S3DW_OBJECT_INFO(3)
π« S3DW_OBJECT_INFO π«
okay bestie, gather round, because we're about to talk about the s3d manual, section 3, and specifically s3dw_object_info π this one's short but it's lowkey doing the most for your camera β¨
πΈ NAME πΈ
s3dw_object_info β handle object info events π«Ά
β¨ SYNOPSIS β¨
#include <s3dw.h>
int s3dw_object_info(struct s3d_evt *event);
π DESCRIPTION π
So here's the vibe: you can use this function to let s3dw handle the S3D_EVENT_OBJ_INFO-events for you. no cap π
And once s3dw is on it, it can consider the camera position π which means stuff like following the camera actually becomes possible. it's giving main character energy, fr fr. the camera is the moment and s3dw is keeping up with it π¦
π AUTHOR π
Simon Wunderlich Author of s3d π
and that's the whole page, bestie π that was literally all of it β short, sweet, iconic. shoutout to the s3d manual for housing this little gem, and to section 3 for keeping it safe π§ see you in the next one πβ¨
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms