S3D_LOAD_POLYGON_NOR(3)

πŸ’– s3d_load_polygon_normals β€” add normals to polygon πŸ’–

okay bestie, welcome to the s3d manual page for s3d_load_polygon_normals, straight out of the s3d Manual πŸ’…


✨ NAME ✨

s3d_load_polygon_normals β€” add normals to polygon πŸ¦‹


🌸 SYNOPSIS 🌸

#include <s3d.h>

int s3d_load_polygon_normals(int object, const float *nbuf,
                             uint32_t start, uint16_t n);

πŸŽ€ DESCRIPTION πŸŽ€

so literally, this one is exactly like s3d_pep_polygon_normals() β€” same energy, same vibe, no notes β€” with one tiny little glow-up:

instead of messing with the latest n polygons, you get to alter n polygons starting with index start. that's it, that's the whole twist. slay. πŸ‘‘

so like, if you wanna yeet normals at a specific chunk of your polygons instead of whatever you touched last, this is your girl fr fr. 🫢


πŸ’œ AUTHOR πŸ’œ

Simon Wunderlich

  • Author of s3d πŸ‘‘

and that's the whole page, bestie!! this came to you from the s3d Manual, page S3D_LOAD_POLYGON_NOR(3) β€” go forth and normal your polygons correctly, ily πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈ