S3DW_OBJECT_INFO(3)

πŸ’« S3DW_OBJECT_INFO πŸ’«

okay bestie, gather round, because we're about to talk about the s3d manual, section 3, and specifically s3dw_object_info πŸŽ€ this one's short but it's lowkey doing the most for your camera ✨


🌸 NAME 🌸

s3dw_object_info β€” handle object info events 🫢


✨ SYNOPSIS ✨

#include <s3dw.h>

int s3dw_object_info(struct s3d_evt *event);

πŸ’… DESCRIPTION πŸ’…

So here's the vibe: you can use this function to let s3dw handle the S3D_EVENT_OBJ_INFO-events for you. no cap πŸ’–

And once s3dw is on it, it can consider the camera position πŸ‘‘ which means stuff like following the camera actually becomes possible. it's giving main character energy, fr fr. the camera is the moment and s3dw is keeping up with it πŸ¦‹


🌈 AUTHOR 🌈

Simon Wunderlich Author of s3d πŸ’œ


and that's the whole page, bestie πŸ“ that was literally all of it β€” short, sweet, iconic. shoutout to the s3d manual for housing this little gem, and to section 3 for keeping it safe 🧚 see you in the next one πŸ’–βœ¨