S3D_POP_VERTEX(3)

πŸ’… S3D_POP_VERTEX β€” bestie edition πŸ’…

okay so this is a page from the s3d manual, section 3, and it's about s3d_pop_vertex β€” the little function that removes vertices. yes, vertices. like, the pointy bits. we're deleting them. no cap.


✨ NAME ✨

s3d_pop_vertex β€” remove vertices 🫢


🌸 SYNOPSIS 🌸

#include <s3d.h>

int s3d_pop_vertex(int object, uint32_t n);

πŸ¦‹ DESCRIPTION πŸ¦‹

so basically, s3d_pop_vertex() deletes the latest n vertices from the vertex stack of the object. that's it. that's the whole vibe. the newest n of them? gone. deleted. not me hitting undo on the geometry πŸ’€

think of it like popping items off a stack, except the items are vertices and the stack belongs to object. iconic behaviour honestly.


πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” author of s3d. king behaviour, we stan. πŸ‘‘


anyway that's the whole page, bestie β€” you now know literally everything this manpage knows. mwah πŸ’–

this has been s3d, section 3 of the manual. go forth and pop those vertices. periodt. βœ¨πŸ’…πŸŽ€