Data(3U)

πŸ’– Data(3U) πŸ’–

okay bestie, welcome to the InterViews Reference Manual page for Data(3U) β€” she's small, she's abstract, she's lowkey the backbone of your undo game. let's get into it 🫢


✨ NAME ✨

Data β€” an object that's holding all the undo info you're gonna stash inside a command. that's her whole job. iconic honestly πŸ’…


✨ SYNOPSIS ✨

#include <Unidraw/Command/data.h>

✨ DESCRIPTION ✨

so Data is an abstract base class β€” like, she's the blueprint, not the girl herself β€” for objects that components keep inside the commands they (un)interpret. πŸŽ€

and what do components actually do with her? they use Data subclasses to store whatever information they need in order to uninterpret the command later. that's it. that's the vibe. she's the little backpack of "wait, how do I undo this" that every command carries around. no cap. πŸ¦‹


✨ PROTECTED OPERATIONS ✨

  • Data() β€” the constructor is protected on purpose, specifically to prevent instantiation. so like… you cannot just make a Data directly, bestie. she said "not me being instantiated, absolutely not" πŸ™ˆ she exists to be inherited from, periodt.

✨ SEE ALSO ✨

  • Command(3U)
  • Component(3U)
  • Resource(3I)

and that's the whole page! 🌸 brought to you by Unidraw, dated 23 January 1991 β€” yes she's vintage, yes she still ate, and yes the manual name is Data(3U) in case you forgot. mwah πŸ’œβœ¨