GLGETPROGRAM(3G)
π GLGETPROGRAM (3G) π
okay bestie, so this is a page from the 3G manual β and before you ask, the manual itself is literally labeled [FIXME: manual], so no cap, we're all just vibing in a work-in-progress.
β¨ NAME β¨
glGetProgramiv β returns a parameter from a program object. that's it. that's the whole job. π
πΈ C SPECIFICATION πΈ
void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
π¦ PARAMETERS π¦
programβ specifies the program object to be queried. which one are we snooping on πpnameβ specifies the object parameter. the accepted symbolic names are:GL_DELETE_STATUS,GL_LINK_STATUS,GL_VALIDATE_STATUS,GL_INFO_LOG_LENGTH,GL_ATTACHED_SHADERS,GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,GL_ACTIVE_ATTRIBUTES,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,GL_ACTIVE_UNIFORMS,GL_ACTIVE_UNIFORM_BLOCKS,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,GL_ACTIVE_UNIFORM_MAX_LENGTH,GL_COMPUTE_WORK_GROUP_SIZEGL_PROGRAM_BINARY_LENGTH,GL_TRANSFORM_FEEDBACK_BUFFER_MODE,GL_TRANSFORM_FEEDBACK_VARYINGS,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,GL_GEOMETRY_VERTICES_OUT,GL_GEOMETRY_INPUT_TYPE, andGL_GEOMETRY_OUTPUT_TYPE.paramsβ returns the requested object parameter. this is where the tea gets spilled π
π DESCRIPTION π
glGetProgram returns in params the value of a parameter for a specific program object. here's the full rundown of what each parameter gives you, no gatekeeping:
GL_DELETE_STATUS
params returns GL_TRUE if program is currently flagged for deletion, and GL_FALSE otherwise. it's giving "living on borrowed time" π
GL_LINK_STATUS
params returns GL_TRUE if the last link operation on program was successful, and GL_FALSE otherwise.
GL_VALIDATE_STATUS
params returns GL_TRUE or if the last validation operation on program was successful, and GL_FALSE otherwise. (yes, the original literally says "GL_TRUE or" β we don't fix, we report π«Ά)
GL_INFO_LOG_LENGTH
params returns the number of characters in the information log for program, including the null termination character (i.e. the size of the character buffer required to store the information log). if program has no information log, a value of 0 is returned.
GL_ATTACHED_SHADERS
params returns the number of shader objects attached to program. how many besties are in the group chat π«
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
params returns the number of active attribute atomic counter buffers used by program.
GL_ACTIVE_ATTRIBUTES
params returns the number of active attribute variables for program.
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
params returns the length of the longest active attribute name for program, including the null termination character (i.e. the size of the character buffer required to store the longest attribute name). if no active attributes exist, 0 is returned.
GL_ACTIVE_UNIFORMS
params returns the number of active uniform variables for program.
GL_ACTIVE_UNIFORM_MAX_LENGTH
params returns the length of the longest active uniform variable name for program, including the null termination character (i.e. the size of the character buffer required to store the longest uniform variable name). if no active uniform variables exist, 0 is returned.
GL_PROGRAM_BINARY_LENGTH
params returns the length of the program binary, in bytes, that will be returned by a call to glGetProgramBinary(). when a progam's GL_LINK_STATUS is GL_FALSE, its program binary length is zero. (also "progam" is spelled like that in the source β preserving the lore β¨)
GL_COMPUTE_WORK_GROUP_SIZE
params returns an array of three integers containing the local work group size of the compute program as specified by its input layout qualifier(s). program must be the name of a program object that has been previously linked successfully and contains a binary for the compute shader stage. no shortcuts, bestie π₯
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
params returns a symbolic constant indicating the buffer mode used when transform feedback is active. this may be GL_SEPARATE_ATTRIBS or GL_INTERLEAVED_ATTRIBS.
GL_TRANSFORM_FEEDBACK_VARYINGS
params returns the number of varying variables to capture in transform feedback mode for the program.
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
params returns the length of the longest variable name to be used for transform feedback, including the null-terminator.
GL_GEOMETRY_VERTICES_OUT
params returns the maximum number of vertices that the geometry shader in program will output.
GL_GEOMETRY_INPUT_TYPE
params returns a symbolic constant indicating the primitive type accepted as input to the geometry shader contained in program.
GL_GEOMETRY_OUTPUT_TYPE
params returns a symbolic constant indicating the primitive type that will be output by the geometry shader contained in program.
β NOTES β (read these fr fr)
GL_ACTIVE_UNIFORM_BLOCKSandGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTHare available only if the GL version is 3.1 or greater.GL_GEOMETRY_VERTICES_OUT,GL_GEOMETRY_INPUT_TYPEandGL_GEOMETRY_OUTPUT_TYPEare accepted only if the GL version is 3.2 or greater.GL_COMPUTE_WORK_GROUP_SIZEis accepted only if the GL version is 4.3 or greater.- if an error is generated, no change is made to the contents of
params. your data stays untouched, we love a safe queen π
π ERRORS π
GL_INVALID_VALUEis generated ifprogramis not a value generated by OpenGL.GL_INVALID_OPERATIONis generated ifprogramdoes not refer to a program object.GL_INVALID_OPERATIONis generated ifpnameisGL_GEOMETRY_VERTICES_OUT,GL_GEOMETRY_INPUT_TYPE, orGL_GEOMETRY_OUTPUT_TYPE, andprogramdoes not contain a geometry shader.GL_INVALID_ENUMis generated ifpnameis not an accepted value.GL_INVALID_OPERATIONis generated ifpnameisGL_COMPUTE_WORK_GROUP_SIZEandprogramdoes not contain a binary for the compute shader stage.
π ASSOCIATED GETS π
glGetActiveAttrib()with argumentprogramglGetActiveUniform()with argumentprogramglGetAttachedShaders()with argumentprogramglGetProgramInfoLog()with argumentprogramglIsProgram()
π VERSION SUPPORT π
the original ships a whole grid here, and the grid is basically all vibes and checkmarks. the columns are Function / Feature Name and then the OpenGL versions: 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, 4.5.
and the one and only row, glGetProgramiv, is β in every single one of them. 2.0 β 2.1 β 3.0 β 3.1 β 3.2 β 3.3 β 4.0 β 4.1 β 4.2 β 4.3 β 4.4 β 4.5 β. consistent icon behavior, we stan a reliable function π
π«Ά SEE ALSO π«Ά
glAttachShader(), glCreateProgram(), glDeleteProgram(), glGetShader(), glLinkProgram(), glValidateProgram()
π COPYRIGHT π
Copyright Β© 2003-2005 3Dlabs Inc. Ltd. Copyright Β© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
π COPYRIGHT (yes, again) π
Copyright Β© 2003-2005 3Dlabs Inc. Ltd. Copyright Β© 2010-2014 Khronos Group
and that's the whole page bestie π source is [FIXME: source], dated 08/09/2021, and it answers to the name GLGETPROGRAM(3G). go query something iconic πβ¨
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms