GLFRAMEBUFFERTEXTURE(3G)
π glFramebufferTexture (3G) β attach a level of a texture object as a logical buffer of a framebuffer object π
okay so this is the manual page for glFramebufferTexture, and we are keeping every GL_ enum, every error, every weird little detail, and every slash of main-character energy. no cap. π
β¨ NAME β¨
glFramebufferTexture β attach a level of a texture object as a logical buffer of a framebuffer object. that is literally the whole mission, bestie. π¦
π» C SPECIFICATION π»
void glFramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level);
void glFramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level);
void glFramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level);
void glFramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer);
void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level);
π PARAMETERS π
targetβ tells you which target the framebuffer is bound to for all the commands exceptglNamedFramebufferTexture.framebufferβ the name of the framebuffer object forglNamedFramebufferTexture.attachmentβ the attachment point of the framebuffer. yes, the emotionally significant slot. πtextargetβ forglFramebufferTexture1D,glFramebufferTexture2D, andglFramebufferTexture3D, this says what type of texture is expected in thetextureparameter, or for cube map textures, which face is to be attached.textureβ the name of an existing texture object to attach.levelβ the mipmap level of the texture object to attach.
πΈ DESCRIPTION πΈ
These commands attach a selected mipmap level or image of a texture object as one of the logical buffers of the specified framebuffer object. Textures cannot be attached to the default draw and read framebuffer, so those are not valid targets of these commands. periodt. π«
For all commands except glNamedFramebufferTexture, the framebuffer object is the one bound to target, and target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. π
For glNamedFramebufferTexture, framebuffer is the name of the framebuffer object.
attachment specifies the logical attachment of the framebuffer and must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, or GL_DEPTH_STENCIL_ATTACHMENT. the i in GL_COLOR_ATTACHMENTi may range from zero to the value of GL_MAX_COLOR_ATTACHMENTS minus one. attaching a level of a texture to GL_DEPTH_STENCIL_ATTACHMENT is equivalent to attaching that level to both the GL_DEPTH_ATTACHMENT and the GL_STENCIL_ATTACHMENT attachment points simultaneously. two-for-one slay. β¨
For glFramebufferTexture1D, glFramebufferTexture2D, and glFramebufferTexture3D, textarget specifies what type of texture is named by texture, and for cube map textures it specifies the face that is to be attached. if texture is not zero, it must be the name of an existing texture object with effective target textarget unless it is a cube map texture, in which case textarget must be GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
If texture is non-zero, the specified level of the texture object named texture is attached to the framebfufer attachment point named by attachment. yes, the original page literally said framebfufer; we are respecting the typo's main character energy. π for glFramebufferTexture1D, glFramebufferTexture2D, and glFramebufferTexture3D, texture must be zero or the name of an existing texture with an effective target of textarget, or texture must be the name of an existing cube-map texture and textarget must be one of GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
level vibe checks, bestie:
- if
textargetisGL_TEXTURE_RECTANGLE,GL_TEXTURE_2D_MULTISAMPLE, orGL_TEXTURE_2D_MULTISAMPLE_ARRAY, thenlevelmust be zero. π¨ - if
textargetisGL_TEXTURE_3D, thenlevelmust be greater than or equal to zero and less than or equal to$log_2$of the value ofGL_MAX_3D_TEXTURE_SIZE. - if
textargetis one ofGL_TEXTURE_CUBE_MAP_POSITIVE_X,GL_TEXTURE_CUBE_MAP_POSITIVE_Y,GL_TEXTURE_CUBE_MAP_POSITIVE_Z,GL_TEXTURE_CUBE_MAP_NEGATIVE_X,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, orGL_TEXTURE_CUBE_MAP_NEGATIVE_Z, thenlevelmust be greater than or equal to zero and less than or equal to$log_2$of the value ofGL_MAX_CUBE_MAP_TEXTURE_SIZE. - for all other values of
textarget,levelmust be greater than or equal to zero and less than or equal to$log_2$of the value ofGL_MAX_TEXTURE_SIZE.
layer specifies the layer of a 2-dimensional image within a 3-dimensional texture. it's giving depth-slice energy. π§
more textarget rules, because the lore is deep:
- for
glFramebufferTexture1D, iftextureis not zero, thentextargetmust beGL_TEXTURE_1D. - for
glFramebufferTexture2D, iftextureis not zero,textargetmust be one ofGL_TEXTURE_2D,GL_TEXTURE_RECTANGLE,GL_TEXTURE_CUBE_MAP_POSITIVE_X,GL_TEXTURE_CUBE_MAP_POSITIVE_Y,GL_TEXTURE_CUBE_MAP_POSITIVE_Z,GL_TEXTURE_CUBE_MAP_NEGATIVE_X,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, orGL_TEXTURE_2D_MULTISAMPLE. - for
glFramebufferTexture3D, iftextureis not zero, thentextargetmust beGL_TEXTURE_3D.
For glFramebufferTexture and glNamedFramebufferTexture, if texture is the name of a three-dimensional, cube map array, cube map, one- or two-dimensional array, or two-dimensional multisample array texture, the specified texture level is an array of images, and the framebuffer attachment is considered to be layered. layered? we love a stacked situation. π
π ERRORS π
GL_INVALID_ENUMis generated by all commands accepting atargetparameter if it is not one of the accepted framebuffer targets.GL_INVALID_OPERATIONis generated by all commands accepting atargetparameter if zero is bound to that target.GL_INVALID_OPERATIONis generated byglNamedFramebufferTextureifframebufferis not the name of an existing framebuffer object.GL_INVALID_ENUMis generated ifattachmentis not one of the accepted attachment points.GL_INVALID_VALUEis generated iftextureis not zero or the name of an existing texture object.GL_INVALID_VALUEis generated iftextureis not zero andlevelis not a supported texture level fortexture.GL_INVALID_VALUEis generated byglFramebufferTexture3Diftextureis not zero andlayeris larger than the value ofGL_MAX_3D_TEXTURE_SIZEminus one.GL_INVALID_OPERATIONis generated by all commands accepting atextargetparameter iftextureis not zero, andtextargetand the effective target oftextureare not compatible.GL_INVALID_OPERATIONis generated by iftextureis a buffer texture. yes, βby ifβ is canon. we keep the grammar. π
π VERSION SUPPORT π
the original matrix headers were Function / Feature Name on the left and OpenGL Version across the top, with these versions: 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, 4.5. here is the exact support vibe, no table needed:
glFramebufferTextureβ2.0:-,2.1:-,3.0:-,3.1:-,3.2:β,3.3:β,4.0:β,4.1:β,4.2:β,4.3:β,4.4:β,4.5:βglFramebufferTexture1Dβ2.0:-,2.1:-,3.0:β,3.1:β,3.2:β,3.3:β,4.0:β,4.1:β,4.2:β,4.3:β,4.4:β,4.5:βglFramebufferTexture2Dβ2.0:-,2.1:-,3.0:β,3.1:β,3.2:β,3.3:β,4.0:β,4.1:β,4.2:β,4.3:β,4.4:β,4.5:βglFramebufferTexture3Dβ2.0:-,2.1:-,3.0:β,3.1:β,3.2:β,3.3:β,4.0:β,4.1:β,4.2:β,4.3:β,4.4:β,4.5:βglNamedFramebufferTextureβ2.0:-,2.1:-,3.0:-,3.1:-,3.2:-,3.3:-,4.0:-,4.1:-,4.2:-,4.3:-,4.4:-,4.5:β
π«Ά SEE ALSO π«Ά
glGenFramebuffers()glBindFramebuffer()glGenRenderbuffers()glFramebufferTexture()glFramebufferTexture1DglFramebufferTexture2DglFramebufferTexture3D
π COPYRIGHT π
Copyright Β© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
π COPYRIGHT π
Copyright Β© 2010-2014 Khronos Group.
made with π from [FIXME: source], dated 08/09/2021, for GLFRAMEBUFFERTEXTURE(3G) β bye bestie! πβ¨
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms