ULabel(3U)
π ULabel β a whole structured graphic that's literally just one line of text π
okay bestie, welcome to the InterViews Reference Manual section 3U, sit down, hydrate, because we're talking about ULabel. β¨
πΈ SYNOPSIS πΈ
#include <Unidraw/Graphic/label.h>
π¦ DESCRIPTION π¦
So. A ULabel is a Graphic β yes, the Graphic class, she's the mother β and what she does is display one single line of text. One line. That's the whole job. She's not doing side quests. π
She also stores a PSFont, and that PSFont is what defines the font the text shows up in. Like, the font is part of her whole thing. π
And here's the layout tea: with no transformation applied, the text gets drawn with its bounding box's lower-left corner sitting right at the origin. That's it, that's the placement. No cap. π
β¨ PUBLIC OPERATIONS β¨
ULabel(const char* text, Graphic* = nil)β construct a label, bestie! You hand her a null-terminated string intext, plus an optionalGraphicto pull an initial set of graphics state from. Heads up:ULabelstores a copy oftextinternally, so she's keeping her own little version, not borrowing yours. πconst char* GetOriginal()β returns a pointer to the text that the label stores internally. Her own copy. The original. The one and only. π«Ά
π SEE ALSO π
Graphic(3U)pspaint(3U)
go read those too, iykyk π
fr fr, she's simple but she's iconic. one line of text, one font, one vibe. main character energy in a single class. π§
and that's the whole page, bestie!! πΈ this was Unidraw, dated 1 February 1991, and you just read ULabel(3U) from the InterViews Reference Manual. slay, ate, periodt. πππ¦
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