wxGraphicsObject(3)

πŸ“¦
version 29.0.6 Β· 3 versions
, in ubuntu stonking

πŸ’– wxGraphicsObject πŸ’–

okay bestie, grab your strawberry matcha because we're talking about wxGraphicsObject from the wx Erlang module docs, and honestly? it's giving backstage pass. πŸŽ€


✨ NAME ✨

wxGraphicsObject β€” the superclass of native graphics objects, like pens and stuff. yes, the mom friend of the drawing world. πŸ‘‘


🌸 DESCRIPTION 🌸

so like, this is the parent class of all the native graphics objects (pens, etc., you know the vibe). the one thing it really brings to the table is reference counting. that's its whole thing. 🫢

⚠️ not instantiated by user code, bestie. do not try to make one yourself. she is not for you to build. she arises on her own. πŸ’…

see also:

  • wxGraphicsBrush
  • wxGraphicsPen
  • wxGraphicsMatrix
  • wxGraphicsPath

also there's the wxWidgets docs for it: wxGraphicsObject β€” iykyk. πŸ¦‹


πŸ¦‹ DATA TYPES πŸ¦‹

  • wxGraphicsObject() :: wx:wx_object().

like, it's just a wx object. that's the tea. β˜•


⭐ FUNCTIONS ⭐

  • destroy(This :: wxGraphicsObject()) -> ok. β€” destroys the object. that's it, that's the whole job. bye bestie πŸ‘‹πŸ’€
  • getRenderer(This) -> wxGraphicsRenderer:wxGraphicsRenderer() when This :: wxGraphicsObject(). β€” hands you the renderer that was used to create this instance. but heads up: it returns NULL if it hasn't been initialized yet. so like… don't come for her before she's ready. πŸ™ˆ
  • isNull(This) -> boolean() when This :: wxGraphicsObject(). β€” vibe check! πŸŽ€

return: false if this object is valid, otherwise returns true. yes it's a little backwards, but honestly? it's iconic. that's just how she is. periodt. ✨


so yeah, that's wxGraphicsObject β€” short, sweet, and lowkey the backbone of your whole drawing situation. no cap. 🌈


signing off: brought to you by <b>Ericsson AB</b>, version <b>wx 2.6</b> β€” stay slay, keep your renderers initialized, and don't forget to destroy your objects when you're done with them. mwah. πŸ’–πŸŒΈπŸ¦‹πŸ‘‘

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