rtcInitQu...mposition(3)

✨ NAME ✨

rtcInitQuaternionDecomposition β€” bestie, this one initializes a quaternion decomposition πŸ’–

okay so before we go any further: this page lives in the Embree Ray Tracing Kernels 4 manual, and yes it's section 3, and yes it's iconic πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

void rtcInitQuaternionDecomposition(
  struct RTCQuaternionDecomposition* qd
);

🌸 DESCRIPTION 🌸

The rtcInitQuaternionDecomposition function initializes a RTCQuaternionDecomposition structure so that it represents an identity transformation. That's it. That's the whole job. It's giving "reset button but make it quaternion" πŸ’…

Like, you hand it a pointer to your struct, it fills it in so the transform it describes is the do-nothing transform. No scaling, no rotation, no translation. Just vibes. Pure, unbothered, identity-matrix energy ✨


πŸŽ€ EXIT STATUS πŸŽ€

No error code is set by this function. Not a single one. It's simply not that kind of function, and honestly? Respect πŸ™ˆ


πŸ”₯ SEE ALSO πŸ”₯

  • [rtcSetGeometryTransformQuaternion]
  • [RTCQuaternionDecomposition]

lowkey important reminder: the struct you pass in is a struct RTCQuaternionDecomposition* β€” keep it exactly like that, don't get creative with the type bestie 🫢

and that's the whole page!! written up by the Embree Ray Tracing Kernels 4 girlies for rtcInitQu...mposition(3), section 3 of the manual, same energy as the original footer line β€” periodt πŸ’œβœ¨

πŸ“¦ where this page comes from