GLBINDIMAGETEXTURES(3G)
โจ NAME โจ
okay so this is glBindImageTextures from the 3G manual โ yes, the header literally says [FIXME: manual], iconic ๐ญ โ and it binds one or more named texture images to a sequence of consecutive image units. That's the whole assignment, bestie.
๐งพ C SPECIFICATION ๐งพ
void glBindImageTextures(GLuint first, GLsizei count,
const GLuint *textures);
๐ PARAMETERS ๐
firstโ the first image unit where a texture is gonna get bound. The starting slot, basically.countโ how many textures we're binding. The number of slots we're filling.texturesโ the address of an array of names of existing texture objects. Names, not the textures themselves, iykyk.
๐ DESCRIPTION ๐
glBindImageTextures binds images from an array of existing texture objects to a specified number of consecutive image units. count says how many texture objects have their names stored in the array textures. That many texture names get read from the array and bound to the count consecutive texture units starting from first. If the name zero appears in the textures array, any existing binding to the image unit is reset. Any non-zero entry in textures must be the name of an existing texture object. When a non-zero entry in textures is present, the image at level zero is bound, the binding is considered layered, with the first layer set to zero, and the image is bound for read-write access. The image unit format parameter is taken from the internal format of the image at level zero of the texture object. For cube map textures, the internal format of the positive X image of level zero is used. If textures is NULL then it's as if an appropriately sized array containing only zeros had been specified.
glBindImageTextures is equivalent to the following pseudo code:
for (i = 0; i < count; i++) {
if (textures == NULL || textures[i] = 0) {
glBindImageTexture(first + i, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
} else {
glBindImageTexture(first + i, textures[i], 0, GL_TRUE, 0, GL_READ_WRITE, lookupInternalFormat(textures[i]));
}
}
Each entry in textures will be checked individually and if found to be invalid, the state for that image unit will not be changed and an error will be generated. However โ and this is the important part โ the state for other texture image units referenced by the command will still be updated. One bad entry does not cancel the whole group chat, fr fr.
also yes, the pseudo code above literally hastextures[i] = 0with a single=, not==. that's what the page says. do not come for me ๐ญ
๐ฆ NOTES ๐ฆ
glBindImageTexturesis available only if the GL version is4.4or higher.- Big note: because
glBindImageTexturescannot create new textures โ even if a name passed has been previously generated by call toglGenTextures()โ names passed toglBindImageTexturesmust have been bound at least once previously via a call toglBindTexture().
๐ ERRORS ๐
GL_INVALID_OPERATIONis generated iffirst + countis greater than the number of image units supported by the implementation.GL_INVALID_OPERATIONis generated if any value intexturesis not zero or the name of an existing texture object.GL_INVALID_OPERATIONerror is generated if the internal format of the level zero texture image of any texture intexturesis not supported.GL_INVALID_OPERATIONerror is generated if the width, height, or depth of the level zero texture image of any texture intexturesis zero.
๐ ASSOCIATED GETS ๐
glGet() with argument GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, or GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY. and yes, GL_TEXTURE_BINDING_CUBE_MAP is literally in there twice in the original โ no cap ๐
๐ VERSION SUPPORT ๐
here's the chart, copied exactly because the vibes are the data, bestie:
โโโโโโโโโโโโโโโโโโโโโโโฌโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ โ OpenGL Version โ
โโโโโโโโโโโโโโโโโโโโโโโผโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโฌโโโโโโค
โ Function โ 2.0 โ 2.1 โ 3.0 โ 3.1 โ 3.2 โ 3.3 โ 4.0 โ 4.1 โ 4.2 โ 4.3 โ 4.4 โ 4.5 โ
โ / โ โ โ โ โ โ โ โ โ โ โ โ โ
โ Feature โ โ โ โ โ โ โ โ โ โ โ โ โ
โ Name โ โ โ โ โ โ โ โ โ โ โ โ โ
โโโโโโโโโโโโโโโโโโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโผโโโโโโค
โ glBindImageTextures โ - โ - โ - โ - โ - โ - โ - โ - โ - โ - โ โ โ โ โ
โโโโโโโโโโโโโโโโโโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโดโโโโโโ
๐ซถ SEE ALSO ๐ซถ
glBindTexture(), glBindTextures(), glDeleteTextures(), glGenTextures(), glGet(), glGetTexParameter(), glIsTexture(), glTexStorage1D(), glTexStorage2D(), glTexStorage2DMultisample(), glTexStorage3D(), glTexStorage3DMultisample(), glTexBuffer(), glTexParameter()
๐ COPYRIGHT ๐
Copyright ยฉ 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
๐ COPYRIGHT (yes, again, the sequel) ๐
Copyright ยฉ 2013-2014 Khronos Group
okay bye bestie ๐ this page is from [FIXME: source], dated 08/09/2021, and it's GLBINDIMAGETEXTURES(3G). slay and stay็ปๅฎ-ed โจ
๐ฆ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 ยท MIT and Open Publication
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms