Iterator(3U)
β¨ Iterator(3U) β¨
okay bestie, so this is a page from the InterViews Reference Manual and it's literally all about Iterator π
π NAME π
Iterator β marks a position in a data structure
π¦ SYNOPSIS π¦
#include <Unidraw/iterator.h>
πΈ DESCRIPTION πΈ
So like. An iterator marks a position in a data structure, generally during a traversal of some sort. It's giving bookmark but for data π
For example, an iterator keeps track of the current position when iterating through a list of elements. And Unidraw's Iterator class serves this exact purpose, in conjunction with ULists or objects that use them. Periodt. π
π PUBLIC OPERATIONS π
Iterator()Iterator(Iterator&)
Construct a new iterator β¨ The second constructor initializes the iterator's value to that of the given iterator. (Yes bestie, copy-paste energy, but make it intentional.)
virtual void SetValue(void*)virtual void* GetValue()
Classes that use an iterator must store position information in it β no cap, that's the whole job. These operations set and get this information. π₯
π SEE ALSO π
UList(3U)
lowkey a tiny class, but she's main character energy in every traversal iykyk π§
okay that's the whole thing, and fr fr you now know Iterator better than you know your own sleep schedule π This icon was brought to you by Unidraw, dated 11 June 1990 β vintage but still serving π«ΆπΈ
π¦ where this page comes from
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