RTCTRAVERSABLEFORWARDINTERSECT4(3)
β¨ NAME β¨
rtcTraversableForwardIntersect4/8/16/Ex β the glow-up where you forward a ray packet to a brand new scene, straight from inside your user geometry callback π¦ (it's giving "plot twist, we're traversing somewhere else now")
It lives in section 3 of the manual, and the manual page goes by rtcTraver...t4/8/16/Ex(3) β yes bestie, that name got trimmed for the header, it's the whole Embree Ray Tracing Kernels 4 situation π
πΈ SYNOPSIS πΈ
First thing first, you gotta include the goods:
#include <embree4/rtcore.h>
And here come all six of the icons, in full, no skips π
void rtcTraversableForwardIntersect4(
void int* valid,
const struct RTCIntersectFunctionNArguments* args,
RTCTraversable traversable,
struct RTCRay4* ray,
unsigned int instID
);
void rtcTraversableForwardIntersect8(
void int* valid,
const struct RTCIntersectFunctionNArguments* args,
RTCTraversable traversable,
struct RTCRay8* ray,
unsigned int instID
);
void rtcTraversableForwardIntersect16(
void int* valid,
const struct RTCIntersectFunctionNArguments* args,
RTCTraversable traversable,
struct RTCRay16* ray,
unsigned int instID,
unsigned int instPrimID
);
void rtcTraversableForwardIntersect4Ex(
void int* valid,
const struct RTCIntersectFunctionNArguments* args,
RTCTraversable traversable,
struct RTCRay4* ray,
unsigned int instID,
unsigned int instPrimID
);
void rtcTraversableForwardIntersect8Ex(
void int* valid,
const struct RTCIntersectFunctionNArguments* args,
RTCTraversable traversable,
struct RTCRay8* ray,
unsigned int instID,
unsigned int instPrimID
);
void rtcTraversableForwardIntersect16Ex(
void int* valid,
const struct RTCIntersectFunctionNArguments* args,
RTCTraversable traversable,
struct RTCRay16* ray,
unsigned int instID,
unsigned int instPrimID
);
π DESCRIPTION π
Okay so listen. rtcTraversableForwardIntersect4/8/16/Ex</p> and rtcForwardIntersect4/8/16/Ex</p> are literally twins β same energy, same job, same everything β with one teeny tiny difference that changes the whole vibe:
- the
rtcForwardIntersect4/8/16/Excrew takes a scene object - this crew takes a traversable object instead β that's the
traversableargument π«Ά
That's it. That's the plot. No cap.
And if you want the full lore, the details, the deep dive? Go read the docs for rtcForwardIntersect4/8/16/Ex, bestie β they said it there first and this page is fr just the reference. iykyk π
π EXIT STATUS π
Not me doing zero error checks⦠bestie, the performance was the priority, okay?!
Because this function is optimized for performance, it does no error checks at all. So if something goes wrong, it will not set any error flags on failure. Silent. Iconic? Maybe. Chaotic? Also yes. π Be aware, that's the tradeoff.
π SEE ALSO π
rtcForwardIntersect4/8/16/Exβ the original, the blueprint, the main character πrtcGetSceneTraversableβ how you get yourself one of those traversable thingies in the first place π§
And that's the whole page, babes π β this was rtcTraver...t4/8/16/Ex(3), coming to you from the Embree Ray Tracing Kernels 4 era, signed, sealed, and slayed ππΈβ¨
π¦ where this page comes from
- ubuntu stonking: libembree-dev 4.4.1+dfsg-2ubuntu1 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms