S3D_POP_VERTEX(3)
π S3D_POP_VERTEX β bestie edition π
okay so this is a page from the s3d manual, section 3, and it's about s3d_pop_vertex β the little function that removes vertices. yes, vertices. like, the pointy bits. we're deleting them. no cap.
β¨ NAME β¨
s3d_pop_vertex β remove vertices π«Ά
πΈ SYNOPSIS πΈ
#include <s3d.h>
int s3d_pop_vertex(int object, uint32_t n);
π¦ DESCRIPTION π¦
so basically, s3d_pop_vertex() deletes the latest n vertices from the vertex stack of the object. that's it. that's the whole vibe. the newest n of them? gone. deleted. not me hitting undo on the geometry π
think of it like popping items off a stack, except the items are vertices and the stack belongs to object. iconic behaviour honestly.
π AUTHOR π
Simon Wunderlich β author of s3d. king behaviour, we stan. π
anyway that's the whole page, bestie β you now know literally everything this manpage knows. mwah π
this has been s3d, section 3 of the manual. go forth and pop those vertices. periodt. β¨π
π
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms