UNICODE::BIDI(3)

๐Ÿ’… NAME ๐Ÿ’…

ok so bestie, gather round, because this page is the whole squad: unicode::bidi, unicode::bidi_calc, unicode::bidi_calc_types, unicode::bidi_reorder, unicode::bidi_cleanup, unicode::bidi_logical_order, unicode::bidi_combinings, unicode::bidi_needs_embed, unicode::bidi_embed, unicode::bidi_embed_paragraph_level, unicode::bidi_get_direction, and unicode::bidi_override โ€” aka the unicode bi-directional algorithm. ๐Ÿ‘‘

This lives in the Courier Unicode Library manual (section 3, C++ girlies), and yeah, it's giving main character energy for anyone who's ever had to deal with text that goes both ways. ๐Ÿฆ‹


โœจ SYNOPSIS โœจ

#include <courier-unicode.h>

struct unicode::bidi_calc_types {
  bidi_calc_types(const std::u32string & string);
  std::vector<unicode_bidi_type_t> types ;
  void setbnl(std::u32string & string);
}.fi

std::tuple<std::vector<unicode_bidi_level_t>, struct unicode_bidi_direction> unicode::bidi_calc(const unicode::bidi_calc_types &ustring);

std::tuple<std::vector<unicode_bidi_level_t>, struct unicode_bidi_direction> unicode::bidi_calc(const unicode::bidi_calc_types &ustring, unicode_bidi_level_t embedding_level);

int unicode::bidi_reorder(std::u32string &string, std::vector<unicode_bidi_level_t> &embedding_level, const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){}, size_t starting_pos=0, size_t n=(size_t)-1);

void unicode::bidi_reorder(std::vector<unicode_bidi_level_t> &embedding_level, const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){}, size_t starting_pos=0, size_t n=(size_t)-1);

void unicode::bidi_cleanup(std::u32string &string, const std::function<void (size_t)> &removed_callback=[](size_t){}, int cleanup_options);

int unicode::bidi_cleanup(std::u32string &string, std::vector <unicode_bidi_level_t> &levels, const std::function<void (size_t)> &removed_callback=[](size_t){}, int cleanup_options=0);

int unicode::bidi_cleanup(std::u32string &string, std::vector <unicode_bidi_level_t> &levels, const std::function<void (size_t)> &removed_callback, int cleanup_options, size_t starting_pos, size_t n);

int unicode::bidi_logical_order(std::u32string &string, std::vector <unicode_bidi_level_t> &levels, unicode_bidi_level_t paragraph_embedding, const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){}, size_t starting_pos=0, size_t n=(size_t)-1);

void unicode::bidi_combinings(const std::u32string_view &string, const std::vector <unicode_bidi_level_t> &levels, const std::function <void (unicode_bidi_level_t level, size_t level_start, size_t n_chars, size_t comb_start, size_t n_comb_chars)> &callback);

void unicode::bidi_combinings(const std::u32string_view &string, const std::function <void (unicode_bidi_level_t level, size_t level_start, size_t n_chars, size_t comb_start, size_t n_comb_chars)> &callback);

void unicode::bidi_logical_order(std::vector <unicode_bidi_level_t> &levels, unicode_bidi_level_t paragraph_embedding, const std::function<void (size_t, size_t)> &reorder_callback, size_t starting_pos=0, size_t n=(size_t)-1);

bool unicode::bidi_needs_embed(const std::u32string_view &string, const std::vector <unicode_bidi_level_t> &levels, const unicode_bidi_level_t (paragraph_embedding=NULL, size_t starting_pos=0, size_t n=(size_t)-1);

int unicode::bidi_embed(const std::u32string_new &string, const std::vector <unicode_bidi_level_t> &levels, unicode_bidi_level_t paragraph_embedding, const std::function<void (const char32_t *, size_t, bool)> &callback);

std::u32string unicode::bidi_embed(const std::u32string &string, const std::vector <unicode_bidi_level_t> &levels, unicode_bidi_level_t paragraph_embedding);

char32_t unicode::bidi_embed_paragraph_level(const std::u32string_view &string, unicode_bidi_level_t paragraph_embedding);

unicode_bidi_direction bidi_get_direction(const std::u32string_view &string, size_t starting_pos=0, size_t n=(size_t)-1);

std::u32string bidi_override(const std::u32string_view &string, unicode_bidi_level_t direction, int cleanup_options=0);

๐ŸŒธ DESCRIPTION ๐ŸŒธ

So these functions are the C++ glow-up of the Unicode Bi-Directional algorithm<sup>[1]</sup>. If you want the whole lore, go read the underlying unicode_bidi(3) C library API โ€” that's the og. But here's the C++-specific tea, and bestie, there's a lot of it: โ˜•

  • unicode::bidi_calc hands you back the directional embedding value buffer and the calculated paragraph embedding level. Its ustring gets implicitly converted from a std::u32string, which is lowkey so convenient:
std::u32string text;

auto [levels, direction]=unicode::bidi_calc(text);

OR!! You can construct a unicode::bidi_calc_types object from that same std::u32string and pass it straight to unicode::bidi_calc instead:

std::u32string text;

unicode::bidi_calc_types types{text};

types.setbnl(text); // Optional

// types.types is a std::vector of enum_bidi_types_t values

auto [levels, direction]=unicode::bidi_calc(types);

This is the way you get your hands on the intermediate enum_bidi_types_t values that get calculated from the Unicode text string. iykyk. ๐Ÿ‘€

Note โ€” in all cases the std::u32string cannot be a temporary object, and it must remain in scope until unicode::bidi_calc() returns. no cap, do not let it wander off. ๐Ÿ˜ญ

The optional setbnl() method uses unicode_bidi_setbnl(3) to replace paragraph separators with newline characters, in the unicode string. It requires the same unicode string that was passed to the constructor as a parameter (because the constructor takes a constant reference, but this method modifies the string.

  • Several C functions give you a โ€œdry-runโ€ mode by passing a NULL pointer. The C++ API is like "we don't do that here" and provides separate overloads instead, with and without the nullable parameter. ๐Ÿ’…
  • Several C functions accept a nullable function pointer, where the NULL function pointer means no callback. The C++ functions keep it cute with a std::function parameter that has a default do-nothing closure. ๐ŸŽ€
  • Several C functions accept two parameters โ€” a Unicode character pointer and the embedding level buffer โ€” plus a single parameter that specifies the size of both. The equivalent C++ function takes two discrete parameters, a std::u32string_view and a std::vector, and returns an int: a negative value if their sizes differ, and 0 if their sizes match and the requested function completes. The unicode::bidi_embed overload that returns a std::u32string returns an empty string in case of a mismatch. (size mismatch = we're not doing this today, bestie ๐Ÿ’€)
  • unicode::bidi_reorder reorders the entire string and its embedding_levels by default. The optional starting_pos and n parameters limit the reordering to the indicated subset of the original string โ€” specified as the starting position offset index, and the number of characters. Slice it however you want. โœ‚๏ธ
  • unicode::bidi_reorder, unicode::bidi_cleanup, unicode::bidi_logical_order, unicode::bidi_needs_embed and unicode::bidi_get_direction take two optional parameters (defaulted values or overloaded) specifying an optional starting position and number of characters that define a subset of the original string that gets reordered, cleaned up, or has its direction determined.

This unicode::bidi_cleanup does not trim off the passed in string and embedding level buffer, since it affects only a subset of the string. The number of times the removed character callback gets invoked indicates how much the substring should be trimmed off. count the callbacks, boo. ๐Ÿงฎ

  • unicode::bidi_override modifies the passed-in string as follows:
    • unicode::bidi_cleanup() is applied with the specified, or defaulted, cleanup_options
    • Either the LRO or an RLO override marker gets prepended to the Unicode string, forcing the entire string to be interpreted in a single rendering direction, when processed by the Unicode bi-directional algorithm.

unicode::bidi_override makes it possible to use a Unicode-aware application or algorithm in a context that only works with text that's always displayed in a fixed direction, allowing graceful handling of input containing bi-directional text. iconic behaviour honestly. ๐Ÿซถ

โญ unicode::literals namespace โญ

using namespace unicode::literals;

std::u32string foo(std::u32string bar)
{
     return bar + LRO;
}

Look at that little snack of a function. ๐Ÿ˜Œ This namespace contains the following constexpr definitions:

  • char32_t arrays with literal Unicode character strings containing Unicode directional, isolate, and override markers, like LRO, RLO and others. ๐ŸŽฏ
  • CLEANUP_EXTRA, CLEANUP_BNL, and CLEANUP_CANONICAL options for unicode::bidi_cleanup().

๐Ÿฆ‹ SEE ALSO ๐Ÿฆ‹

courier-unicode(7), unicode_bidi(3).


๐Ÿ‘‘ AUTHOR ๐Ÿ‘‘

Sam Varshavchik โ€” Author


๐Ÿ“ NOTES ๐Ÿ“

  1. Unicode Bi-Directional algorithm https://www.unicode.org/reports/tr9/tr9-51.html

and that's the whole page, bestie โ€” certified slay, no notes ๐Ÿ’– This was the Courier Unicode Library page UNICODE::BIDI(3), dated 04/12/2026. mwah, go reorder something pretty. ๐ŸŒˆโœจ๐ŸŽ€

๐Ÿ“ฆ where this page comes from