S3D_PEP_MATERIAL_TEX(3)
π S3D_PEP_MATERIAL_TEX π
okay bestie, welcome to the s3d manual, section 3, page S3D_PEP_MATERIAL_TEX(3) β¨ this one is short but it's so important, it's literally the glow-up step for your materials π
β¨ NAME β¨
s3d_pep_material_texture β add texture to material π¦
πΈ SYNOPSIS πΈ
#include <s3d.h>
int s3d_pep_material_texture(int object, uint32_t tex);
π DESCRIPTION π
so here's the tea, bestie: this function takes the latest material and slaps a texture on it π the texture you're assigning is the one referenced by the index tex.
and like, obviously β OBVIOUSLY β you already pushed that texture in with s3d_push_texture() before you call this, because the way this works is it's pointing at an index you made earlier. no texture pushed, nothing to reference, yk? π
it's giving "assign, don't create" β this is the final little accessory moment, not the shopping trip π
π AUTHOR π
Simon Wunderlich β Author of s3d π«Ά
and that's the whole page, bestie, no notes π
that was S3D_PEP_MATERIAL_TEX(3) from the s3d manual, brought to you by the s3d crew β go texture something iconic, periodt β¨π
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
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