GSET_TEXT_PATH(3NCARG)
β¨ GSET_TEXT_PATH(3NCARG) β¨
okay bestie, welcome to GSET_TEXT_PATH from the NCAR GRAPHICS manual (yes that's the manual name, it's giving vintage academic chic and we're obsessed) π
π NAME π
gset_text_path (aka Set text path) β she sets the text paths, aka the directions, in which text is gonna get drawn. that's it. that's the job. π
πΈ SYNOPSIS πΈ
#include <ncarg/gks.h>
void gset_text_path(Gtext_path text_path);
π¦ DESCRIPTION π¦
okay so here's the tea, bestie. you hand her one thing and she decides which way your whole string of characters is gonna march across the screen. iconic behavior fr fr.
text_path(Input) β this is the direction your character string gets drawn in. the options are giving main character energy:GPATH_RIGHTβ draws the characters so character n+1 shows up to the right of character n. this is text path "right" and it's the default. the standard. the blueprint. πGPATH_LEFTβ character n+1 goes to the left of character n. text path "left". going backwards but make it fashion πGPATH_UPβ character n+1 sits above character n. text path "up". vertical queen π§GPATH_DOWNβ character n+1 drops below character n. text path "down". gravity said what it said π
now the important part, and no cap this matters: the right, left, up, and down directions are all relative to the character up vector. the right text path direction is perpendicular to the up vector direction. so like, they're a package deal, you can't just pick one and ignore the other, iykyk.
and here's the slay example: if you wanna draw a text string at a 45 degree angle, the character up vector would be (-1,1) and the text path would be right. periodt. that's the whole vibe right there π₯
π ACCESS π
to use the GKS C-binding routines, you gotta load the ncarg_gks and ncarg_c libraries. no libraries, no vibes. it's that simple bestie π«Ά
π SEE ALSO π
Online:
gtext(3NCARG)gset_text_align(3NCARG)gset_text_font_prec(3NCARG)gset_char_ht(3NCARG)gset_char_space(3NCARG)gset_char_up_vec(3NCARG)gset_char_expan(3NCARG)gset_colr_rep(3NCARG)gset_text_colr_ind(3NCARG)ginq_text_path(3NCARG)ginq_text_align(3NCARG)ginq_text_font_prec(3NCARG)ginq_char_ht(3NCARG)ginq_char_space(3NCARG)ginq_char_up_vec(3NCARG)ginq_char_expan(3NCARG)plotchar(3NCARG)gks(3NCARG)ncarg_gks_cbind(3NCARG)
Hardcopy:
- User's Guide for NCAR GKS-0A Graphics
- NCAR Graphics Fundamentals, UNIX Version
like, go read your friends too, they're all part of the same friendship group π
β COPYRIGHT β
Copyright (C) 1987-2009 University Corporation for Atmospheric Research
The use of this Software is governed by a License Agreement.
yes bestie, there are Rules. read the License Agreement. she's serious about it π
and that's the whole page, you ate that π
this little gem is a UNIX classic from March 1993, page GSET_TEXT_PATH(3NCARG) β go forth and draw your text in literally any direction you want. mwah πβ¨
π¦ where this page comes from
- epel 9: ncl-devel 6.6.2-59.el9 Β· LicenseRef-Callaway-BSD
- fedora 43: ncl-devel 6.6.2-58.fc43 Β· LicenseRef-Callaway-BSD
- fedora 44: ncl-devel 6.6.2-62.fc44 Β· LicenseRef-Callaway-BSD
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms