GLUTWIRESPHERE(3)

πŸ’– glutWireSphere β€” like, the manual page, but make it cute ✨

okay bestie, so this is the glutWireSphere page from the manual, section 3 (that's the library-functions section, iykyk). it's all about drawing a little wireframe sphere floating at the origin. no cap. 🫢


πŸŽ€ NAME πŸŽ€

glutWireSphere β€” Draw a wireframe sphere centered at the origin.

literally that's it. that's the whole vibe. a sphere. but like, wires only, bestie. πŸ¦‹


πŸ“š LIBRARY πŸ“š

OpenGLUT β€” geometry

yes she's a geometry girlie. πŸ’…


✨ SYNOPSIS ✨

#include <openglut.h>

void
glutWireSphere(GLdouble radius, GLint slices, GLint stacks);

three args, that's the whole thing, you got this. πŸ“


🌸 PARAMETERS 🌸

  • radius β€” the sphere's radius, obviously. how big we're going, bestie. πŸ“
  • slices β€” the number of divisions around the z axis. (latitudal β€” yes that's the word they used, I'm just telling you what it says πŸ‘‘)
  • stacks β€” the number of divisions along the z axis. (longitudal β€” again, their word, not mine 🌈)

πŸ’« DESCRIPTION πŸ’«

so the glutWireSphere() function draws a wireframe sphere centered at the origin. that's the whole main character moment right there.

and the "equatorial" great circle? it lies in the xy-plane. the way that detail matters πŸ˜­πŸ’–


⚠️ CAVEATS ⚠️

the number of line segments representing the spherical surface is proportional to (slices*stacks).

so like β€” if you crank both of those numbers, you get a LOT more lines. math is math, bestie. multiply responsibly. πŸ’€


πŸ‘€ SEE ALSO πŸ‘€

  • glutSolidSphere.(3)

(that's the filled-in version, if wireframe isn't your era 🌸)


okay that's the whole page!! this was OpenGLUT, and the page is marked UNDATED with a source/version of UNTITLED() β€” yeah, they really left it blank, iconic of them honestly. πŸ’…βœ¨ bye bestie, go draw a sphere πŸŽ€πŸ¦‹