GLGETSHADERINFOLOG(3G)
β¨ NAME β¨
glGetShaderInfoLog β returns the information log for a shader object. Yes bestie, this is the GLGETSHADERINFOLOG(3G) page, and weβre getting into it π
π§Ύ C SPECIFICATION π§Ύ
void glGetShaderInfoLog(GLuint shader, GLsizei maxLength,
GLsizei *length, GLchar *infoLog);
π PARAMETERS π
shaderβ the shader object whose information log youβre querying, periodt.maxLengthβ the size of the character buffer thatβs gonna store the returned information log.lengthβ returns the length of the string returned ininfoLog, and thatβs excluding the null terminator.infoLogβ an array of characters used to return the information log.
π¦ DESCRIPTION π¦
glGetShaderInfoLog returns the information log for the specified shader object. The info log for a shader object gets modified when the shader is compiled, and the string that comes back will be null terminated, no cap.
glGetShaderInfoLog returns as much of the information log as it can into infoLog, up to a maximum of maxLength characters. The number of characters actually returned β excluding the null termination character β is specified by length. If you donβt need the length of the returned string, you can pass NULL in the length argument. The size of the buffer required to store the returned information log can be obtained by calling glGetShader() with the value GL_INFO_LOG_LENGTH.
The information log for a shader object is a string that may contain diagnostic messages, warning messages, and other information about the last compile operation. When a shader object is created, its information log will be a string of length 0. iconic behavior honestly.
π NOTES π
The information log for a shader object is the OpenGL implementerβs primary mechanism for conveying information about the compilation process. So yeah, it can be helpful to application developers during the development process, even when compilation is successful. Application developers should not expect different OpenGL implementations to produce identical information logs. fr fr, donβt assume theyβll match.
π ERRORS π
GL_INVALID_VALUEis generated ifshaderis not a value generated by OpenGL.GL_INVALID_OPERATIONis generated ifshaderis not a shader object.GL_INVALID_VALUEis generated ifmaxLengthis less than0.
π ASSOCIATED GETS π
glGetShader()with argumentGL_INFO_LOG_LENGTHglIsShader()
β VERSION SUPPORT β
Function / Feature Name: glGetShaderInfoLog
OpenGL Version: 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, 4.5
And the vibe check? glGetShaderInfoLog has a βοΈ in every single one of those columns. all of them. slay.
π«Ά SEE ALSO π«Ά
glCompileShader()glGetProgramInfoLog()glLinkProgram()glValidateProgram()
π COPYRIGHT π
Copyright Β© 2003-2005 3Dlabs Inc. Ltd. Copyright Β© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
π COPYRIGHT π
Copyright Β© 2003-2005 3Dlabs Inc. Ltd.
Copyright Β© 2010-2014 Khronos Group
okay thatβs the whole page bestie π signed off from [FIXME: source], dated 08/09/2021 β and yes, the manual name is GLGETSHADERINFOLOG(3G). periodt π
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π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms