S3D_LOAD_POLYGON_NOR(3)
π s3d_load_polygon_normals β add normals to polygon π
okay bestie, welcome to the s3d manual page for s3d_load_polygon_normals, straight out of the s3d Manual π
β¨ NAME β¨
s3d_load_polygon_normals β add normals to polygon π¦
πΈ SYNOPSIS πΈ
#include <s3d.h>
int s3d_load_polygon_normals(int object, const float *nbuf,
uint32_t start, uint16_t n);
π DESCRIPTION π
so literally, this one is exactly like s3d_pep_polygon_normals() β same energy, same vibe, no notes β with one tiny little glow-up:
instead of messing with the latestnpolygons, you get to alternpolygons starting with indexstart. that's it, that's the whole twist. slay. π
so like, if you wanna yeet normals at a specific chunk of your polygons instead of whatever you touched last, this is your girl fr fr. π«Ά
π AUTHOR π
Simon Wunderlich
- Author of
s3dπ
and that's the whole page, bestie!! this came to you from the s3d Manual, page S3D_LOAD_POLYGON_NOR(3) β go forth and normal your polygons correctly, ily πβ¨ππ¦πΈ
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
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