S3D_PEP_VERTEX(3)

✨ S3D_PEP_VERTEX ✨

okay bestie, welcome to the s3d manual πŸ’– this one's a lil cutie from the s3d manual pages, and it's about rewriting a vertex. yes, that kind of rewrite. let's get into it πŸŽ€


🌸 NAME 🌸

s3d_pep_vertex β€” rewrite vertex πŸ’…

like. the name literally tells you what it does. rewrite. vertex. iconic behavior honestly.


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <s3d.h>

int s3d_pep_vertex(int object, float x, float y, float z);

so you pull in <s3d.h> (mandatory, no skipping bestie) and then you call it with an object, plus x, y, and z as floats. four arguments, one int coming back atcha. clean. simple. slay. ✨


πŸ’œ DESCRIPTION πŸ’œ

okay so here's the tea 🍡

s3d_pep_vertex alters the latest pushed vertex, overwriting it with the values you supply.

that's it. that's the whole vibe. the most recent vertex that got pushed? it's getting rewritten. whatever was there before gets replaced by your x, y, and z β€” no cap, the old values are gone, gone, gone πŸ™ˆ

it's giving "oops, let me just fix that real quick" energy. main character move tbh. πŸ‘‘


πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” Author of s3d 🫢

thank you for your service king, we are literally so obsessed πŸ’–


and that's the whole page, bestie!! this lil gem lives in the s3d manual (that's the source + version right there, s3d), so if you ever need to find it again you know exactly where to look πŸŽ€βœ¨πŸ’