S3D_IMPORT_MODEL_FIL(3)

πŸ’– S3D_IMPORT_MODEL_FIL πŸ’–

okay bestie, we're doing the s3d_import_model_file page from the s3d Manual, section 3 ofc (library calls, we're fancy like that). sit down, grab a strawberry πŸ“, and let's get into it.


✨ NAME ✨

s3d_import_model_file β€” read model from file πŸ“‚πŸ¦‹


✨ SYNOPSIS ✨

#include <s3d.h>

int s3d_import_model_file(const char *fname);

like yes, that's the whole vibe. one header, one function, one const char * bestie. no cap. πŸ’…


✨ DESCRIPTION ✨

okay so basically this function imports a 3d object file and hands you back the object number. that's it. that's the whole job. it's giving "personal assistant but for 3d models" 🫢

and the format support?? lowkey iconic, highkey unhinged, in the best way. we're talking:

  • 3D Studio β€” (.3ds, .prj)
  • Lightwave β€” (.lw, .lwb, .lwo)
  • Quake Models β€” (.md3)
  • or honestly... simply everything libg3d supports. :)

yeah. everything. the way that libg3d just carries this whole operation on its back, fr fr πŸ˜­πŸ‘‘

⚠️ Warning

Of course, you won't forget to toggle it visible, won't you? πŸ™ˆ

like genuinely bestie, the model will be there, it'll be loaded, it'll be real β€” and you'll be staring at an empty screen wondering why. toggle it visible. that's the vibe check. do not skip it. not me forgetting this literally every single time πŸ’€


✨ AUTHOR ✨

Simon Wunderlich β€” author of s3d πŸ‘‘βœ¨


and that's the page, bestie! this little slice of the s3d manual (S3D_IMPORT_MODEL_FIL(3), if you're keeping receipts) came to you straight from the s3d docs themselves. go import something cute and make it visible, ok? mwah πŸ’–πŸŽ€πŸŒΈ