ATANH(3G)

πŸ“¦
version 1.0~svn33624 Β· 4 versions
, in ubuntu jammy, ubuntu noble

✨ NAME ✨

atanh β€” bestie, this one hands you back the arc hyperbolic tangent of whatever parameter you toss at it πŸ’–

(also hi, this is the 3G manual page, living in the OpenGL family, just so u know where u are 🫢)


πŸŽ€ DECLARATION πŸŽ€

okay so here's the signature, literally copy it, don't freestyle:

genType atanh(genType x);

🌸 PARAMETERS 🌸

  • x β€” the value whose arc hyperbolic tangent you want back. that's it. that's the whole job. she's simple, she's iconic πŸ’…

πŸ’œ DESCRIPTION πŸ’œ

so atanh returns the arc hyperbolic tangent of x β€” she's the inverse of tanh(), the two of them are giving very much "you complete me" 😭

big warning bestie: the result is undefined if $\left| x \right| > 1$. like, undefined undefined. don't come crying to me when your shader starts acting haunted πŸ’€

πŸ‘‘ VERSION SUPPORT πŸ‘‘

the glow-up timeline of which OpenGL Shading Language versions said yes to atanh. (spreadsheet said βœ” for every single one, and honestly? she ate.)

  • 1.10 β€” βœ”
  • 1.20 β€” βœ”
  • 1.30 β€” βœ”
  • 1.40 β€” βœ”
  • 1.50 β€” βœ”
  • 3.30 β€” βœ”
  • 4.00 β€” βœ”
  • 4.10 β€” βœ”
  • 4.20 β€” βœ”
  • 4.30 β€” βœ”
  • 4.40 β€” βœ”
  • 4.50 β€” βœ”

twelve for twelve, no notes, main character energy all the way down 🌈✨


πŸ¦‹ SEE ALSO πŸ¦‹

her little friend group, go say hi:

  • sin()
  • cos()
  • sinh()
  • cosh()

Copyright Β© 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright Β© 2011-2014 Khronos Group


and that's the page, bestie 🫢 this was the ATANH(3G) manual, source listed as [FIXME: source] (yeah, still a FIXME, not me judging πŸ™ˆ), dated 01/03/2018, and it literally signed off as ATANH(3G) one more time for the girls. slay, bye πŸ’…

πŸ“¦ where this page comes from