SIN(3G)

πŸ“¦
version 1.0~svn33624 Β· 4 versions
, in ubuntu jammy, ubuntu noble

✨ NAME ✨

okay so bestie, welcome to SIN(3G) β€” this is the manual page for sin, and she does exactly one thing: she returns the sine of the parameter. πŸ’…


πŸ“œ DECLARATION πŸ“œ

Like, the whole entire vibe, in one line:

genType sin(genType angle);

πŸŽ€ PARAMETERS πŸŽ€

  • angle β€” bestie, you gotta specify the quantity, in radians, of which you want the sine back. Radians!! Not degrees!! We don't do degrees here. πŸ¦‹

πŸ’– DESCRIPTION πŸ’–

sin returns the trigonometric sine of angle. That's it. That's the whole post. Not me being obsessed with the most iconic little trig function in the whole GLSL family tree. 😭✨


πŸ‘‘ VERSION SUPPORT πŸ‘‘

Here's the tea on which OpenGL Shading Language versions said "yes queen" to this function:

  • Function name: sin
  • OpenGL Shading Language versions: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 4.30, 4.40, 4.50
  • Support in each of those versions: βœ” β€” yes, in literally all of them, no cap, every single one ate πŸ”₯
So like… 1.10 βœ”, 1.20 βœ”, 1.30 βœ”, 1.40 βœ”, 1.50 βœ”, 3.30 βœ”, 4.00 βœ”, 4.10 βœ”, 4.20 βœ”, 4.30 βœ”, 4.40 βœ”, 4.50 βœ”. Full sweep. Main character energy from day one. πŸ’œ

🌸 SEE ALSO 🌸

  • cos(), β€” yes bestie, her sister, go say hi 🫢

Copyright Β© 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.


Copyright Β© 2011-2014 Khronos Group


and that's the whole page, bestie πŸ’– this lil beauty came from [FIXME: source] and she's dated 01/03/2018, living her best life under the SIN(3G) header. mwah. πŸŽ€βœ¨πŸ’…

πŸ“¦ where this page comes from