CSolver(3U)
β¨ CSolver π β enforces connector semantics
okay bestie, so this is from the InterViews Reference Manual, and it's giving "the backstage manager of every connection in your Unidraw app." let's get into it π«Ά
πΈ SYNOPSIS πΈ
#include <Unidraw/csolver.h>
π DESCRIPTION π
A CSolver object defines and implements a model for specifying connectivity semantics that connector subclasses can build upon to implement their specialized semantics. no cap, it's the blueprint. Normally, only one CSolver instance is used per application, and only connector subclasses need access to it. The Unidraw class constructor initializes the csolver global to point to a CSolver instance it creates. so likeβ¦ applications should NOT instantiate CSolver directly. that's not your job, that's Unidraw's job π
CSolver models a connection between two connectors (regardless of their particular subclass or semantics) as a pair of generic connectors with a piece of CGlue interposed. The CGlue characterizes the relationship between the connectors' centers in terms of:
- a natural size β which corresponds to the distance between the centers
- elasticity
- deformation limits
Connector subclasses specify their connectivity behavior with a CGlue instance and subsequently rely on the CSolver to reorient them to conform to that behavior. π¦
fr fr, here's the iconic example: when a pin is told to connect itself to another pin, it registers with the global csolver a connection containing the two connectors (the pins themselves) and a piece of CGlue having zero natural size, elasticity, and deformation limits. This specification effectively constrains the connectors' centers to coincide. slay.
The connectivity semantics of other connector combinations β including those involving application-specific connectors β must be specified using CGlue. no shortcuts, bestie.
π PUBLIC OPERATIONS π
CSolver()β Create a new instance. Application programs do not normally instantiateCSolverexplicitly. (again. for the people in the back.)virtual void Connect(Connector*, Connector*, CGlue* = nil)β Specify a connection between two connectors, optionally with a piece ofCGlueinterposed. Omitting theCGlueparameter is equivalent to specifying a connection withCGluehaving zero natural size, elasticity, and deformation limits. so like, no glue = fully rigid, iykyk.void Disconnect(Connector*, Connector*)void Disconnect(Connector*)β Destroy the connection(s) established between two connectors (that's the two-parameter form), or destroy all connections to a given connector (that's the one-parameter form). bye bestie πvoid Solve()β Solve instructs theCSolverto reorient connected connectors to conform to their connectivity semantics as reflected by its connection specifications. Normally this function is called automatically and only in response toUnidraw::Update. so like, don't be out here calling it yourself unless you know what you're doing πCSolverState* GetState(Connector*)void SetState(CSolverState*)βCSolverStateis a class that encapsulates all the information about the connections in which a connector participates. OnlyCSolvercan create or do anything with aCSolverStateinstance.GetStateinitializes and returns aCSolverStateinstance for the given connector, andSetStateestablishes the connections that aCSolverStateinstance specifies without disturbing existing connections. These operations are useful when it's necessary to reestablish a connector's connections after they've been lost β for example, by removing the connector from the component hierarchy (as caused by a command to delete the component). it's giving "restore from backup" energy β¨void Read(istream&)void Write(ostream&)β Explicitly read/write the csolver's contents from/to disk. Normally only a catalog calls these operations. hands off, that's catalog's moment π
π SEE ALSO π
Catalog(3U), GGlue(3U), Connector(3U), globals(3U)
and that's the whole vibe, bestie π this one's from Unidraw, dated 20 November 1990, and yeah it's still filed under CSolver(3U) because some things are simply iconic and never change. periodt. π
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π¦ where this page comes from
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