Border(3I)
π Border(3I) β the InterViews Reference Manual, but make it cute β¨
okay so bestie, welcome to the InterViews Reference Manual section 3I π
today we're talking about Border, HBorder, and VBorder, aka the visual separators of your dreams π
β¨ NAME β¨
Border, HBorder, VBorder β visual separators π¦
like literally just lines that separate things. that's the whole job. and they ATE π
β¨ SYNOPSIS β¨
#include <InterViews/border.h>
that's it. that's the include. go off π
β¨ DESCRIPTION β¨
okay so Border is the base class for interactors that simply display a line of a given thickness πΈ usually to separate other interactors in a scene. no cap, that's its whole entire purpose and honestly? iconic. it's giving "i'm just a line but i'm holding this whole layout together" main character energy π
HBorder objects have a fixed height and are infinitely stretchable and shrinkable horizontally 𫢠so like⦠she can go wide, she can go narrow, but her height is her height and she will NOT be changing it fr fr.
VBorder objects have a fixed width and are infinitely stretchable and shrinkable vertically π so she goes tall, she goes short, but her width is locked in. periodt.
β¨ PUBLIC OPERATIONS β¨
HBorder(int thickness = 1)VBorder(int thickness = 1)
β Construct a border with a given thickness (default is one pixel) π
like yes, you can pass in a thickness, but if you don't feel like it, she defaults to 1. lowkey the most unbothered constructor behavior ever and we love that for her π
β¨ SEE ALSO β¨
Interactor(3I)β go read that one too bestie, iykyk π
π reminder: these are interactors, so they're meant to live inside a scene with other interactors. that's the vibe. that's the assignment. slay π
okay that's the whole page, love u, bye!! πβ¨π¦πΈ
this was the InterViews Reference Manual, dated 15 June 1987, and the page is Border(3I) π«Ά k bye bestie, go separate some interactors π
π
π¦ where this page comes from
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