kybd(3U)

πŸ’– kybd β€” the manual page, but make it cute πŸ’–

okay bestie, so this is kybd from section 3U of the InterViews Reference Manual, and honestly? it's a little bop. let's get into it πŸŽ€


✨ NAME ✨

kybd β€” predefined keyboard equivalents. that's it. that's the whole vibe. πŸ¦‹


✨ SYNOPSIS ✨

#include <Unidraw/kybd.h>

yes queen, one include and you're in πŸ’…


✨ DESCRIPTION ✨

okay so the hybd header file is doing the absolute most in the best way β€” it provides external declarations for all the predefined keyboard equivalents that go with the predefined components, commands, and tools in the Unidraw library. it's giving very "everything is already set up for you, you're welcome" ✨

these declarations take this form, exactly:

#extern const char* KLBL_name, *CODE_name

and here's the tea on what those mean πŸ”₯

  • KLBL β€” the printable representation of the keyboard equivalent. so like, the pretty version you'd actually see, bestie. 🌸
  • CODE β€” the code against which the key event is matched to find the corresponding control. that's the one doing the actual matching work, no cap. πŸ‘‘
ngl the whole thing is just names getting declared so your key events know which control they belong to. iconic behavior, fr fr. 🫢

✨ SEE ALSO ✨

go read these next, i'm obsessed with them for you πŸ’œ

  • ControlInfo(3U)
  • KeyMap(3U)
  • UControl(3U)

and that's the page, bestie!! 🌈 this one came from Unidraw, dated 1 August 1990 β€” yeah, she's vintage, she's a classic, and she still ate. periodt. πŸ’…πŸ’–βœ¨