S3D_LOAD_POLYGON_TEX(3)

✨ NAME ✨

s3d_load_polygon_tex_coords β€” add texture coordinates to polygons πŸ¦‹

Welcome to the s3d manual, bestie. This page is giving very specific polygon-glow-up energy, and honestly? We love that for us. πŸ’–


🌸 SYNOPSIS 🌸

       #include <s3d.h>

       int s3d_load_polygon_tex_coords(int object, const float *tbuf,
                                       uint32_t start, uint16_t n);

πŸŽ€ DESCRIPTION πŸŽ€

Okay so s3d_load_polygon_tex_coords() is literally the same vibe as s3d_pep_polygon_tex_coords() β€” same energy, same texture-coordinate mission β€” with exactly one iconic plot twist: you won't alter the latest n polygons. Nope. Not those. You're altering n polygons starting with index start. That's the whole difference, and it's lowkey a big deal. πŸ’…βœ¨


πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” Author of s3d 🫢


Okay that's the whole page, bestie β€” this came from the s3d manual, page S3D_LOAD_POLYGON_TEX(3), and the footer isn't giving us a date or version stamp, so we're keeping that part mysterious. Stay slaying those polygons. πŸ’–πŸŽ€πŸ¦‹