RasterRect(3U)
π RasterRect(3U) π
okay bestie, welcome to the InterViews Reference Manual page for RasterRect β it's giving structured graphic, it's giving raster image realness, and I'm gonna walk you through it like we're texting at 1am π¦
β¨ NAME β¨
RasterRect β a structured graphic that displays a raster image π
β¨ SYNOPSIS β¨
#include <Unidraw/Graphic/rasterrect.h>
β¨ DESCRIPTION β¨
So a RasterRect is a Graphic β yes, that Graphic β and what it does is display a raster image that's defined by a Raster object. π
And here's the tea: with no transformation, the raster gets drawn with its lower-left corner at the origin. That's it, that's the positioning. No cap. π
β¨ PUBLIC OPERATIONS β¨
RasterRect(Raster*, Graphic* = nil)β constructor era π you construct aRasterRectby supplying aRasterobject, plus an optional graphic to grab an initial transformation from. Heads up though: theRasterRectreferences the graphic you hand it. iykyk πRaster* GetOriginal()β returns the raster that defines the image thisRasterRectis displaying. like, the original source of truth, the blueprint, the moment π«Ά
β¨ SEE ALSO β¨
Graphic(3U)Raster(3I)
and that's the whole page, bestie, you ate it π this lil slice of Unidraw knowledge is dated 2 February 1991 β iconic behavior from the InterViews Reference Manual, honestly. mwah πβ¨πΈ
π¦ where this page comes from
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