDD_IN_MODE_FIRST );
   ...
   BddNode = searchbddcircuitin( (bddcircuit βˆ—)0, "i0" );
   destroybddsystem( (bddsystem βˆ—)0 );
   destroybddcircuit( (bddcircuit βˆ—)0 );

look at her go. create the system, create the circuit, add the input, search it back up, tear it all down. main character energy from start to finish 🧚


πŸ‘‘ SEE ALSO πŸ‘‘


πŸ“ BUG REPORT πŸ“

This tool is under development at the ASIM department of the LIP6 laboratory. We need your feedback to improve documentation and tools.

they're literally asking for your thoughts, bestie, don't leave them on read 😭


and that's the whole page!! brought to you by ASIM/LIP6 β€” that's the source/version energy β€” dated October 1, 1997, and yes we're still serving ADDBDDCIRCUITIN(3) realness today. periodt. πŸ’…βœ¨πŸŒΈ